Shilo Village (Members)


Warning

Shilo Village is only accessible once you have completed the Shilo Village quest.

Introduction

Shilo Village: Wild jungle and angry zombies
Shilo Village is a small settlement, deep within the jungles of Karamja. Given the dangers of the island, it is little surprise that the villagers have chosen to protect themselves with a wall that extends around the whole of the village. The only point of entrance is in the east, where a series of gates and barricades keep a horde of the undead from overrunning the town.

The undead have apparently been sent by the Zombie Queen, Rashiliyia, and the village desperately needs help to save its citizens from all being killed and raised again to stalk the living through the jungles.

Location

Map of Shilo Village
Shilo Village lies in the southern half of Karamja straddling the river; it also marks the last human settlement before reaching the Kharazi Jungle.

North of the village is Tai Bwo Wannai, where the tribal traditions of Karamja are maintained and a great deal of knowledge about the island is stored. Travelling further, to the extreme north of Karamja, adventurers will come to Brimhaven, the town of pirates and sailors from around RuneScape.

To the west is Cairn Island and, across the oceans, the ogre-ridden lands of the Feldip Hills.

Points of Interest

Shilo Village's points of interest
Shilo Village is much more than a minor settlement far from civilisation. There are numerous Fishing spots lining the river through town, with a Fishing shop to ensure you have the right equipment to exploit the waters; in the north-west of the town is a gem mine; Duradel, the Slayer Master, lives there and is more than happy to sell Slayer equipment and to set tasks.

The furnace is not in the best condition, so you will have to pay a small fee to use it.

West of the town is the ship 'The Lady of the Waves', which will take you to Port Sarim or Port Khazard for a modest price.

If you'd prefer to head to Brimhaven, Vigroy has a cart in the south-west of town that will take you there, charging you what he thinks you're worth.

North of the town is the Nature Altar, which brings eager travellers from many miles around, including those escaping the mindless horrors of the Abyss.

If combat is more your area of interest, then the undead trapped between the gates and barricades provide a steady stream of relatively high-level combat.

Personalities

Mosol Rei
Mosol Rei defends Shilo Village against the dangers of Rashiliyia's minions. He is on constant guard against unholy creatures returned to life. He is knowledgeable, though he doesn't seem to realise how much he actually knows.
Yanni Salika
This friendly antiques dealer is more than willing to take very rare items off your hands, and even more eager to offer to do you a favour - if you do him one first.
Mosol Rei can be found outside the barricades, warning travellers away. Yanni Salika can be found in his shop on the north side of the river.


Quests

The following quests can be started in Shilo Village:


Dangers of Karamja

Monkey (Level 3)
This deep in the jungle monkeys skitter about the forests foraging for food. Monkeys can be quite agile, and sometimes you may need some Magic or Ranged assistance if you need one dead.
Snake (Level 5)
Snakes are drawn to the warmth and moisture of jungles, so it's no surprise that Shilo Village has a good few thereabouts. The snakes there are no real threat, and are not poisonous, so they make easy fodder for young adventurers.
Monkeys can be found in the jungle north and west of the village. Snakes can be found in the jungle north of the village.
Scorpion (Level 14)
Scorpions are a source of danger to the local population, especially given the size they can grow to in the fertile jungle. They shouldn't be too much trouble for a seasoned adventurer, though, and aren't noted for being aggressive to those with a higher Combat level.
Tribesman (Level 32)
Not all of the people in Karamja live in the villages and towns: some prefer to live among the dangerous beasts. The tribesmen of Karamja are noble savages skilled with their traditional weapons.
Scorpions can be found in the jungle west of the village. The tribesman can be found in the jungle north of the village.
Jungle spider (Level 44)
The native creatures of Karamja are at least as dangerous as the people of the village, and jungle spiders are an excellent example of this. They won't crunch under your boot, and they won't flee in terror from a flame, but they will try to sink their poisonous fangs into you and carry you away for a snack.
Jogre (Level 53)
There are mercifully few jogres near Shilo Village, preferring to keep to the deeper jungles northeast of the village. The few that are there, however, are massive brutes capable of tearing small buildings apart with their hands.
Jungle spiders can be found in the jungles east of the village. Jogres can be found in the jungles east of the village.
Undead One (Level 68/73)
The undead ones are the reason that Shilo Village is cut off from the outside world. They are dangerous creatures that will not hesitate to attack anyone who brings their living blood within range.
Undead ones can be found trapped between the gates and barricades in the east of the village.


Miscellaneous

  • There are seaweed spawn points along the north bank of the river.
  • The gem mine is one of the very few places that you can reliably get gems, including opals, red topaz and jade. For this reason alone, Shilo Village is worth a look.
  • The combination of a sand pit, seaweed and a furnace makes Shilo Village an excellent place to practice your glass making.