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Quest Cape Skill Requirements
  Tranquility
Forum Mod

08-Apr-2010 14:14:06
Last edited on 08-Apr-2010 14:19:17 by Tranquility
IMPORTANT NOTE: If you have questions about a specific quest, please post them in the forum, and not here!

Thanks to Archaeox for all the excellent work he did with the thread, I have volunteered to fill in until his return.
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Welcome to the 'Skills for the Quest Cape' list!

The aim of this thread is very simply to save you time; instead of having to look through the descriptions of all the quests to find out the levels you will need to get if you want a Quest Cape, you just have to look here! For each skill, the highest level requirement is given, along with the name of the quest that has that requirement.

Please note that some quests allow the use of potions, Evil Dave's Stew of DOOM! etc. to temporarily raise your stats to the required level (Devious Minds is a good example of this). Some, however, do not (Mourning's Ends Part 1 is one of these).

Lastly, please remember that this is NOT a general tips thread, and shouldn't be used to ask for general quest advice; it is a supplement to the rest of the forum, not a replacement for it! ;)

This list will of course be updated as new quests are released. :)

P.S.:
When you're ready, you can get your Quest Cape from the Wise Old Man in Draynor Village for 99,000 gp - but this Cape of Accomplishment won't trim Skill Capes!

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SPECIAL FOOTNOTE!

When quests are released, the number of Quest Points they offer will be added only AFTER Jagex releases the spoiler in the Game Guide!

As always, we will abide by the 'no spoilers for 24 hours' rule - so please do NOT post this information before it appears here. It hasn't been forgotten or overlooked!
  Tranquility
Forum Mod

08-Apr-2010 14:14:12
Last edited on 08-Jul-2010 10:24:36 by Tranquility
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Total Quest Points available: 307


Notes:

Other requirements for the Quest Cape:

* You MUST have defeated Bork in the Chaos Tunnels
* You MUST have 100% restored Senliten
* You MUST have 125 Kudos at Varrock Museum
* You MUST have completed the Easy, Medium and Hard Fremennik Achievement Diaries.
* You MUST have completed the Soul Wars tutorial & Knights' Wave training
* You MUST have played Tai Bwo Wannai Cleanup and Soul Wars
* You MUST have completed at least one game of Pest Control
* You MUST have a minimum of 5 Pizazz Points that can be taken from any one of the 4 testing grounds at mage training arena.
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  Tranquility
Forum Mod

08-Apr-2010 14:14:18
Last edited on 14-Jul-2010 13:09:36 by Tranquility
So, without more ado, here's the list!

Attack - 75 - (Blood Runs Deep)

Defence - 65 See note below - (King's Ransom/While Guthix Sleeps)

Strength - 75 - (Blood Runs Deep)

Constitution (hitpoints) - 47 - See note below - no quest requirement!

Ranged - 75 - (Within the Light)

Prayer - 70 See note below - (Nomad's Requiem)

Magic - 77 * - (Love Story)

Cooking - 70 * - (Recipe for Disaster)

Woodcutting - 75 - (Within the Light)

Fletching - 70 - (Within the Light)

Fishing - 62 * - (Swan Song)

Firemaking - 61 * - (Forgiveness of a Chaos Dwarf)

Crafting - 67 * - (Love Story)

Mining - 66 - (Nomad's Requiem)

Smithing - 69 - (Rocking Out)

Herblore - 65 * - (While Guthix Sleeps)

Agility - 69 - (Within the Light)

Thieving - 66 * - (Curse of Arrav)

Slayer - 65 - (Blood Runs Deep)

Farming - 65 * - (While Guthix Sleeps)

Runecrafting - 50 -(Devious Minds)

Hunter - 65 - (Nomad's Requiem)

Construction - 68 * - (Love Story)

Summoning - 41 - (Curse of Arrav)

Dungeoneering - no quest requirement!

Combat level - 85 - (Dream Mentor/Smoking Kills).

Levels marked with an asterisk (*) have been CONFIRMED as being reachable using stat boosters (stews, potions, beers etc.).

Special note:
Hitpoints total gained from quest rewards.
Defense requirement for quests is 65 with quest rewards is 66 and if you choose to use piety for Nomad's requiem is 70.
Prayer requirement of 70 is for the use of Piety during Nomad's requiem if used 70 defense is also required per in game prayer selection.

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Last updated: July 5 2010
  Tranquility
Forum Mod

08-Apr-2010 14:14:24
Last edited on 07-May-2010 13:55:17 by Tranquility
Quest Point Milestones:

The following quests have QP requirements, and can be used as markers or milestones on your way to the cape:

Black Knight's Fortress - 13
Enlightened Journey - 21
Dragon Slayer - 33
Wanted! - 33
Tears of Guthix - 44
Heroes Quest - 56
Swan Song - 101
Legends Quest - 108
Recipe for Disaster (last part) - 176
While Guthix Sleeps - 270
Helm of Trials - 300

************************************************************


The following lists of requirements for some very popular quests might also be useful:


DESERT TREASURE

The quest for Ancient Magicks!

To complete Desert Treasure you will first need to complete the Death Plateau, Digsite, Priest in Peril, Temple of Ikov, Tourist Trap, Troll Stronghold, and Waterfall Quests.

