mirror of
https://github.com/2009scape/2009scape.github.io.git
synced 2024-11-19 17:32:34 +01:00
400 lines
14 KiB
JavaScript
400 lines
14 KiB
JavaScript
export default {
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template: `
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<div v-if="dropTables && itemConfigs">
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<div class="centered">
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<input type="radio" v-model="pick" value="Drop Tables" checked />Drop Tables
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<input type="radio" v-model="pick" value="Item Sources" />Item Sources
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<input type="radio" v-model="pick" value="Item Data" />Item Data
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<br>
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<div class="headings">
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<span class="headertitleleft"><span class="headertitleright" id="search">{{pick}}</span></span>
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</div>
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<br>
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<input v-model="input" style="width:50%;" placeholder="NPC/Item Name">
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<p>Notes: RDT Slot = Rare Drop Table <a href=".././rdt.html">(link)</a>, Summoning Charms are rolled separately</p>
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<br>
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</div>
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<!-- NPC Droptables (bynpc) -->
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<div v-if="pick == 'Drop Tables'">
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<div v-for="npc in searchResults">
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<h1>{{ npc.name }}</h1>
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<p class="npcIds">NPC ids: {{ npc.ids }}</p>
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<tbody>
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<tr v-for="item in npc.items">
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<td><img :src=iconURL(item.id)></td>
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<td>{{item.name}} <br> id: {{item.id}}</td>
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<td @click="sortAmount(npc)">
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{{item.amount}}
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<br>
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<p style="font-size:12px">
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{{item.expectedQuantity}}
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</p>
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</td>
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<td :class=item.rarityStyle @click="sortFractional(npc)">{{item.fractional}}</td>
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</tr>
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</tbody>
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</div>
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</div>
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<div v-if="pick == 'Item Sources'">
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<!-- Item Sources (byitem) -->
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<div v-for="item in searchResults">
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<h1>{{ item.name }}</h1>
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<p class="npcIds">NPC ids: {{ item.ids }}</p>
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<tbody>
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<tr v-for="npc in item.items">
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<td>{{npc.name}}</td>
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<td><img :src=iconURL(npc.id)></td>
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<td>{{item.name}} <br> id: {{npc.id}}</td>
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<td @click="sortAmount(item)">
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{{npc.amount}}
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<br>
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<p style="font-size:12px">
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{{npc.expectedQuantity}}
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</p>
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</td>
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<td :class=npc.rarityStyle @click="sortFractional(item)">{{npc.fractional}}</td>
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</tr>
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</tbody>
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</div>
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</div>
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<div v-if="pick == 'Item Data'">
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<!-- Item Data (itemstats) -->
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<div v-for="item in searchResults">
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<h1>{{ item.name }}</h1>
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<p class="npcIds">Item id: {{ item.id }}</p>
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<tbody>
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<tr>
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<td v-if="item.bonuses" :set="bonus = getBonuses(item)">
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<div class="stat-data">Attack bonuses</div>
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<tbody>
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<tr></tr>
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<td><img src=".././img/items/1207.webp"></td>
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<td><img src=".././img/items/1325.webp"></td>
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<td><img src=".././img/items/1339.webp"></td>
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<td><img src=".././img/alt/magic.webp"></td>
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<td><img src=".././img/alt/ranged.webp"></td>
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<tr>
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<td>{{bonus.aStab}}</td>
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<td>{{bonus.aSlash}}</td>
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<td>{{bonus.aCrush}}</td>
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<td>{{bonus.aMagic}}</td>
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<td>{{bonus.aRanged}}</td>
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</tr>
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</tbody>
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<div class="stat-data">Defense bonuses</div>
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<tbody>
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<tr></tr>
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<td><img src=".././img/items/1207.webp"></td>
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<td><img src=".././img/items/1325.webp"></td>
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<td><img src=".././img/items/1339.webp"></td>
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<td><img src=".././img/alt/magic.webp"></td>
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<td><img src=".././img/alt/ranged.webp"></td>
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<td><img src=".././img/alt/summoning.webp"></td>
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<tr>
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<td>{{bonus.dStab}}</td>
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<td>{{bonus.dSlash}}</td>
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<td>{{bonus.dCrush}}</td>
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<td>{{bonus.dMagic}}</td>
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<td>{{bonus.dRanged}}</td>
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<td>{{bonus.dSummoning}}</td>
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</tr>
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</tbody>
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<div class="stat-data">Other bonuses</div>
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<tbody>
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<tr></tr>
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<td><img src=".././img/alt/Strength_icon.webp"></td>
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<td><img src=".././img/alt/RangedStrength.webp"></td>
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<td><img src=".././img/alt/MagicStrength.webp"></td>
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<td><img src=".././img/alt/Prayer_icon.webp"></td>
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<tr>
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<td>{{bonus.strength}}</td>
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<td>{{bonus.rangedStr}}</td>
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<td>{{bonus.magicStr}}</td>
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<td>{{bonus.prayer}}</td>
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</tr>
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</tbody>
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</td>
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<td>{{item.name}} <img :src=iconURL(item.id)></td>
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<td>
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<p v-for="prop in dumpKeys(item)" style="text-align:left;margin:0;"><b>{{prop.key}}</b> {{prop.val}}</p>
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</td>
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</tr>
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</tbody>
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</div>
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</div>
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</div>
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<div v-else>
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<div class="centered">
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<p>Loading JSON..</p>
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</div>
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</div>
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`,
