Crandor and Karamja Dungeon



Introduction

Inside the Crandor and Karamja Dungeon
Though Crandor and Karamja are quite separate islands with very different appearances, they both lie on the same geological faultline that created the Karamja Volcano. Because of this, there is a tunnel between the two islands that goes beneath the sea and connects the peak of Crandor Island to the top of Karamja Volcano.

Like most underground warrens, the nastier beasts of RuneScape are naturally attracted to it, and the mighty dragon Elvarg has even deigned to establish her home there.

Location

Location of the dungeons
Crandor and Karamja Dungeon can be entered both on the top of Crandor and the top of Karamja Volcano.

To the west of the Karamja Volcano entrance is the piratical town of Brimhaven.

Points of Interest

Interesting areas of the dungeon
The most obvious feature of Crandor and Karamja Dungeon is the entrance to the TzHaar city (members only), which is located close to the rope that leads to Karamja.

There is a gold mine, protected only by skeletons and giant bats, which is useful for gathering that valuable ore.

Elvarg's den is in the northern part of the dungeon, but only those sent to battle her in the Dragon Slayer quest may enter her domain. The door that splits the two halves of the dungeon can only be used once you have progressed far enough through this quest to need it.

Personalities

Elvarg
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Elvarg is a mighty beast and bane of many, especially Oziach of Edgeville. Though some adventurers may go on to fight more powerful and more terrifying beasts, Elvarg is the only dragon that non-members will have the opportunity to fight. She is old beyond reckoning and has caused a great deal of devastation in this life time.
Elvarg can be found stalking her lair in the northern part of the dungeon.


Quests

There are no quests to start in Crandor and Karamja Dungeon.

Denizens of the Dungeon

Skeleton (Level 22/25)
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Skeletons may look harmless and weak, but their lack of muscle is more than made up for by the potent magic that holds them together. If you choose to fight skeletons, you may notice the skeleton's bones will give way when crushing attacks are used.
Giant Bat (Level 27)
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Bats are nocturnal creatures that rely on their sense of hearing to find their prey. For this reason they tend to prefer living in caves, where they can hear echoes of footsteps and their own cries to pinpoint precisely where their prey is. Their wings are their weakness, and arrows are excellent at puncturing them.
Skeletons are found at the two entrances to Crandor and Karamja Dungeon. Giant bats can be found in the south of the dungeon.
Deadly Red Spider (Level 34)
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Tougher than the giant spiders by far, deadly red spiders haven't earned their name letting adventurers walk by: they will give you a tough fight if you are unprepared. They sometimes leave their eggs out in the open though, and they are a prized ingredient in restore potions.
Giant Skeleton (Level 45)
Giant skeletons are a true menace of the Crandor and Karamja Dungeon, and guard the entrance to Elvarg's lair. They are intimidating enemies that tower over you with their massive scimitars at the ready. They are prone to the same weaknesses as normal skeletons, though, which cunning adventurers will use to their advantage.
Deadly red spiders can be found in the southern half of the dungeon. Giant skeletons can be found outside Elvarg's den.
Lesser Demon (Level 82)
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The title 'demon' is not one that should be taken lightly, and these beasts have truly earned that name. They are aggressive and powerful, and will make short work of anyone unprepared to face them. Be grateful that greater demons do not live there with them...
Lesser demons can be found at the southern ends of both halves of the dungeon.


Miscellaneous

  • Quite appropriately, fire runes spawn around the lesser demons in the south of the dungeon.
  • The deadly red spiders lay eggs every so often, so there is a red spider egg spawn point where they scuttle about.