---
title: Clock Tower Quest
tags: news
layout: newspost
date: 2023-08-12 00:00:00 +0000
authors: ryannathans
excerpt: "Clock Tower quest, combat sounds and deep wilderness balancing..."
modtype: "Lead Developer"
avatar: avatar8fa9.gif
---
Greetings Explorers
This update brings the Clock Tower quest and more:
- Implemented Clock Tower quest
- Combat sounds overhaul
Sound effects for every ancient spell have been corrected
Every special attack weapon currently accessible has had sound added or implementation modified:
Dragon Battleaxe
Excalibur & Enhanced Excalibur
Dragon Halberd
Dragon 2h
Rune Thrownaxe
Vesta's Spear
Ancient Mace
Bandos Godsword
Bone Dagger
Darklight
Dorgeshuun Crossbow
Dragon Scimitar
Statius's Warhammer
Seercull
Armadyl Godsword
Dragon Longsword
Dragon Mace
Magic Longbow
Magic Comp Bow
Rune Claws
Vesta's Longsword
Dark Bow
Dragon Claws
Dragon Dagger
Granite Maul
Magic Shortbow
Saradomin Sword
Dragon Spear
Zamorakian Spear
Zamorak Godsword
Dragonfire Shield
- Fixed bug where players couldn't log in after logging out after being frozen
- Fixed an issue causing erroneous persistence of graves
- Fixed regression causing GE to eat noted items
- Fixed item dupe in GE
- Fixed combat movement regression that occurred when fighting large NPCs
- Deep wilderness threat balancing
Killing the hostile event now removes all built up threat
Hostile event can now follow the player up/down stairs, through cave entrances, etc.
Hostile event now applies disease status for 25 hits when killed
Reduced the threat gained by killing NPCs by 5x
Increased the threat gained by brawlers drops by 3.75x
PvP gear drops now award maximum threat (30 minutes to return to zero)
In summary, the hostile event will trigger less often but will be more dangerous
- Added droptrick check to Sir Pyrsin dialogue for silverlight
- Deep wilderness balancing
Added a threat system to the deep wilderness that increases as a player kills NPCs to add balance to lucrative drop rates of PvP items in the deep wilderness
Threat decreases with time
Threat only increases in the deep wilderness
As threat increases, the risk of encountering hostile wilderness events increases
Hostile wilderness events may spawn anywhere in the wilderness
Improved the safety checks on items dropped in PvP
Untradeable items dropped in PvP will now yield an amount of coins proportional to the item's high alchemy value, and delete the item. This amount is halved if the killer doesn't have the level for high alchemy. An additional 250 gp is deducted (after halving, if applicable) from all items to account for the hypothetical cost of a nature rune
Added admin command to view threat level ::dwthreat
- Batched grafana writes into 30 second intervals
- Made it possible to get multiple Silverlights after completing Demon Slayer
Made it possible to craft Darklight with black ink after completing The Golem quest
- Converted goblin village population sign into listener
- Fixed regression - wilderness levers and obelisk teleports
- Fixed regression - the restless ghost is now able to be completed by adding the skull to the coffin
Fixed regression - house teleport and teletabs not working due to being teleblocked by the cast
Fixed regression - WildernessGateHandler now only prompts the player and applies the skull when interacting with the gates in the wilderness and not other gates
- Fixed unreachable grand exchange NPC exchange option