2009scape-website/site/candybox/scripts/castleStairs.js
2020-11-29 20:55:42 -05:00

109 lines
4.0 KiB
JavaScript

var castleStairs = {
// Variables
size : 19,
timeSpent : 0,
// Functions
onload : function(){
land.addLand("Castle's stairs", this.size, 4, this.load.bind(this), this.getText.bind(this), this.move.bind(this));
},
move : function(){
var index = quest.getCharacterIndex();
// Make enemies go toward the left
for(var i = 0; i < this.size-1; i++){
if(quest.things[i].type == "mob" && quest.things[i-1].type == "none" && quest.things[i].text != "POC"){
quest.things[i-1] = quest.things[i];
quest.things[i] = quest.makeNoneThing();
}
}
// Add ennemies, summoned by the necromancer !
if(this.timeSpent > 1){
// We get a random index where we'll try to add something
var i = index + 2 + random.getRandomIntUpTo(this.size - 1 - (index+2));
// If there's nothing here
if(i < this.size-1 && quest.things[i].type == "none"){
// One chance out of x we make a pile of corpses
if(random.oneChanceOutOf(8)){
quest.things[i] = this.makePileOfCorpses();
}
// Else we make a ghost
else{
quest.things[i] = this.makeGhost();
}
}
}
// We increase the time spent
this.timeSpent += 1;
},
load : function(){
quest.things[this.size - 1] = this.makeNecromancer();
// We reset the time spent
this.timeSpent = 0;
},
makeNecromancer : function(){
return land.createMob("NEC", 150, 150, "magic staff", "A necromancer. She summons ghosts and dead stuff.", [drops.createDrop("object", "candiesConverter", true), drops.createDrop("object", "cauldron", true)]);
},
makeGhost : function(){
return land.createMob("GHO", 5, 5, "spectral magic", "A Ghost. It halves the life of human beings.", []);
},
makePileOfCorpses : function(){
var life = 140;
life += random.getRandomIntUpTo(4) * 20;
return land.createMob("POC", life, life, "none", "A pile of corpses. It doesn't hurt you, but damn, it's hard to remove !", []);
},
getText : function(){
var lines = [];
lines = this.text.slice(0); // It will store the lines
// We add things to the lines
for(var i = 0; i < this.size; i++){
// If there's a thing
if(quest.things[i].type != "none"){
lines[this.size-1-i] = lines[this.size-1-i].replaceAt(i*3, quest.things[i].text);
}
}
// We return the lines around the player
return lines.join("");
},
// Variables
text : [
" ___\n",
" ___| \n",
" ___| \n",
" ___| \n",
" ___| \n",
" ___| \n",
" ___| \n",
" ___| \n",
" ___| \n",
" ___| \n",
" ___| \n",
" ___| \n",
" ___| \n",
" ___| \n",
" ___| \n",
" ___| \n",
" ___| \n",
" ___| \n",
"___| \n"
]
};