Summoning - Items



Introduction


As with other skills, Summoning has a number of items which are incredibly useful to help you train. Some of these store other items and generally look fabulous, while others are items you can find around the world to create pouches or feed your pets.
Pouches
Summoning pouches are an essential for summoners. Without them, you would be unable to summon even the smallest spirit wolf, let alone a mighty wolpertinger.
Pouches can be purchased from a Summoning shop.

Spirit Shards
Spirit shards are curious artefacts that are used to hold the essence of a familiar in the RuneScape world. Without them, no Summoning would be possible.
Spirit shards can be purchased from a Summoning shop. It is possible to purchase spirit shard packs, containing 5,000 shards.

Charms
Charms are odd trinkets that are used to define the types of familiar that can be infused into a Summoning pouch. If you consider the fact that you are infusing a spirit from another realm into a pouch, the danger of Summoning without a charm is obvious...
Charms are available as drops from some monsters; read the Summoning FAQ for tips.


Headgear

As you spend time wandering the world with your familiars, you will discover the convenience of being able to spontaneously unleash your familiars' scroll abilities. Each item of headgear can store a number of combat-based scrolls, which will be automatically activated when you are in combat. Note that you cannot store non-combat scrolls in headgear.

Antlers and lizards skulls are stocked at Summoning shops, while the feather headdresses can be crafted from feathers and a coif.

To charge headgear, simply use the scrolls you want to store on it. The headgear will glow blue to show that it is charged. You can remove the scrolls at any time by right-clicking on it and selecting 'Uncharge'. To check how many charges are remaining, right-click the headgear and select 'Commune'.

Item Level
Required
Attack Bonuses Defence Bonuses Other
[Image: Stab] [Image: Slash] [Image: Crush] [Image: Magic] [Image: Range] [Image: Stab] [Image: Slash] [Image: Crush] [Image: Magic] [Image: Range] [Image: Summoning] [Image: Strength] [Image: Prayer]
[image]
Antlers
10 [Image: Summoning] + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 8 + 0 + 0
[image]
Lizard skull
30 [Image: Summoning] + 0 + 0 + 0 + 0 + 1 + 2 + 3 + 4 + 2 + 3 + 12 + 0 + 0
[image]
Feather headdress
50 [Image: Summoning] + 0 + 0 + 0 - 1 + 2 + 4 + 6 + 8 + 4 + 4 + 20 + 0 + 0

A set of antlers can store up to 40 scrolls, a lizard skull can store up to 65 and a feather headdress can hold up to 150.


Custom Headgear

Many summoners find it useful to have more combat-oriented items of headgear devised, so Pikkupstix has established a small business converting a number of helms into Summoning headgear. Helmets converted into Summoning headgear are untradeable, but Pikkupstix is more than happy to convert this headgear back into its 'normal' state. The following helms can be converted to store scrolls:

Helm Scroll Capacity Level Required to Convert

Adamant full helm
50 20 [Image: Summoning]

Slayer helm
50 20 [Image: Summoning]

Snakeskin bandana
50 20 [Image: Summoning]

Splitbark helm
50 30 [Image: Summoning]

Rune full helm
60 30 [Image: Summoning]

Warrior helm
70 35 [Image: Summoning]

Berserker helm
70 35 [Image: Summoning]

Archer helm
70 35 [Image: Summoning]

Farseer helm
70 35 [Image: Summoning]

Helm of Neitiznot
90 45 [Image: Summoning]

Dragon medium helm
110 50 [Image: Summoning]

Lunar helm
110 55 [Image: Summoning]

Armadyl helm
120 60 [Image: Summoning]