Dungeoneering - Rewards



Introduction


When you complete a dungeon raid, you will receive Dungeoneering skill XP and a number of tokens equal to 1/10 of the Dungeoneering XP you received, rounded down. These tokens are smuggled outside of Daemonheim, so that you can trade them with the rewards trader in the Daemonheim camp for items to be used outside of the dungeons.

The rewards trader can be found cowering in the Fremennik camp to the south of Daemonheim. The tokens will have been transferred to him via the smuggler, so you only need to visit the reward trader to start cashing in your winnings. The rewards trader will also offer to recharge any of your gravite or chaotic weapons for a fee.

The following items are available from the reward trader, from cheapest to most expensive. You may also purchase Dungeoneering XP at the rate of 1 XP per 1 token. All reward items are untradeable:
  • 2k - Gem bag
  • 4k - Coal bag
  • 6.5k - Arcane pulse necklace
  • 10k - Longbow sight
  • 10k - Scroll of life
  • 10k - Law staff
  • 12.5k - Nature staff
  • 15k - Arcane blast necklace
  • 30k - Arcane stream necklace
  • 34k - Bonecrusher
  • 40k - Gravite weapons
  • 43k - Tome of frost
  • 44k - Anti-poison totem
  • 48k - Mercenary's gloves
  • 107k - Scroll of renewal
  • 153k - Scroll of augury
  • 200k - Chaotic weapons
  • 200k - Chaotic shield
  • 200k - Farseer shield
  • 200k - Eagle-eye shield
    • (m) = Members Only

      Gem bag - 2k tokens


      [image]Requires a Crafting level of 25 and a Dungeoneering level of 25. The gem bag can hold uncut gems of the following types:

      • Sapphire
      • Emerald
      • Ruby
      • Diamond

      Up to 100 gems can be held in this way.

      Coal bag - 4k tokens


      [image]The coal bag holds up to 27 pieces of coal. When smithing or superheating, coal in the bag will be used before the coal in your inventory.

      Arcane necklaces - 6.5, 15 and 30k tokens


      These necklaces boost the wearer's magic attack and magic damage.

      Item Level
      Required
      Attack Bonuses Defence Bonuses Other
      [Image: Stab] [Image: Slash] [Image: Crush] [Image: Magic] [Image: Range] [Image: Stab] [Image: Slash] [Image: Crush] [Image: Magic] [Image: Range] [Image: Summoning] [Image: Strength] [Image: Prayer]
      [image: arcane pulse necklace]
      Arcane pulse necklace
      30 [Image: Magic]
      30 [Image: Dungeoneering]
      + 0 + 0 + 0 + 10 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0
      [image: arcane blast necklace]
      Arcane blast necklace
      50 [Image: Magic]
      50 [Image: Dungeoneering]
      + 0 + 0 + 0 + 12 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0
      [image: arcane stream necklace]
      Arcane stream necklace (m)
      70 [Image: Magic]
      70 [Image: Dungeoneering]
      + 0 + 0 + 0 + 14 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0

      The arcane pulse necklace offers a 5% damage boost, arcane blast offers a 10% damage boost, and the arcane stream necklace offers a hefty 15% damage boost.

      Longbow sight - 10k tokens


      The longbow sight can be attached to a maple or magic longbow to increase its ranged abilities.

      Bow Required
      Ranged Level
      Ranged Attack Bonus
      [image]
      Maple longbow (sighted) (m)
      45 [Image: Ranged]
      45 [Image: Dungeoneering]
      + 110
      [image]
      Magic longbow (sighted) (m)
      55 [Image: Ranged]
      45 [Image: Dungeoneering]
      + 140


      Law and nature staves - 10k and 12.5k tokens


      These staves store up to 1000 law or nature runes. When casting spells that use these runes, there is a 1/10 chance that a rune will not be used.

