Dungeoneering - Magic Tables
Introduction | Elemental Magic | Battle Spells | Alchemy | Food_Generation
Heals and Cures | Support Spells | Teleports
Heals and Cures | Support Spells | Teleports
Introduction
To cast spells in Daemonheim, you must be raiding a dungeon on the following complexity level:
Complexity level 1+ - Combat
Daemonheim has its very own spellbook, made up of spells from the normal spellbook, the lunar spellbook, and a few new additions.
Click here to read more about Magic in RuneScape.
Elemental Magic
Spell name | Levels required | Casting requirements | Maximum damage | Base magic experience gained | |||||
Wind Strike |
1 | Mind rune |
x1 | Air rune |
x1 | 20 | 5.5 | ||
Water Strike |
5 | Mind rune |
x1 | Air rune |
x1 | Water rune |
x1 | 40 | 7.5 |
Earth Strike |
9 | Mind rune |
x1 | Air rune |
x1 | Earth rune |
x2 | 60 | 9.5 |
Fire Strike |
13 | Mind rune |
x1 | Air rune |
x2 | Fire rune |
x3 | 80 | 11.5 |
Spell name | Levels required | Casting requirements | Maximum damage | Base magic experience gained | |||||
Wind Bolt |
17 | Chaos rune |
x1 | Air rune |
x2 | 90 | 13.5 | ||
Water Bolt |
23 | Chaos rune |
x1 | Air rune |
x2 | Water rune |
x2 | 100 | 16.5 |
Earth Bolt |
29 | Chaos rune |
x1 | Air rune |
x2 | Earth rune |
x3 | 110 | 19.5 |
Fire Bolt |
35 | Chaos rune |
x1 | Air rune |
x3 | Fire rune |
x4 | 120 | 21.5 |
Spell name | Levels required | Casting requirements | Maximum damage | Base magic experience gained | |||||
Wind Blast |
41 | Death rune |
x1 | Air rune |
x3 | 130 | 25.5 | ||
Water Blast |
47 | Death rune |
x1 | Air rune |
x3 | Water rune |
x3 | 140 | 28.5 |
Earth Blast |
53 | Death rune |
x1 | Air rune |
x3 | Earth rune |
x4 | 150 | 31.5 |
Fire Blast |
59 | Death rune |
x1 | Air rune |
x4 | Fire rune |
x5 | 160 | 34.5 |
Spell name | Levels required | Casting requirements | Maximum damage | Base magic experience gained | |||||
Wind Wave (m) |
62 | Blood rune |
x1 | Air rune |
x5 | 170 | 36 | ||
Water Wave (m) |
65 | Blood rune |
x1 | Air rune |
x5 | Water rune |
x7 | 180 | 37.5 |
Earth Wave (m) |
70 | Blood rune |
x1 | Air rune |
x5 | Earth rune |
x7 | 190 | 40 |
Fire Wave (m) |
75 | Blood rune |
x1 | Air rune |
x5 | Fire rune |
x7 | 200 | 42.5 |
Spell name | Levels required | Casting requirements | Maximum damage | Base magic experience gained | |||||||
Wind Surge (m) |
81 | Blood rune |
x1 | Death rune |
x1 | Air rune |
x7 | 220 | 75 | ||
Water Surge (m) |
85 | Blood rune |
x1 | Death rune |
x1 | Air rune |
x7 | Water rune |
x10 | 240 | 80 |
Earth Surge (m) |
90 | Blood rune |
x1 | Death rune |
x1 | Air rune |
x7 | Earth rune |
x10 | 260 | 85 |
Fire Surge (m) |
95 | Blood rune |
x1 | Death rune |
x1 | Air rune |
x7 | Fire rune |
x10 | 280 | 90 |
Battle spells
Spell name | Levels required | Casting requirements | Effect | Base magic experience gained | |||||
Confuse |
3 | Water rune |
x3 | Earth rune |
x2 | Body rune |
x1 | Reduces opponent's Attack by 5% | 13 |
Weaken |
11 | Water rune |
x3 | Earth rune |
x2 | Body rune |
x1 | Reduces opponent's Strength by 5% | 21 |
Curse |
19 | Water rune |
x2 | Earth rune |
x3 | Body rune |
x1 | Reduces opponent's Defence by 5% | 29 |
Bind |
20 | Water rune |
x3 | Earth rune |
x3 | Nature rune |
x2 | Holds target in place for 5 seconds | 30 |
Snare (m) |
50 | Water rune |
x4 | Earth rune |
x4 | Nature rune |
x3 | Holds target in place for 10 seconds | 60 |
Vulnerability (m) |
66 | Water rune |
x5 | Earth rune |
x5 | Soul rune |
x1 | Reduces target's Defence by 10% | 76 |
Enfeeble (m) |
73 | Water rune |
x8 | Earth rune |
x8 | Soul rune |
x1 | Reduces target's Strength by 10% | 83 |
Entangle (m) |
79 | Water rune |
x5 | Earth rune |