To do all these, and Desert Treasure itself, you will need the following skill levels:

Ranged - 40
Magic - 50
Fletching - 10
Firemaking - 50
Smithing - 20
Herblore - 10
Agility - 15
Thieving - 53
Slayer - 10

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MONKEY MADNESS

The quest for the dragon scimitar!

To complete Monkey Madness you will first need to complete the Grand Tree and Tree Gnome Village quests.

Technically, the only skill requirement is Agility 25 - but remember that there is a level 195 demon to beat!

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LEGENDS QUEST

To complete the Legends quest, you will first need to complete the Biohazard, Dragon Slayer, Druidic Ritual, The Family Crest Quest, Heroes' Quest, Jungle Potion, Lost City, Merlin's Crystal, Plague City, Shield of Arrav, Shilo Village, Underground Pass and Waterfall Quests.

To do all these, and Legends itself, you will need:

108 QP
Agility - 50
Cooking - 53
Crafting - 50
Fishing - 53
Herblore - 45
Magic - 59
Mining - 52
Prayer - 42
Ranged - 25
Smithing - 50
Strength - 50
Thieving - 50
Woodcutting - 50

(Special thanks to Hedge Hunter for compiling the Legends Quest details!)
  Tranquility
Forum Mod

08-Apr-2010 14:14:31
Last edited on 07-May-2010 13:54:48 by Tranquility
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LUNAR DIPLOMACY

The quest for the Lunar Magicks!

To complete the Lunar Diplomacy quest, you must first complete the Fremmenik Trials, Lost City, Rune Mysteries, Shilo Village, Jungle Potion and Druidic Ritual quests.

To do all these, and Lunar Diplomacy itself, you will need:

Crafting - 61
Defence - 40
Firemaking - 49
Herblore - 5
Magic - 65
Mining - 60
Woodcutting - 55
Agility - 32
Fletching - 25

To access the 'advanced' Lunar spells, you must also complete the DREAM MENTOR quest, which requires completion of the Lunar Diplomacy, Eadgar's Ruse, Druidic Ritual. Death Plateau and Troll Stronghold quests. To do these, and the quest itself, you will need (in addition to the Lunar Diplomacy requirements):

Combat level - 85+
Herblore - 31


(Special thanks to Mbts/ct for compiling the Lunar Diplomacy details :))
  Tranquility
Forum Mod

08-Apr-2010 14:14:38
Last edited on 28-Jun-2010 12:34:15 by Tranquility
The Temple at Senntisten

The quest for using Curses!

To complete The Temple at Senntisten you will first need to complete the Black Knights Fortress, Creature of Frankenstrain, Death Plateau, Defender of Varrock, Demon Slayer, Desert Treasure, Devious Minds, Digsite, Doric's Quest, Druidic Ritual, Family Crest, Garden of Tranquility, Gertrude's Cat, Goblin Diplomacy, Icthlarin's Little Helper, Lost Tribe, Missing My Mummy, Priest in Peril, Prince Ali Rescue, Recruitment Drive, Romeo & Juliet, Rune Mysteries, Shades of Morton, Temple of Ikov, The Curse of Arrav, The Shield of Arrav, The Golem, The Knight's Sword, The Restless Ghost, The Tale of the Muspah, Tourist Trap, Troll Romance, Troll Stronghold, Wanted, Waterfall Quests, and What Lies Below.

Other requirements for The Temple at Senntisten:

* You MUST have 100% restored Senliten
* You MUST have 125 Kudos at Varrock Museum
* You MUST have at least 33 quest points

To do all these, and The Temple at Senntisten itself, you will need the following skill levels:

Ranged - 64
Magic - 59
Fletching - 50
Firemaking - 50
Smithing - 65
Herblore - 31
Agility - 61
Thieving - 66
Slayer - 37
Prayer - 50
Summoning - 41
Strength - 64
Mining - 64
Hunter - 51
Crafting - 45
Runecrafting - 50
Farming - 25
Woodcutting - 10
Construction - 35
Cooking - 35

Good luck :)
  Tranquility
Forum Mod

08-Apr-2010 14:14:45
Last edited on 22-Jun-2010 16:42:33 by Tranquility
Deep appreciation to everyone who has supported this thread and its previous incarnation, and especially to those who have helped us find those little details that aren't (or weren't) clear from the Game Guide (formerly known as the Knowledge Base)! It is apparently because of YOU that the Game Guide information on the Holy Grail quest was updated to include the correct Attack requirement! :D

A special shout out goes to the forum Poster Girl (take that either way :P) Mod Emilee for her continued support as well ;)

If there's anything you'd like to see added to this thread, by all means let me know - and feel free to mention if you've found it useful! ;)

And if (heaven forbid!) you find any errors in the list, do let me know. Thanks :)

Happy questing! :D
  Tranquility
Forum Mod

08-Apr-2010 14:14:57
Last edited on 08-Apr-2010 14:17:56 by Tranquility
Reserve....
  Tranquility
Forum Mod

08-Apr-2010 14:15:04
Last edited on 08-Apr-2010 14:17:33 by Tranquility
Final reserve :)
FatButAgile

08-Apr-2010 14:28:43
Awesome :D Why did Archaeox come unstuck?
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