      Item Level
      Required
      Attack Bonuses Defence Bonuses Other
      [Image: Stab] [Image: Slash] [Image: Crush] [Image: Magic] [Image: Range] [Image: Stab] [Image: Slash] [Image: Crush] [Image: Magic] [Image: Range] [Image: Summoning] [Image: Strength] [Image: Prayer]
      [image: law staff]
      Law staff
      45 [Image: Magic]
      45 [Image: Dungeoneering]
      40 [Image: Attack]
      + 7 - 1 + 28 + 10 + 0 + 2 + 3 + 1 + 10 + 0 + 0 + 35 + 0
      [image: nature staff]
      Nature staff
      53 [Image: Magic]
      53 [Image: Dungeoneering]
      40 [Image: Attack]
      + 7 - 1 + 28 + 10 + 0 + 2 + 3 + 1 + 10 + 0 + 0 + 35 + 0


      Scroll of life - 10k tokens


      [image]Members only. Requires a Farming level of 25 and a Dungeoneering level of 25. Once used, the scroll will disappear, giving you the following permanent effects:
      • When harvesting a non-tree farming patch, there is a 10% chance that you will regain a number of seeds equal to the number you originally planted
      • When digging up a fruit tree or normal tree patch, there is a 5% chance that you will regain the seed you originally planted

      You gain the chance of regaining seeds once you have FINISHED harvesting a patch; you do not get a 10% chance for every ranarr herb you harvest from a patch, for example.

      NOTE - If you harvest dead herbs, the herb seed you have a chance of receiving will be random. Sometimes, you may receive a torstol seed after harvesting a guam, for example. This only applies to dead herbs: live herbs will offer you a seed that is identical to the ones you originally planted in the patch.

      If you pay a farmer to dig up a tree for you, you forfeit the chance of regaining your seed. Paying farmers to look after your plants will have no effect on your chances of receiving seeds - as long as you cut down or harvest the plant yourself, you will receive the chance of regaining the seeds. Spirit trees and kalquat trees do not give replacement seeds.

      Bonecrusher - 34k tokens


      [image]Members only. Requires a Prayer level of 21 and a Dungeoneering level of 21. If you have a bonecrusher in your inventory, dropped bones from monster kills will automatically be converted into Prayer XP.

      Gravite weapons - 40k tokens


      Each gravite weapon starts at 20% charge. A fully recharged gravite weapon will last 10 hours in combat before it cannot be used. Once these charges have been used up, the weapon can be recharged, for a fee, by the rewards trader. To do so, right-click on him, and select 'Recharge' with the depleted weapon in your inventory.

      There are two methods of recharging: cash, or a combination of cash and dungeoneering tokens. A cash repair will cost you up to 1 million gp (for a weapon with no charge at all). A combination of cash and tokens will cost you up to 100,000 gp and a number of dungeoneering tokens (for a weapon with no charge at all).

      Item Level
      Required
      Attack Bonuses Defence Bonuses Other
      [Image: Stab] [Image: Slash] [Image: Crush] [Image: Magic] [Image: Range] [Image: Stab] [Image: Slash] [Image: Crush] [Image: Magic] [Image: Range] [Image: Summoning] [Image: Strength] [Image: Prayer]
      [image: gravite rapier]
      Gravite rapier
      45 [Image: Attack]
      45 [Image: Dungeoneering]
      + 50 + 9 - 3 + 0 + 0 + 0 + 1 + 0 + 0 + 0 + 0 + 48 + 0
      [image: gravite longsword]
      Gravite longsword
      45 [Image: Attack]
      45 [Image: Dungeoneering]
      + 43 + 53 - 2 + 0 + 0 + 0 + 3 + 2 + 0 + 0 + 0 + 54.5 + 0
      [image: gravite_2h_sword]
      Gravite 2h sword
      45 [Image: Attack]
      45 [Image: Dungeoneering]
      - 4 - 4 + 87 - 4 + 0 + 0 + 0 + 0 + 0 - 1 + 0 + 90 + 0
      [image: gravite staff]
      Gravite staff*
      45 [Image: Magic]
      45 [Image: Dungeoneering]
      - 1 - 1 + 15 + 15 + 0 + 2 + 3 + 1 + 15 + 0 + 0 + 7 + 0
      [image: gravite shortbow]
      Gravite shortbow~
      45 [Image: Ranged]
      45 [Image: Dungeoneering]
      + 0 + 0 + 0 + 0 + 47 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0

      *The gravite staff also has a +5% damage bonus
      ~The gravite shortbow fires up to adamant arrows


      Tome of frost - 43k tokens


      Requires a Magic level of 48 and a Dungeoneering level of 48. The tome of frost acts as an infinite stock of water runes when carried in the offhand slot.