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data() {
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return {
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dropTables: null,
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itemConfigs: null,
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itemIdToName: {},
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npcObjects: {},
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npcIdToName: {},
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itemSourceNPCIds: {},
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input: "",
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pick: "Drop Tables",
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searchResults: [],
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}
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},
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methods: {
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dumpKeys(item) {
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const list = []
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for (const [key, value] of Object.entries(item)) {
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list.push({ key: key, val: value })
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}
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return list
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},
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getBonuses(item) {
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const stats = item.bonuses.split(",")
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return {
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aStab: stats[0],
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aSlash: stats[1],
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aCrush: stats[2],
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aMagic: stats[3],
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aRanged: stats[4],
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dStab: stats[5],
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dSlash: stats[6],
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dCrush: stats[7],
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dMagic: stats[8],
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dRanged: stats[9],
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dSummoning: stats[10],
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strength: stats[11],
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prayer: stats[12],
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magicStr: stats[13],
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rangedStr: stats[14],
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}
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},
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iconURL(id) {
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switch (id) {
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case 0: return "../img/items/nothing.webp";
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case 1: return "../img/items/2677.webp"; //Clue Scroll (easy)
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case 5733: return "../img/items/2801.webp"; //Clue Scroll (medium)
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case 12070: return "../img/items/2722.webp"; //Clue Scroll (hard)
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default: return "../img/items/" + id + ".webp"
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}
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},
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sortFractional(d) {
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d.fractionSorted = !d.fractionSorted
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if (d.fractionSorted) d.items.sort((a, b) => a.rarity - b.rarity);
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else d.items.sort((a, b) => b.rarity - a.rarity);
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},
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sortAmount(d) {
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d.amountSorted = !d.amountSorted
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if (!d.amountSorted) d.items.sort((a, b) => a.maxAmount - b.maxAmount);
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else d.items.sort((a, b) => b.maxAmount - a.maxAmount);
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},
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spaceToUnder(str) {
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return str.replaceAll(' ', '_').toLowerCase()
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},
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search(input) {
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this.searchResults = []
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class Result {
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constructor(name, ids) {
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this.name = name;
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this.ids = ids;
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this.items = [];
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}
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}
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class DisplayItem {
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constructor(id, name, min, max, weight, totalWeight) {
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this.percent = (weight / totalWeight) * 100;
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this.id = parseInt(id);
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this.name = name;
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this.minAmount = parseInt(min);
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this.maxAmount = parseInt(max);
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this.amount = (min != max) ? min + "-" + max : min;
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this.weight = weight;
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this.totalWeight = totalWeight;
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this.fractional = this.getFractional();
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this.rarity = (this.weight != -1) ? parseFloat((this.percent).toFixed(2)) : 100;
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this.rarityStyle = this.getStyle();
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this.expectedQuantity = this.getExpectedQuantity();
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}
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getStyle() {
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if (this.rarity > 99.99) return "always"
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if (this.rarity > 4) return "common"
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if (this.rarity > 1) return "uncommon"
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if (this.rarity > 0.1) return "rare"
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return "veryrare"
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}
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getFractional() {
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if (this.weight === -1) return "Always"
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return "1/" + (+parseFloat(100 / this.percent).toFixed(2).replace(/(\.0+|0+)$/, ''))
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}
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getExpectedQuantity() {
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let t = 0;
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if(this.minAmount > this.maxAmount ) {
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console.error("ERROR WITH DROP ID", this.id, "- MinValue > MaxValue")
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return(0)
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}
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const range = Array(this.maxAmount - this.minAmount + 1).fill(1).map((x, y) => this.minAmount + y);
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return ((range.reduce((a, b) => a + b, t) / range.length * (this.rarity / 100))).toFixed(2)
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}
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}
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if (input.length > 2) {
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const searchTerm = this.spaceToUnder(input)
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if (this.pick == "Item Sources") {
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// byitem.js
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Object.keys(this.itemSourceNPCIds).forEach(itemName => {
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if (itemName.includes(searchTerm)) {
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console.log(searchTerm + " is like item: " + itemName)
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let npcName = ""
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let npcIds = this.itemSourceNPCIds[this.spaceToUnder(itemName)]
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const result = new Result(null, npcIds)
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for (const id of npcIds.split(",")) {
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if (this.npcIdToName[id] && this.npcIdToName[id] != npcName) {
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npcName = this.npcIdToName[id]
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if (this.npcObjects[npcName]) {
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try {
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for (const item of this.npcObjects[npcName][itemName]) {
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if (result.name == null) result.name = item.name
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result.items.push(new DisplayItem(item.id, npcName, item.minAmount, item.maxAmount, item.weight, this.npcObjects[npcName].totalWeight))
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}
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} catch (e) {
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console.log("error in" + e)
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}
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}
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}
