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Port Khazard (Members)
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<div class="links"><a href="#introduction">Introduction</a> | <a href="#location">Location</a> | <a href="#points_of_interest">Points of Interest</a> | <a href="#personalities">Personalities</a><br><a href="#quests">Quests</a> | <a href="#miscellaneous">Miscellaneous</a></div>
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<span class="headertitleleft"><span class="headertitleright">Introduction</span></span>
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The docks of Port Khazard
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Port Khazard is a lonely wee spot, notable primarily for its proximity to the Fight Arena, where General Khazard's finest soldiers train before being sent into the field opposing the gnomes. Aside from this, it is a fairly quiet town reliant upon the docks to bring trade into their small economy.
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Map of Port Khazard
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Port Khazard is located south-east of East Ardougne, and north-east of Yanille.
<br><br>
Those who have access to the <a href="magic_the_lunar_spells.html">Lunar Spellbook</a> will find that (given a certain Magic level) they can teleport, or teleport a group to Port Khazard.
<br><br>
If you are on Karamja and have completed the <a href="quest_shilo_village_members.html">Shilo Village</a> quest, you will be able to buy a one-way ticket on the 'Lady of the Waves' from the dock south of Cairn Isle to Port Khazard.
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Since the arrival of the <a href="transportation_by_water.html">charter ships</a>, wealthier explorers can travel to and from Port Khazard with greater freedom.
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Port Khazard's points of interest
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Murphy can be found on the docks in Port Khazard. He is a main feature here, as he operates (or tries to) a <a href="the_fishing_trawler.html">Fishing Trawler</a>. He is also an expert in the undersea depths and has been on trips to the area south of Rimmington, where mogres are said to live.
<br><br>
Port Khazard has many shops, one of which is vital to the <a href="the_fishing_trawler.html">Fishing Trawler</a>, as it sells ropes, swamp paste and bailing buckets, all used in the activity.
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<span class="headertitleleft"><span class="headertitleright">Personalities</span></span>
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Murphy owns and runs the <a href="the_fishing_trawler.html">Fishing Trawler</a>. It's possibly not the best of ships, as it has a tendency to fall apart.
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<div class="subarticleHeader">Tindel Marchant</div>
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Tindel Marchant seems to enjoy his job a fair bit, trading with players who find rusty swords throughout the lands, and buffing them up into nicely restored weapons. If you think you have found an old dusty blade, maybe Marchant can help you out.
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Those wishing to join one of the trawlers should speak with Murphy on the docks of Port Khazard.
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Tindel Marchant is found at his stall, on the docks not far from Murphy.
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<span class="headertitleleft"><span class="headertitleright">Quests</span></span>
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There are no quests to be started in Port Khazard.
<br><a name="miscellaneous"></a><br class="clear"><div class="headings">
<span class="headertitleleft"><span class="headertitleright">Miscellaneous</span></span>
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<ul style="margin-top: 0px; margin-bottom: 0px; "><br>
<li>Port Khazard is the starting point for the <a href="the_fishing_trawler.html">Fishing Trawler</a>.<br>
<li>Murphy knows the location of the mogres that dwell beneath the sea. If you need to face them during <a href="recipe_for_disaster_members.html">Recipe for Disaster</a>, Murphy should be your first port of call. You can also visit the area after completing the quest.<br>
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<td class="bot"><p><div class="bold">More articles in
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<a href="piscatoris_fishing_colony_members.html">Piscatoris Fishing Colony (Members)</a>
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<a href="pollnivneach_members.html">Pollnivneach (Members)</a>
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<b>Port Khazard (Members)</b>
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<a href="port_phasmatys_members.html">Port Phasmatys (Members)</a>
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<a href="port_sarim.html">Port Sarim</a>
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