x5 | Nature rune |
x4 | Holds target in place for 15 seconds. | 89 |
Stun (m) |
80 | Water rune |
x12 | Earth rune |
x12 | Soul rune |
x1 | Reduces target's Attack by 10% | 90 |
Alchemy
Spell Name | Magic Level | Casting Requirements | Use | Magic Experience Gained | |||||
Low level alchemy |
21 | Nature rune |
x1 | Fire rune |
x3 | Turns items into coins | 31 | ||
High level alchemy |
55 | Nature rune |
x1 | Fire rune |
x5 | Turns items into more coins | 65 |
Food Generation
Spell Name | Magic Level | Casting Requirements | Use | Magic Experience Gained | |||||
Bones to bananas |
15 | Nature rune |
x1 | Water rune |
x2 | Earth rune |
x2 | Converts any normal bones in your inventory into bananas | 25 |
Heals and cures
You must have completed Lunar Diplomacy to access the following spells.
Spell | Level required | Runes required | Experience | |||||||
Cure Other |
68 | Astral rune |
x 1 | Law rune |
x 1 | Earth rune |
x 10 | 65 | ||
Effect: When cast on another player, this spell will cure them if they are suffering the effects of any poison. |
||||||||||
Cure Me |
71 | Astral rune |
x 2 | Law rune |
x 1 | Cosmic rune |
x 2 | 69 | ||
Effect: If you are suffering the effects of any poison, you can cast this and cure yourself of it. |
||||||||||
Cure Group |
74 | Astral rune |
x 2 | Law rune |
x 2 | Cosmic rune |
x 2 | 74 | ||
Effect: When cast, this will cure anyone who is poisoned in the area surrounding you. |
Support and Skill-related Spells
Spell | Level required |
Runes required | Experience | |||||||
Monster examine^ |
66 | Astral rune |
x 1 | Cosmic rune |
x 1 | Mind rune |
x 1 | 61 | ||
Effect: Must have completed Dream Mentor. Can be used on any combat monster in the game. When cast, it will tell you the monster's life points, maximum hit, and whether they are immune to poison and/or a Slayer monster. |
||||||||||
Humidify^ |
68 | Astral rune |
x 1 | Water rune |
x 3 | Fire rune |
x 1 | 65 | ||
Effect: Must have completed Dream Mentor. When cast, all of your empty water vessels in your inventory will be filled from the moisture in the air. Note that it will not fill certain quest-specific vessels. |
||||||||||
Vengeance other* |
93 | Astral rune |
x 3 | Earth rune |
x 10 | Death rune |
x 2 | 108 | ||
Effect: When cast on your target, this gives them the power of Vengeance (see below). |
||||||||||
Vengeance* |
94 | Astral rune |
x 4 | Earth rune |
x 10 | Death rune |
x 2 | 112 | ||
Effect: When cast you have the power of Vengeance. If you are attacked, your opponent receives a large percentage of the damage they inflict with their first damaging attack. (Similar effect to a ring of recoil, but more powerful). |
* - You must have completed Lunar Diplomacy to access these spells.
^ - You must have completed Dream Mentor to access these spells.
Teleports
The Dungeon Home Teleport spell can be used at any time to teleport back to the starting room, making runs to altars and obelisks particularly painless. Unlike the Home Teleport on RuneScape's surface, this spell does not have to recharge.
It is also possible for anyone to create a gatestone, using the Create Gatestone spell. This is a permanent teleport location, which you can teleport to for free by using the Gatestone Teleport spell.
Spell Name | Magic Level | Casting Requirements | Destination | Quest Requirements | Magic Experience Gained | |||||||
Dungeon Home Teleport |
None | None | Starting room | None | None | |||||||
Create Gatestone |
32 | Air rune |
x 1 | Cosmic rune |
x 1 | Earth rune |
x 1 | Law rune |
x 1 | N/A | None | 43.5 |
Gatestone Teleport |
32 | None | Gatestone | None | None |
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