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Please keep in mind that the prices change every day, you should check the spells yourself first before using it.
Oh and know how the spell works or your calculation will be wrong (i had 2-3 players who miscalculated it *already* in less than a week)!
57-99: Enchanting (diamond/level 4)
Runes needed:
- cosmic rune
- 2 law runes (BOLTS ONLY!)
- earth/mud staff
Xp needed: 12.831.177 xp
Xp for each cast: 67 xp
Casts needed: 191.511 casts
Spellbook: normal
Extra items: enchantable items such as: rings, necklaces, amulets, bracelets and bolts.
Xp/hour: 70-80k xp p/h
Profit: 450-550k gp p/h
INFO: You enchant 10 bolts each cast, so if you do the calculation, you do it like this:
[10 * price diamond bolts (e)] - [price cosmic rune + 2 * price law runes + 10 * price diamond bolts].
You can always enchant something of a higher or lower level, but diamond *bolts* enchanting is probably the best option. Diamond bolts (e) will always be bought and it's stackable (that means no banking).
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66-99: Charging Orbs (air orbs)
Runes needed:
- 3 cosmic runes
- earth/mud staff
- 1 glass orb
Xp needed: 12.538.177 xp
Xp for each cast: 76 xp
Casts needed: 164.977 casts
Spellbook: normal
Extra items: glass orbs
Xp/hour: between 20-40k xp p/h
Profit: 300k gp p/h
INFO: You can charge water orbs from level 56, however i calculated everything for air orbs (level 66). Run to an obelisk and charge your orbs there, teleport to a bank and repeat that again. It trains very slow and requires a lot of running.
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Continued in the next post.