---
title: The Grand Update
tags: news
layout: newspost
date: 2023-04-25 00:00:00 +0000
authors: ryannathans
excerpt: "The Grand Tree quest, crop circles, improved diaries and much much more!"
modtype: "Lead Developer"
avatar: avatar8fa9.gif
---
Greetings Explorers
The Grand Tree quest is now available! Full list of changes as follows:
- Demoted logging of long pathfinding attempts to "fine"
Actually abort pathfinding excessively long paths
- Moved to release version of kotlin 1.8.20
- Added missing dialogue and facial expressions to Gertrude's Cat quest
- Improved Al Kharid dialogues
AliTheFarmer now spawns
AliTheGuard now spawns
Improved chicken farm spawns
- Implemented Varrock diary task for GE shortcut
Implemented Varrock diary task for pickpocketing a guard
Implemented Varrock diary task for browsing Oziach's store
- Implemented a generic book interface
Converted all books to new book interface
Converted stats command to use the new book interface
- Refactored components of the ScriptAPI to more efficiently utilize pathfinding
Implemented a global limit on pathfinding distance (server.max_pathfind_dist)
Pathfinding limit is enforced at the packet level as well as elsewhere (ContentAPI, etc)
- Can no longer sell to full general store
- Implemented many medium and hard Fremennik diary tasks
Added catch messages for pitfall trap
Added Fremmenik milk bucket spawn
Implemented sea boots effect when recharging lyre
- Reworked skill-based random event logic
- Improved pathfinding to stationary targets to not unnecessarily recalculate the path
Fixed an issue where end-of-movement was not being considered properly
Added admin command for drawing chunk boundaries ::drawchunks
Added admin command for drawing region boundaries ::drawregions
Added admin command for drawing the current route ::drawroute
Fixed impling IndexOutOfBoundsException
- Improved authenticity of dialogue on tutorial island
- Rewrote impling system
Fixed static impling spawns
Fixed impling spawn ratio
Reworked Puro-Puro, much more authentic
Imp defenders now work properly
Crop circles now appear
Added admin command ::implings to list active implings (excludes implings from Puro-Puro)
Fixed bug where you could add to a finished compost bin
- Authenticity improvement for cooking burn rates
- Fixed The Grand Tree quest black demon boss respawning
- Fixed Inferno Adze not awarding xp
- Added back the missing success message when fishing
- Fixed Karamja diary task for mining red topaz
- Unified dragonfire protection logic
Fixed KBD's attack range resulting in only certain spots allowing him to melee
- Replaced the lock interface for Tribal Totem quest with the correct/authentic one
- Implemented all Fist of Guthix glove effects
Fixed inaccurate salve amulets boost, bonus for enchanted version now implemented
Fixed inaccurate black/slayer mask + slayer cape interaction, now always gives the highest bonus when wearing mask + cape
- Fixed excessive tick delay for drinks
- Fixed bouncer cutscene getting stuck in Fight Arena
- Implemented The Grand Tree quest
- Started implementing Castle Wars (not ready to enable yet)
- Fixed hardleather crafting typo
- Added ge_announcement_limit configuration for setting minimum high alchemy value required for bot GE items to be announced
- Implemented interaction for magic secateurs on trees
- Fixed live console spam caused by ResetInterface not being listed as a valid outgoing packet
- Refactored some fishing code
Converted some fishing code to kotlin
Implemented crayfish fishing
- Rewrote and unified potion decanting, fixes decanting bugs
Replaced Zahur's and Bob Barter's methods of decanting
- Merge the only two toys in DiangoItems into toy listeners
Fixed spinning plate animation
- Fixed bug relating to tracking current slayer task
- Improved Miscellania and Etceteria tree handling
- Converted bat bone drop handler to a listener, fixes Merlin's Crystal
- Fixed incorrect teleporting to house portal on logout
House now kicks guests when owner leaves
More aggressively unload old house regions (experiment)
Added DEBUG log type (currently unused, but shows up in cyan when used and the world is in development mode)
- Stroking/petting kittens is now fully animated
- Addressed some exploitable hunter and herblore issues
Temporarily disabled puro puro, grenwalls pending fixes
- Converted CasketPlugin to CasketListener
- Implemented unit testing in gitlab CI/CD pipeline
Contributors: If you run unit tests locally, you will need to import Server/db_exports/testuser.sql to set up the unit test user in your local database server (or change the credentials used for unit testing in Server/src/test/resources/test.conf)
- Added animations to Falador guards
- Implemented A* pathfinding for SmartPathfinder
- Implemented a loot message for the reward from Fishing trawler
Optimised junk item removal from Fishing trawler loot
- Added admin command to change appearance
- Fixed retrieving last fruit/produce from basket/sack
- Added tablet functionality for lv6 enchanting (onyx)
Fixed enchant tablets consuming the whole stack each use
- Fixod Zaff selling no battlestaffs when having no Varrock dairies done
- Lumbridge immersion update
Added sound to shearing sheep
Added sound to failing to shear the penguin sheep
Added sound to picking up field items (wheat, potato, etc.)