      Item Level
      Required
      Attack Bonuses Defence Bonuses Other
      [Image: Stab] [Image: Slash] [Image: Crush] [Image: Magic] [Image: Range] [Image: Stab] [Image: Slash] [Image: Crush] [Image: Magic] [Image: Range] [Image: Summoning] [Image: Strength] [Image: Prayer]
      [image: tome of frost]
      Tome of frost
      48 [Image: Magic]
      48 [Image: Dungeoneering]
      + 0 + 0 + 0 + 10 + 0 + 0 + 0 + 0 + 10 + 0 + 0 + 0 + 0


      Anti-poison totem - 44k tokens


      Members only. Requires a Defence level of 60, a Herblore level of 70 and a Dungeoneering level of 60. While wielding the anti-poison totem, you cannot be poisoned. The totem does not remove any existing poison effects.

      Item Level
      Required
      Attack Bonuses Defence Bonuses Other
      [Image: Stab] [Image: Slash] [Image: Crush] [Image: Magic] [Image: Range] [Image: Stab] [Image: Slash] [Image: Crush] [Image: Magic] [Image: Range] [Image: Summoning] [Image: Strength] [Image: Prayer]
      [image: antipoison totem]
      Anti-poison totem (m)
      70 [Image: Herblore]
      60 [Image: Defence]
      60 [Image: Dungeoneering]
      + 0 + 0 + 0 + 0 + 0 + 40 + 35 + 30 + 5 + 40 + 50 + 0 + 0


      Mercenary's gloves - 48k tokens


      Members only. Requires a Ranged level of 73 and a Dungeoneering level of 73. When worn, these gloves provide a +13 ranged attack bonus.

      Item Level
      Required
      Attack Bonuses Defence Bonuses Other
      [Image: Stab] [Image: Slash] [Image: Crush] [Image: Magic] [Image: Range] [Image: Stab] [Image: Slash] [Image: Crush] [Image: Magic] [Image: Range] [Image: Summoning] [Image: Strength] [Image: Prayer]
      [image: mercenarys gloves]
      Mercenary's gloves (m)
      73 [Image: Ranged]
      73 [Image: Dungeoneering]
      + 0 + 0 + 0 - 10 + 13 + 6 + 5 + 7 + 8 + 0 + 6 + 0 + 0


      Scroll of renewal - 107k tokens


      [image]Members only. Requires a Prayer level of 65 and a Dungeoneering level of 65. Once used, this scroll will disappear, giving you the following permanent effect: you will gain the ability to use the Rapid Renewal prayer, which restores life points at 5 times the normal restore rate.

      Scroll of augury - 153k tokens


      [image]Members only. Requires a Prayer level of 77 and a Dungeoneering level of 77. Once used, this scroll will disappear, giving you the following permanent effect: you will gain the ability to use the Augury prayer, which boosts your magical attack by 20% and your Defence by 25%.

      Chaotic weapons - 200k tokens


      Members only. Each chaotic weapon starts at 20% charge. A fully recharged chaotic weapon will last 10 hours in combat before it cannot be used. Once these charges have been used up, the weapon can be recharged, for a fee, by the rewards trader. To do so, right-click on him, and select 'Recharge' with the depleted weapon in your inventory.

      There are two methods of recharging: cash, or a combination of cash and dungeoneering tokens. A cash repair will cost you up to 2 million gp (for a weapon with no charge at all). A combination of cash and tokens will cost you up to 200,000 gp and a number of dungeoneering tokens (for a weapon with no charge at all).

