---
title: Tree Gnome Village & More
tags: news
layout: newspost
collection: Game Updates
date: 2022-08-28 00:00:00 +0000
authors: ryannathans
excerpt: "A new quest (Tree Gnome Village), bug fixes, improvements and a daily account limit."
---
This update features numerous fixes, improvements and a new quest - Tree Gnome Village.
Please note the new daily account limit, you may only log into a maximum of three different accounts per day. This limit may be adjusted as required without notice.
Full list of changes in Gielinor this month:
Fixed pest control spinner NPCs returning to spawn and becoming unattackable (pest control now playable again)
Corrected high alch delay from 3 ticks to 5 ticks
Made high alch correctly interrupt any actions other than movement
Fixed some light formatting issues with the new README
Removed duplicate messages when achieving level 99 in a skill
Improved readme
Removed broken windows intellij server runner config
Implemented carved evil turnip
Fixed incorrect wilderness level calculation
Fixed a bug with usewith listeners where the ids could be flipped in inappropriate contexts
Implemented configurable daily account limit per world, defaults to 3 (daily_accounts_per_ip in worldprops)
Rune essence mine teleport graphics/sequence now authentic
Implemented Tree Gnome Village Quest
Added Tree Gnome Village Quest requirement to Spirit Tree Network
Rewrote GnomeSpiritTree Plugin (converted to listener)
Added authentic "Local Gnome" NPC spawns
Implemented basic pet rock on pressure plate interaction
Rewrote Ava's device handling
Rewrote the handling for both the accumulator and the attractor in new systems
Fixed a bug that would cause the devices to attract unwanted items at inappropriate times
Fixed a bug that prevented equip listeners from firing on login
Fixed server crash caused by HCIM death
Fixed NPEs thrown by packet write queue
Fixed rare concurrency issue with packet write queue
Corrected combat level calculation for mage and ranged base
Rewrote splitLines using Test-Driven Development, words should no longer get lost
Fixed Zamorak GWD slayer task classifications
K'ril Tsutsaroth and Zakl'n Gritch are Lesser demons
Balfrug Kreeyath is a Black demon
Tstanon Karlak is a Greater demon
Removed GildedAltarPlugin (actual gilded altars are handled by BoneOfferPlugin)
Included missing attack speed in item configs for mithril crossbow and phoenix crossbow
Added some static analysis tools to the build, fix a few bugs found
Skill requirements no longer ignored for Fremennik Trials and Lost City
Updated the ingame rules screen to specify that bypassing AFK is an unfair advantage
Fossegrimen now recharges all out-of-charge lyres
Fixed Ectophial emptying when used while teleblocked
Setting i_want_to_cheat to true now allows cheaters to use all commands
Corrected stock/config for shops supplying vials
Fixed an issue where falconry pulse could be interrupted, causing falcon to go missing
Changed staff of fire animations to match those of other element staves
Fixed PVP equipment not fully disintegrating
Fixed tool leprechaun ignoring teleblock
Fixed invalid cast in fight caves NPCs
Fixed skulled deaths being treated as normal deaths outside the wildy
Fixed NPC talk option interrupting combat
Removed Elemental Shield from Zaff's shop
Quest-locked Elemental Shield
Made sure HCIM can't deiron
Fixed dramen tree despawning
Implemented CI/CD pipeline for automatic MR builds (but not tests yet)
Bumped version of build plugins to latest
Increased maven build heap size to 1024m as builds were starting to run out of memory
Added missing version number to build plugin, fixes build warning