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151 lines
7.3 KiB
HTML
151 lines
7.3 KiB
HTML
---
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title: Elemental Workshop I and More
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tags: news
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layout: newspost
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collection: Game Updates
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date: 2022-07-31 00:00:00 +0000
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authors: ryannathans
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excerpt: "We see a new quest - Elemental Workshop I, the seaweed man, some quest fixes and more..."
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<p>Greetings Explorers</p>
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<p>With this update, we see a new quest added - Elemental Workshop I. We also now have the much wanted seaweed man - Arhein.</p>
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<p>Full list of changes in Gielinor:</p><ul>
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<li>Swapped teleports for Clan Wars and Wilderness Volcano on games necklace (they were inverted)</li>
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<li>Abyss Improvements<br />
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<br />
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Implemented random Abyss teleport, with corresponding rotation for the obstacles<br />
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Added visuals for passing through abyss obstacles<br />
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Teleport location is now uniformly distributed - any angle around the outer ring has equal chance<br />
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Fixed bug where abyss obstacles would send you to the wrong locations in the inner ring<br />
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Fixed inferno adze not working on tendrils</li>
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<li>Auth Configurability Improvements<br />
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<br />
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Decoupled the no-auth authenticator from dev_mode setting<br />
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Decoupled the in-memory storage provider from dev_mode setting<br />
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Decoupled the no_auth authenticator from the in-memory storage provider<br />
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Bonus: included an extremely useful dump that lists all linked models/anims/gfx</li>
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<li>Fixed bracelet of clay charge counting (now uses an attribute)<br />
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Removed GatheringSkillPulse</li>
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<li>Corrected plant pot ids for trees</li>
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<li>Vinesweeper improvements<br />
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<br />
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Added missing animations<br />
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NPCs perform their animations and chatlines in proper sequence and timing<br />
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Added in the 2 other colors of bunnies, so now all 3 colors of bunnies are present<br />
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Added in 3 new use-with item interactions: spade on hole, flag on hole, ogleroot on bunny<br />
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Prevent bunnies from being double dipped for hunter XP<br />
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Planting a flag now locks the player for the duration of the animation</li>
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<li>Fixed TzHaar banker TzHaar-Ket-Zuh</li>
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<li>Improved region handling<br />
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<br />
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Deep copy scenery for build region chunks<br />
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Now clearing clipping and projectile flags when entering a dynamic region</li>
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<li>Added missing eastern larupia pit</li>
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<li>Implemented Elemental Workshop I quest</li>
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<li>Fixed using bones on stray dog varrock easy diary task</li>
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<li>Added cheat option for singleplayer - in Server/worldprops/default.conf set i_want_to_cheat to true for GE autobuy/autosell</li>
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<li>Fixed the listener for Shamus Tree (fixes lost city quest)</li>
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<li>Added a generous debug message for when saving doesn't work due to use of incorrect java version</li>
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<li>Corrected the shop stock for Lowe's Archery Emporium</li>
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<li>Removed Consecration seed from Moss giant drop table</li>
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<li>Implemented Arhein daily pineapple purchase<br />
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Implemented Arhein daily seaweed purchase<br />
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Implemented NPCItemMemory data store for periodically resetting maps of players to npc:item pairs</li>
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<li>Fixed exploit with command privileges</li>
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<li>Corrected prayer level requirement for equipping Spirit shield</li>
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<li>removed redundant gitlab templates</li>
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</ul>
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