Gu'Tanoth (Members)
Warning | Introduction | Location | Points of Interest | Personalities
Quests | Beasts of the Ogre City | Miscellaneous
Quests | Beasts of the Ogre City | Miscellaneous
Warning
You must have reached a certain stage in The Watchtower to gain access to Gu'Tanoth.
Introduction
This creativity is brought across into their architecture, which can only be described as 'following a logic all of its own'. The ogres that settled in Gu'Tanoth, making it the city it is today, are no more peaceful than their less civilised cousins, but are less likely to invade the lands north of their home for the simple reason that it has not occurred to them (that, and the Watchtower of Yanille is quite a good discouragement). Ogre creativity, like all things, has its limit.
Location
To the immediate north-east lies Yanille, while to the south and west is the mass of swampy hills that the ogres might reasonably call their homeland: the Feldip Hills.
Points of Interest
As such, the most obvious feature of Gu'Tanoth is the market, which features a large number of belligerent ogres, as well as a couple of stalls whose owners will not immediately try to bludgeon you to death. Those with a very strong death wish can find the entrance to the Enclave on the west side of the market.
In an odd quirk of social construction, you will no doubt notice that Gu'Tanoth features absolutely no women, or, at least, what ogres might consider women. To find these enigmatic and (to an ogre, possibly) beautiful creatures you will need to journey south through the jungles beyond the Feldip Hills to Oo'glog.
Also of note is the confusing array of labyrinthine tunnels and passages beneath Gu'Tanoth, home to the skittish and shy skavid.
Personalities
Few ogres have any force of personality to speak of (they prefer force of club or mace), so there are no personalities to speak of in Gu'Tanoth.
Quests
There are no quests to start in Gu'Tanoth.
Beasts of the Ogre City
Ogres are fairly aggressive creatures, and even the most powerful adventurers have no guarantee that they will not be attacked. Generally, ogres like a good scrap, and humans trying to talk to them is all the excuse they need.
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The ogres that sell their goods to other ogres (and, very occasionally, to visiting humans) are usually the most widely travelled of ogres - some of them have even been to the Tree Gnome Village maze and escaped! Despite this worldliness, they have returned to sell their rock cakes and a few useful trinkets in the Gu'Tanoth market.
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Ogres can be found all around Gu'Tanoth. | Traders can be found guarding their wares in the market. |
The chieftains may not be the largest of the ogres, but they must surely be among the ugliest. They have risen to the tops of their tribes through a combination of strength and physical impressiveness, and now increase this with the addition of blue warpaint.
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Second only to the mighty ogre shamans in power, the city guards aim to keep the peace. Mercifully, ogres seem to get along fairly well in the city so their job is rather simple. Should anything ferment old tribal rivalries, though, and the city guards would be among the first on the spot, ready to knock teeth out.
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Chieftains can be found in several locations throughout Gu'Tanoth. | City guards can be found looking over the city from the vantage of one of the towers. |
The enclave is guarded by ogres presumably hand-picked by the shamans within the cave. They are as fearless as any ogre has any right to be... but thankfully they're not too clever.
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The enclave guards can be found at the entrance to the enclave. |
Miscellaneous
- There are a couple of chests scattered around Gu'Tanoth that, when opened, will reveal some nasty creature that the ogres have no doubt thought it funny to lock inside.
- Rangers may enjoy looking over the market from the towers - the view of the ogres below is especially charming.
More articles in
Cities and Towns
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