>>>Purity Tree -page 10- well they're deffinately multifunctional. but currently combat has the good end of the stick if you ask me. for combat their funcion as a familiar that holds extra materials (food/potions) has been highly successful whereas they are currently cumbersome for the skilling community to use in terms of processing items. i think this change would equate their usefulness in both aspects of the game
>>>Slayer Juice -page 10- agreed. if opening your own backpack is as easy as just having items displayed readily in the inventory screen, why is this changed for a pack that's mounted on an animal that's right next to you. there needs to be a less contrived way of getting to those items
>>>Strikerofear -page 10- i agree with this concept of beast of burden acting as an overflow for items coming into the inventory, but simply depositing an inventory of ore or logs isn't exactly hard either, because they are all usually the same item, and you have the convenience of depostiting all of the same item into an empty beast of burden. juggling items from a full beast of burden and a mostly full inventory however is a complete pain.
>>>Cathryen -page 12- tyvm
>>>Ron Fett -page 13- agreed. let this nuisance be fixed!
>>>Ptwookie31 -page 13- that is deffinately also a posibility. if a trade screen were displayed when moving items from you to your b.0.b., you wouldn't have to worry about clicking back and forth, you could just manipulate both sides of the trade window. great idea
>>>Akakillme -page 14- thanks for the support. see jagex, this is even effecting the non avid b.0.b. users.
>>>Linwefefalas -page 14- i do not agree. yes b.0.b.s make things comparably easier to when there were no b.0.b.*, but they are still cumbersome to use, even with leaving inventory space open. And your statement about bags is arguable. after all, the inventory icon is a "bag".
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