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}
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this.searchResults.push(result)
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}
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})
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} else if (this.pick == "Drop Tables") {
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// bynpc.js
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Object.keys(this.npcObjects).forEach(npcName => {
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if (this.spaceToUnder(npcName).includes(searchTerm)) {
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console.log(searchTerm + " is like npc: " + npcName)
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const result = new Result(npcName, this.npcObjects[npcName].ids)
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// Guaranteed / 'default' drops
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for (const drop of this.npcObjects[npcName].default) {
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result.items.push(new DisplayItem(drop.id, drop.name, drop.minAmount, drop.maxAmount, -1, -1))
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}
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// Normal / 'main' drops
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for (const drop of this.npcObjects[npcName].main) {
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result.items.push(new DisplayItem(drop.id, drop.name, drop.minAmount, drop.maxAmount, drop.weight, this.npcObjects[npcName].totalWeight))
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}
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this.searchResults.push(result)
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}
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})
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} else if (this.pick == "Item Data") {
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// itemdata.js
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for (const item of this.itemConfigs) {
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if (this.spaceToUnder(item.name).includes(searchTerm)) {
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console.log(searchTerm + " is like itemData: " + item.name)
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this.searchResults.push(item)
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}
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}
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}
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}
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}
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},
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watch: {
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input() { this.search(this.input) },
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pick() { this.search(this.input) }
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},
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created() {
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// Proxy is used because GitLAB has CORS restrictions while GitHUB doesn't.
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// this is refreshed every 15 minutes. If it's out of sync ping @downthecrop
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const PROXY = "https://downthecrop.github.io/2009scape-mirror/Server/data/configs/"
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fetch(PROXY + "npc_configs.json").then(r => r.json()).then(npc_configs => {
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for (const npc of npc_configs) {
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this.npcIdToName[npc.id] = npc.name;
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}
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});
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fetch(PROXY + "drop_tables.json").then(r => r.json()).then(drop_tables => this.dropTables = drop_tables);
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fetch(PROXY + "item_configs.json").then(r => r.json()).then(item_configs => {
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// Create a dictionary of item ids to item names
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for (const item of item_configs) {
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this.itemIdToName[item.id] = item.name
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}
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// Edge cases where an itemId is being used outside of its original name.
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// eg 5733 is "Rotten potato" but is instead a medium clue.
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this.itemIdToName["0"] = "Nothing"
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this.itemIdToName["12070"] = "Clue Scroll (hard)"
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this.itemIdToName["5733"] = "Clue Scroll (medium)"
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this.itemIdToName["1"] = "Clue Scroll (easy)"
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this.itemConfigs = item_configs;
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})
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let checkInterval = setInterval(() => {
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if (this.itemConfigs && this.dropTables) {
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clearInterval(checkInterval);
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// Create an NPC object for each npc in the droptable
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class NPCObject {
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constructor(ids, name) {
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this.ids = ids;
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this.name = name;
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this.totalWeight = 0
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this.default = []
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this.main = []
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}
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}
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for (const npc of this.dropTables) {
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let npcName = this.npcIdToName[npc.ids.split(",")[0]]
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if (npcName === undefined) continue;
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let npcObj = new NPCObject(npc.ids, npcName)
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if (this.npcObjects[npcName]) {
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console.log("Duplicate NPC:", npcName, " id: ", npc.ids)
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npcName = npcName + npc.ids.split(",")[0]
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}
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// Add Guaranteed / default drops
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npc['default'].forEach(drop => {
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let itemName = this.spaceToUnder(this.itemIdToName[drop.id])
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if (this.itemSourceNPCIds[itemName]) {
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// Add the ids of the current NPC to item sourcelist of this drop
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this.itemSourceNPCIds[itemName] += `,${npc['ids']}`
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} else {
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// This is the first NPC dropping this item.
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this.itemSourceNPCIds[itemName] = npc['ids']
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}
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drop.weight = -1
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drop.name = this.itemIdToName[drop.id]
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npcObj.default.push(drop)
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if (npcObj[itemName]) {
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npcObj[itemName].push(drop)
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} else {
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npcObj[itemName] = [drop]
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}
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})
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// Add Normal / main drops
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npc['main'].forEach(drop => {
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let itemName = this.spaceToUnder(this.itemIdToName[drop.id])
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npcObj.totalWeight += parseFloat(drop.weight)
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if (this.itemSourceNPCIds[itemName]) {
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// Add the ids of the current NPC to item sourcelist of this drop
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this.itemSourceNPCIds[itemName] += `,${npc['ids']}`
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}
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else {
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// This is the first NPC dropping this item.
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this.itemSourceNPCIds[itemName] = npc['ids']
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}
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drop.name = this.itemIdToName[drop.id]
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npcObj.main.push(drop)
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if (npcObj[itemName]) {
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npcObj[itemName].push(drop)
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} else {
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npcObj[itemName] = [drop]
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}
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})
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this.npcObjects[npcName] = npcObj
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}
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}
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}, 100)
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}
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} |