var swamp = {
// Variables
shown : false,
step : 0,
// Functions
updateOnPageFinalFrog : function(){
var text = "";
var answer_form = "\n\n ";
switch(this.step){
case 4:
text = speech.makeSpeechFromText("Hello. I'm The Frog. I can provide you candies, and lots of things. I know how much you love candies. But I feel alone in this swamp. I'd like to play with you before. If you answer my questions correctly, the sweetest sweets will be yours.", 29, "");
text += "\n\n";
break;
case 5:
text = speech.makeSpeechFromText("First question : do you _really_ love candies?", 29, "");
text += answer_form;
break;
case 6:
text = speech.makeSpeechFromText("Perfect. Here's 10 candies. Many more candies are waiting for you.", 29, "");
text += "\n\n";
break;
case 7:
text = speech.makeSpeechFromText("Second question : if A implies B and B implies C, and D implies A, and E implies D, what does A imply?", 29, "");
text += answer_form;
break;
case 8:
text = speech.makeSpeechFromText("Great. You seem to understand basic logic. Here's 100 candies.", 29, "");
text += "\n\n";
break;
case 9:
text = speech.makeSpeechFromText("Third question. Consider 10 days. If I give you 1 candy on the first day, and each day I give you twice more candies than the previous day, how much candies will I give you on day number 10?", 29, "");
text += answer_form;
break;
case 10:
text = speech.makeSpeechFromText("Exactly. Let's speed up the process : here's your 512 candies right now! Playing with you is so exciting! Next question is for 1000 candies.", 29, "");
text += "\n\n";
break;
case 11:
text = speech.makeSpeechFromText("Fourth question : if you could be whatever you want, what would you be?", 29, "");
text += answer_form;
break;
case 12:
text = speech.makeSpeechFromText("Correct! Everyone wants to be a frog. Here's your 1000 candies.", 29, "");
text += "\n\n";
break;
case 13:
text = speech.makeSpeechFromText("Here's a story : there's a fox, a lion and a wolf inside a lunar crater. The fox is about to bite the lion, which is about to bite the wolf, which is about to bite the fox. It's snowing and a shrub is watching the scene. Who's enjoying the story?", 29, "");
text += answer_form;
break;
case 14:
text = speech.makeSpeechFromText("Right, you were enjoying it! At least, I hope so. Here's a chocolate bar for you. It's very precious.", 29, "");
text += "\n\n";
break;
case 15:
text = speech.makeSpeechFromText("Now, just type the answer to that question and I'll give you a very special present : what is the only thing to go beyond the limits of our universe ?", 29, "");
text += answer_form;
break;
case 16:
text = speech.makeSpeechFromText("Yes it is ! Now, here's 5 very special potions. They'll be very useful during quests.", 29, "");
text += "\n\n";
break;
default:
text = speech.makeSpeechFromText("I have no more sweets to give you. It was a real pleasure to play with you. Thanks a lot.", 29, "");
break;
}
text += "\n\n";
htmlInteraction.setInnerHtml("map", "\
.--._.--.\n\
The ( O O ) Frog\n\
/ . . \\\n\
.`._______.'.\n\
/( )\\\n\
_/ \\ \\ / / \\_\n\
.~ ` \\ \\ / / ' ~.\n\
{ -. \\ V / .- }\n\
_ _`. \\ | | | / .'_ _\n\
>_ _} | | | {_ _<\n\
/. - ~ ,_-' .^. `-_, ~ - .\\\n\
'-'|/ \\|`-`\n\n\
" + text);
},
updateOnPage : function(){
if(this.shown){
switch(this.step){
case 0:
htmlInteraction.setInnerHtml("map", "\
While you walk through the swamp,\n\
following your map...\
");
this.step = 1;
window.setTimeout(this.updateOnPage.bind(this), 3500);
break;
case 1:
htmlInteraction.setInnerHtml("map", "\
On the horizon, you see a\n\
00 frog\n\
(--) coming...\n\
( || )\n\
^^~~^^\
");
this.step = 2;
window.setTimeout(this.updateOnPage.bind(this), 3500);
break;
case 2:
htmlInteraction.setInnerHtml("map", "\
It is coming_ _\n\
slowly (o)--(o)\n\
but /.______.\\\n\
surely, \\________/\n\
./ \\.\n\
( . , )\n\
\\ \\_\\\\//_/ /\n\
~~ ~~ ~~\
");
this.step = 3;
window.setTimeout(this.updateOnPage.bind(this), 3500);
break;
case 3:
htmlInteraction.setInnerHtml("map", "\
.-. .-.\n\
( o )_( o )\n\
__ / '-' '-' \\ __ it is\n\
/ / \" \\ \\ green.\n\
| \\ _____, / |\n\
\\ \\`-._______.-'/ /\n\
_.-` /\\) (/\\ `-._\n\
(_ / / /.___.\\ \\ \\ _)\n\
(_.(_/ / (_ _) \\ \\_)._)\n\
(_(_)_) (_(_)_)\
");
this.step = 4;
window.setTimeout(this.updateOnPage.bind(this), 3500);
break;
default:
this.updateOnPageFinalFrog();
break;
}
}
},
enter : function(){
objects.leave();
this.shown = true;
this.updateOnPage();
},
leave : function(){
this.shown = false;
htmlInteraction.setInnerHtml("map", "");
//buttons.enableHomeButtons();
},
resetComment : function(){
htmlInteraction.setInnerHtml("swamp_comment", "");
},
setComment : function(value){
htmlInteraction.setInnerHtml("swamp_comment", value);
window.setTimeout(this.resetComment.bind(this), 1000); // We set the timeout to reset it in one second
},
setStep : function(value){
// We change the value
this.step = value;
// If the swamp is shown
if(this.shown){
// We update on page
this.updateOnPage();
// We possibly focus
if(this.step >= 4 && this.step <= 16){
htmlInteraction.focusElement("answer");
}
}
},
answer : function(){
var ans = htmlInteraction.getElement("answer").value.toLowerCase().replace(/[^\w]|_/g, "");
htmlInteraction.getElement("answer").focus(); // Re focus after answering
switch(this.step){
case 5:
if(ans == "yes"){
candies.setNbrOwned(candies.nbrOwned + 10);
this.setStep(6);
}
else this.setComment("Wrong.");
break;
case 7:
if(ans == "c" || ans == "b" || ans == "candb" || ans == "bandc"){
candies.setNbrOwned(candies.nbrOwned + 100);
this.setStep(8);
}
else this.setComment("Wrong.");
break;
case 9:
if(ans == "512"){
candies.setNbrOwned(candies.nbrOwned + 512);
this.setStep(10);
}
else this.setComment("Wrong.");
break;
case 11:
if(ans == "frog" || ans == "afrog" || ans == "thefrog"){
candies.setNbrOwned(candies.nbrOwned + 1000);
this.setStep(12);
}
else this.setComment("Wrong.");
break;
case 13:
if(ans == "me"){
chocolateBars.setNbrOwned(chocolateBars.nbrOwned + 1);
this.setStep(14);
}
else this.setComment("Wrong.");
break;
case 15:
if(ans == "theanswertothatquestion" || ans == "theanswer" || ans == "answer" || ans == "answertothatquestion"){
potions.getPotions(potions.list.berserk, 5);
this.setStep(16);
}
else this.setComment("Wrong.");
break;
}
}
}