      Item Level
      Required
      Attack Bonuses Defence Bonuses Other
      [Image: Stab] [Image: Slash] [Image: Crush] [Image: Magic] [Image: Range] [Image: Stab] [Image: Slash] [Image: Crush] [Image: Magic] [Image: Range] [Image: Summoning] [Image: Strength] [Image: Prayer]
      [image: chaotic rapier]
      Chaotic rapier (m)
      80 [Image: Attack]
      80 [Image: Dungeoneering]
      + 94 + 78 - 2 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 101 + 0
      [image: chaotic longsword]
      Chaotic longsword (m)
      80 [Image: Attack]
      80 [Image: Dungeoneering]
      + 107 + 124 - 2 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 120 + 0
      [image: chaotic maul]
      Chaotic maul (m)
      80 [Image: Attack]
      80 [Image: Dungeoneering]
      - 4 - 4 + 167 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 155 + 0
      [image: chaotic staff]
      Chaotic staff (m)
      80 [Image: Magic]
      80 [Image: Dungeoneering]
      + 13 - 1 + 65 + 18 + 0 + 5 + 7 + 4 + 18 + 0 + 0 + 72 + 0
      [image: chaotic crossbow]
      Chaotic crossbow^ (m)
      80 [Image: Ranged]
      80 [Image: Dungeoneering]
      + 0 + 0 + 0 + 0 + 100 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0

      The chaotic staff also has a +15% damage bonus
      ^The chaotic crossbow fires up to rune bolts

      Shields - 200k tokens


      Members only. Dungeoneering shields start at 20% charge. A fully recharged dungeoneering shield will last 10 hours in combat before it cannot be used. Once these charges have been used up, the shield can be recharged, for a fee, by the rewards trader. To do so, right-click on him, and select 'Recharge' with the depleted shield in your inventory.

      There are two methods of recharging: cash, or a combination of cash and dungeoneering tokens. A cash repair will cost you up to 2 million gp (for a shield with no charge at all). A combination of cash and tokens will cost you up to 200,000 gp and a number of dungeoneering tokens (for a shield with no charge at all).

      Item Level
      Required
      Attack Bonuses Defence Bonuses Other
      [Image: Stab] [Image: Slash] [Image: Crush] [Image: Magic] [Image: Range] [Image: Stab] [Image: Slash] [Image: Crush] [Image: Magic] [Image: Range] [Image: Summoning] [Image: Strength] [Image: Prayer]
      [image: chaotic kiteshield]
      Chaotic kiteshield (m)
      80 [Image: Defence]
      80 [Image: Dungeoneering]
      + 2 + 0 + 4 - 15 + 0 + 83 + 90 + 86 - 5 + 89 + 0 + 0 + 0
      [image: eagle eye kiteshield]
      Eagle-eye kiteshield (m)
      80 [Image: Defence]
      80 [Image: Dungeoneering]
      - 5 - 5 - 5 + 0 + 4 + 50 + 50 + 70 + 25 + 50 + 0 + 0 + 0
      [image: farseer kiteshield]
      Farseer kiteshield (m)
      80 [Image: Defence]
      80 [Image: Dungeoneering]
      + 0 + 0 + 0 + 17 - 15 + 55 + 55 + 55 + 5 + 40 + 0 + 0 + 0

      The three reward shields of Daemonheim 'soak' up damage from any attack that would have hit for 200 life points or more. Each shield offers slightly different variations of this same ability:
      • The chaotic shield soaks up to 10% of all received melee damage and up to 20% of all received ranged damage. Magic damage is not soaked up at all.
      • The eagle-eye shield soaks up to 10% of all received ranged damage and up to 20% of all received magic damage. Melee damage is not soaked up at all.
      • The farseer shield soaks up to 10% of all received magic damage and up to 20% of all received melee damage. Ranged damage is not soaked up at all.
      Summoning attacks are dealt with according to the familiar's attack type. So, if a familiar attacks you with a ranged attack (for 200 damage or more), then a shield will soak up some of that damage as long as it has a ranged soaking ability.

      Any damage soaked up by the shields will be noted in your chat window. 'Soaking' damage lessens the charge on a shield more quickly than usual. As noted above the table, you will need to visit the rewards trader of Daemonheim if you wish to recharge a shield with no charges.

      Dungeoneering XP:

      Dungeoneering XP may also be purchased at the rate of 1 XP per 1 token.