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new_subcat=add_subcat(4, 5, "Postbag from the Hedge", -1 == 5);new_subcat=add_subcat(4, 6, "Players' Gallery", -1 == 6);new_subcat=add_subcat(4, 19, "God letters", -1 == 19);new_subcat=add_subcat(775, 892, "How do I get started?", -1 == 892);new_subcat=add_subcat(775, 798, "Controls", -1 == 798);new_subcat=add_subcat(775, 795, "Combat", -1 == 795);new_subcat=add_subcat(775, 776, "Skills", -1 == 776);new_subcat=add_subcat(775, 7, "Quests", -1 == 7);new_subcat=add_subcat(775, 1, "Achievement Diary", -1 == 1);new_subcat=add_subcat(775, 10, "Activities", -1 == 10);new_subcat=add_subcat(775, 38, "Distractions and Diversions", -1 == 38);new_subcat=add_subcat(775, 831, "Miscellaneous Guides", -1 == 831);new_subcat=add_subcat(775, 881, "Area Guides", -1 == 881);new_subcat=add_subcat(20, 32, "A New Look 2009scape: Part 1", -1 == 32);new_subcat=add_subcat(20, 21, "Graphics Team - NPC Improvement Project", -1 == 21);new_subcat=add_subcat(9, 127, "Billing", -1 == 127);new_subcat=add_subcat(9, 126, "Technical", -1 == 126);new_subcat=add_subcat(9, 827, "Safety & Security Guidelines", -1 == 827);new_subcat=add_subcat(9, 872, "Other", -1 == 872);
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<div id="player_no"><span class="brandingColor">2009Scape</span>: a free & open-source remake of 2009 era RuneScape</div>
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<li><a href="https://github.com/2009scape/2009Scape.github.io" rel="noopener noreferrer" target="_blank" class="fly"><span>Website Source Code</span></a>
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<b>Location: </b> <a href="../../../index.html">Home</a> >
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<a href="manual.html">Game Guide</a> > Two Worlds<br />
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<h1 class="plaque">
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Our Two Worlds
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</h1>
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</div>
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<br><a name="Introduction"></a><br class="clear">
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<div class="headings">
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<span class="headertitleleft"><span class="headertitleright">History</span></span>
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</div> <br>
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<br/>
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<p> When you pull up the launcher you notice that there are two play buttons. One for World 1 and one for World 2.
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We've had our fair share of people come in either wanting completely authentic content or some inauthentic content.
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For awhile with the votes on inauthentic stuff being added to 2009scape were pretty much 100% wanted. However,
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in early January of 2021 we did a poll to see if players would like perks to be added to the skill capes. This was the
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first poll where we started to see a lot of people not wanting this but a lot of people did want it. So the divide for
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what was added was starting to become noticeable. The main thing about 2009scape was to recreate the version of the game
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as it was in 2009.
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</p>
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<p> We ended up doing a poll to see if people wanted to have two separate worlds where players on World 1 would have all authentic
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content with super minor QoL updates and a World 2 with the ability to add custom stuff to the server as long as it kept the 2009
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charm of the game. As you can see it was polled and voted in to have two separate worlds.
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<img src="../2009scape-resources/img/game_guide/theDifferentWorlds.PNG" width="500" height="300" style="margin-left: 13%; margin-top: 5%;" >
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<br>
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<br>
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</p>
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<div class="headings">
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<span class="headertitleleft"><span class="headertitleright">Present</span></span>
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</div> <br>
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<p>
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As of right now World 1 and World 2 aren't very different but do have a few differences.
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<table class="tableForWorlds">
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<tr class="trForWorlds">
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<td class="tdForWorlds"> <b>Skill Cape Perks</b> </td>
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<td class="tdForWorlds"> Skill Cape perks are special abilities that were added to the skill capes. Each ability was voted in on our discord and
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a few more are still to come and be voted on! If you would like to see what the perks are click <a href="./skill_cape_perks.html">here!</a>
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</td>
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</tr>
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<tr class="trForWorlds">
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<td class="tdForWorlds"> <b>Slayer rerolls</b> </td>
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<td class="tdForWorlds"> On World 2, you are able to request to reroll the slayer task without the need of slayer points.</td>
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</tr>
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</tr>
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<tr class="trForWorlds">
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<td class="tdForWorlds"> <b>Different Experience Rates</b> </td>
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<td class="tdForWorlds"> As stated in the getting started guide that World 2 does have four different experience rates : x2.5, x5, x10 and x20!</td>
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</tr>
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<tr class="trForWorlds">
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<td class="tdForWorlds"> <b>Community Events</b> </td>
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<td class="tdForWorlds"> On World 1, things stay pretty much the same. The rewards for playing on World 1 do win you more credits; however, World 2 allows
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for more admin interaction with different spawnable events! This does include holiday events this is strictly for community events hosted by our community manager : Kermit
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</td>
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</tr>
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</table>
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</p>
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<div class="headings">
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<span class="headertitleleft"><span class="headertitleright">Future</span></span>
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</div> <br>
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<p> The future looks bright for both worlds. Do keep in mind that one world is not better than the other and we care for both worlds.
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We plan on keeping the updates coming with just a hint of extra updates for the World 2. Keep informed of updates on our discord!
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</p>
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<td class="bot"><p><div class="bold">More articles in
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<a href="./manual.html">Game Guide</a>
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<li>
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<a href="how_do_i_get_started0.html">How do I get started?</a>
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<li>
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<b>The Two Worlds</b>
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