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67 lines
2.2 KiB
JavaScript
67 lines
2.2 KiB
JavaScript
var status2 = {
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getText : function(){
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var statusLines = [];
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var character = this.getLinesFromThingIndex(quest.getCharacterIndex());
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if(quest.getCharacterIndex() + 1 < quest.things.length && quest.things[quest.getCharacterIndex() + 1].type != "none"){
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statusLines.push(this.formatLines(character));
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if(quest.things[quest.getCharacterIndex() + 1].type == "mob") // If it's a mob
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statusLines.push(this.formatLines(["", "VERSUS", "", ""]));
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if(quest.things[quest.getCharacterIndex() + 1].type == "ally") // If it's an ally
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statusLines.push(this.formatLines(["", " WITH ", "", ""]));
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statusLines.push(this.getLinesFromThingIndex(quest.getCharacterIndex() + 1));
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}
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else{
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statusLines.push(character);
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}
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return this.formatStatusLines(statusLines);
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},
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formatLines : function(lines){
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var max_len = 0;
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for(var i = 0; i < lines.length; i++){
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if(lines[i].length > max_len) max_len = lines[i].length;
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}
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for(var i = 0; i < lines.length; i++){
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if(lines[i].length < max_len){
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for(var j = lines[i].length; j < max_len; j++){
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lines[i] += " ";
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}
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}
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lines[i] += " | ";
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}
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return lines;
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},
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formatStatusLines : function(lines){
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var text = "";
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var stop = false;
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var i = 0;
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while(stop == false){
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stop = true;
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text += "\n";
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for(var j = 0; j < lines.length; j++){
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if(lines[j].length > i){
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text += lines[j][i];
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stop = false; // While we have something to add, we continue
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}
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}
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i++;
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}
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return text;
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},
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getLinesFromThingIndex : function(i){
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var lines = [];
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lines.push(" " + quest.things[i].text);
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lines.push("HP : " + quest.things[i].hp + "/" + quest.things[i].max_hp);
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lines.push("Weapon : " + quest.things[i].weapon);
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lines.push("\"" + quest.things[i].description + "\"");
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return lines;
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}
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};
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