Transportation - Miscellaneous Methods


Magic Portals

On the second floor of the Magic Guild in Yanille (level 66 Magic required to enter), there are three portals that will teleport you to the following locations:

  • The east portal teleports you to the Wizards' Tower south of Draynor Village.
  • The south portal teleports you to the Dark Wizards' Tower located north of the Crafting guild.
  • The west portal teleports you to Thormac the Sorceror's tower south-west of Seers' Village.


Mort Myre Swamps

Having completed both the In Search of the Myreque and Priest In Peril quests, you will be able to pass into the realm of Morytania and use the following shortcut to the Mort Myre Swamp.

You will first have to go down the small trapdoor which is situated behind the Hair of the Dog Tavern in Canifis to find the Myreque hideout, after searching and entering the far wall you will then be lead through an underground passage to some large wooden doors. Go through them and you will be lead out into the Mort Myre Swamp.

From there you should head south (preferably run as the ghasts will attack you and will either injure you or rot your food) until you reach a wooden bridge. Climb up the tree to cross the bridge and then right-click on the tree to get the climb down option. Continue south until you reach the boat.

The boat will take you to the east of Mort'ton for free, but you will need to pay Cyreg Paddlehorn 10 gold pieces for a return ride.

Ardougne to the Deserted Keep

There is a shack situated west of Ardougne Castle that contains a lever. Pulling this lever will teleport you to the Deserted Keep in the Deep Wilderness. You will need to bring a sharp object, such as a knife, so that you can cut through the web to get out of the Deserted Keep. To return, there is a lever to pull to get back to Ardougne.
Please be aware that many monsters may be waiting for you, not to mention the risk of running into revenants: don't forget you are in the Wilderness!

The Abyss

To gain access to the Abyss you will first need to do a small favour for the Mage of Zamorak.

The Abyss entrance is located in the Wilderness, directly north of Edgeville. This is a dangerous area as you run the risk of being killed by skeletons or revenants. You will also be 'skulled' upon entry to the Abyss and your prayer shall be drained. This means that you risk losing your items.

Once inside you will be safe from the usual Wilderness terrors. You can now choose which rift to exit through in the inner circle. Each exit is marked with a rune and will deposit you at the corresponding altar. Please be aware that the obstacles are not always in the same position!

* The soul rift cannot be used as of yet.

Note that this is a multicombat area and is crawling with abyssal monsters, so it is a very dangerous method of getting around.

Wilderness teleport portals


Six portals have been discovered in the Wilderness, portals that have the power to teleport users around the Wilderness.

To use a teleporter, you must first locate one. They are large structures, so it shouldn't be too difficult. When you have found one, simply touch any one of the 4 pillars around it, and it will activate. When it is activating, quickly run and stand in the centre of the portal area to be teleported off.

The power of the portal will teleport you to another random portal in the Wilderness. Please note: This means that you may be teleported into deeper Wilderness, where more revenants or other, nastier monsters may be waiting for you. Also be aware that any revenants attacking you may well follow you through the portal!

Death

Luckily death in RuneScape isn't permanent and after a few moments you will reappear in Lumbridge, Falador or Camelot (Falador if you have completed the Recruitment Drive quest; Camelot if you have completed King's Ransom).

You will keep all of your stats and skills and your three most valuable (unstackable) items. However, if you were cursed with a skull and cross bones then you will not keep any items, unless you were using the 'Protect item' Prayer.

Please refer to the Fighting - The Basics guide in our Manual for more information.