Games > Puzzle > Pixelate > More Info Server List
Puzzle
Test your wits and your reactions as you race to complete the pictures.
Description

FAQs

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Pixelate Members' Benefits
  • Unlimited Challenge Mode levels
  • All 50 levels of Puzzle Mode
  • Play head-to-head Rated games
  • Loads of extra Achievements
  • Fullscreen mode
  • No adverts during gameplay

Description

Pixelate is a falling block game - with a twist! Each coloured piece falls on to the grid, changing the colours of the four cells where it lands. You have to change the colour of the grid's tiles to match the target picture as fast as you can. Have you got what it takes to conquer Challenge Mode, Puzzle Mode and head-to-head multiplayer?

FAQs

1. Which game mode should I start with?

Try giving Challenge Mode a try first - it's a gentle introduction to the game and has a simple tutorial to ease you in. Once you know how to play, the Puzzle Mode is a good place to hone your skill. When you feel you're ready, take those skills to multiplayer for some head-to-head action.

2. What is the black area around the edge of the grid?

The black area is the buffer zone. You can land tiles there to fit awkward pieces half-on, half-off the grid. Nothing that lands in the buffer zone counts as part of the picture.

3. Can I score points for tiles landing in the buffer zone?

No. The buffer zone does not count as part of picture.

4. What are the minimum specifications for this game?

The minimum specifications we recommend for this game are:

  • 1.0 GHz
  • 128 MB RAM

The recommended specifications for getting the most out of this game are:

  • 1.5 GHz
  • 256 MB RAM

Below is an explanation of the terms in our technical specifications.

Megahertz (MHz) / Gigahertz (GHz) is a measure of how fast your computer's processor is. This affects how quickly you can run things like games and applications.

Megabytes (MB) are used to measure how much memory your computer has. This affects how quickly your computer runs when using large programs such as games, or when you run a lot of programs at once.

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Development Team

Development: Tom R
Graphics: Kristian F
Audio: Chris J
Quality Assurance: Michael T, Sally R, Joe C
Editing: Stephen R

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