Added 3 missing chicken(1017) spawns to farmer freds farm
Removed 1 incorrect chicken(41) spawn from farmer freds farm
Added 1 missing sheep(43) spawns at farmer freds farm
Added 2 missing sheep(1765) spawns at farmer freds farm
Added 2 missing sheep(5156) spawns at farmer freds farm
Added 2 missing sheep(5157) spawns at farmer freds farm
Added 2 missing sheep(5160) spawns at farmer freds farm
Added 1 missing ram(3673) spawn at farmer freds farm
Added all combat sounds to ram(5168,3673)
Added 1 missing mugger(175) spawn behind lumbridge by logs
Added all combat sounds to mugger(175)
Added 2 missing sheep(42) spawns behind lumbridge by logs
Removed 6 incorrect giant rat(86) spawns at southwest corner of lumbridge castle
Added 2 giant rat (86) spawns at southwest corner of lumbridge castle
Added 1 giant rat (4942) spawn at southwest corner of lumbridge castle
Added 10 missing rat(47) spawn at southwest corner of lumbridge castle
Removed 24 incorrect goblin spawn(all 3267,3264) between lumbridge and draynor
Added 3 goblin(2278) spawn between lumbridge and draynor to east section
Added 1 goblin(1772) spawn between lumbridge and draynor to east section
Added 1 goblin(1770) spawn between lumbridge and draynor to east section
Added 2 goblin(1771) spawn between lumbridge and draynor to east section
Added 3 goblin(2279) spawn between lumbridge and draynor to east section
Added 2 goblin(2281) spawn between lumbridge and draynor to east section
Added 1 goblin(2278) spawn between lumbridge and draynor to west section
Added 1 goblin(1772) spawn between lumbridge and draynor to west section
Added 1 goblin(1770) spawn between lumbridge and draynor to west section
Added 1 goblin(1771) spawn between lumbridge and draynor to west section
Added 1 goblin(2279) spawn between lumbridge and draynor to west section
Added 1 goblin(2280) spawn between lumbridge and draynor to west section
Added 2 goblin(2279) spawn between lumbridge and draynor to north section
Added 1 goblin(1770) spawn between lumbridge and draynor to north section
Added 1 goblin(1771) spawn between lumbridge and draynor to north section
Added 1 goblin(2278) spawn between lumbridge and draynor to north section
Removed 2 incorrect giant spider(59) spawns at ham trapdoor
Added 5 giant spider(59) spawn at ham trapdoor
Removed 3 incorrect giant spider(59) spawns around well
Added 3 giant spider(59) spawn at well
Removed 1 incorrect spider(59) at giant rats spawn near lumbridge by logs
Added 1 missing giant spider(59)spawn next to tree patch
- Fixed standard spell book sounds
Fixed spell hit and miss sounds not working
Changed several existing spell sounds to use constlib
Corrected confuse cast sound and added hit sound
Corrected weaken cast sound and added hit sound
Corrected curse cast sound and added hit sound
Corrected vulnerability cast sound and added hit sound
Corrected enfeeble cast sound and added hit sound
Corrected stun cast sound and added hit sound
Corrected crumble undead hit sound
Added bind hit sound
Corrected snare cast sound and added hit sound
Corrected entangle cast sound and added hit sound
Added sound for enchanting crossbow bolts
Added saradomin strike hit and miss sounds
Added claws of guthix hit and miss sounds
Added flames of zamorak hit and miss sounds
Fixed teleother sound
Added ibans blast cast and hit sound
Corrected superheat ore sound
- Fixed animation for harvesting willow branches
- Fixed some error spam about a nullref in animateWoodcutting
Fixed a general script processing oversight that could cause error-throwing scripts to continue executing
Scripts being processed now automatically cancel if the interaction-target-node is no longer active (fixes object could not be replaced spam)
Fixed the stopExecuting() spam
Fixed a CME in the disconnection queue (only affected server shutdown)
Future-proofed the ground spawn parser to work with the format Zaros now outputs
Added in proper SKILLING global clock for use with the script system - addresses some quirks and brings us closer to authenticity
- Improved Varrock sword shop NPC movement
- Added handling for full inventory on silverware stage of Lost Tribe quest
- Added gitlab rule for running pipelines in MRs
- Fixed regression causing Highwayman to drop unusable coins
- Fixed bug blocking entry to Black Knights' Fortress
- Fixed a bug that prevented progression in tutorial island
Fixed a bug that caused woodcutting to take slightly longer
Fixed a bug that caused the woodcutting axe message to print more often than it should
Fixed a bug that caused fishing to not print its fishing attempt message
Fixed a bug that caused fishing to take slightly longer
Fixed a bug that would cause nechryaels to lose interest in the player when their minions attacked
Made sure the grand exchange tests always clean up the GEDB
- Fixed some NPCs dropping unstackable broad arrows
- Significant Stronghold of Security immersion improvements
Added the command ::jingle to play music jingles by id
- Fixed a bug that was causing players to get stuck logged in
Fixed a bug that would cause players to get stuck in a client crash loop when logging out inside of a POH
Fixed a bug that let players reach objects that shouldn't be reachable
General disconnection reliability improvements
Adjusted the color of global chat for HD mode, the new color is #f1b04c