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Rimmington
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<div class="links"><a href="#introduction">Introduction</a> | <a href="#location">Location</a> | <a href="#points_of_interest">Points of Interest</a> | <a href="#personalities">Personalities</a><br><a href="#quests">Quests</a> | <a href="#dangers_of_rimmington">Dangers of Rimmington</a> | <a href="#miscellaneous">Miscellaneous</a></div>
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<span class="headertitleleft"><span class="headertitleright">Introduction</span></span>
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Rimmington, a small but thriving town
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Rimmington is a small town in the south-west corner of Asgarnia. Despite the appeal of the central towns and cities, there is still a great deal of industry there. Even Melzar's madness and the resulting house of dangers and insanity that has evolved on the outskirts of the town could not drive away Rimmington's locals.
<br><br>
Since the real estate craze hit, more and more people visit Rimmington hoping to get a few rungs up the property ladder. Because Rimmington is the cheapest place to buy a house, and the first place everyone owns their house, the house portal in the north of the town is a very popular point for members to gather and to trade items used in <a href="construction_the_basics.html">Construction</a>.
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Map of Rimmington
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Rimmington is quite an isolated town, bordered to the west and south by the seas. To the east is <a href="port_sarim.html">Port Sarim</a>, where adventurers may traverse those seas to foreign parts.
<br><br>
North of the town is the Crafting Guild, and further beyond that is the mighty city of <a href="falador.html">Falador</a>, home of King Vallance and the White Knights.
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South-west over the waters is the island of Karamja, populated by a variety of jungle beasts, the more civilised natives of Tai Bwo Wannai and the less civilised pirates of Brimhaven.
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<span class="headertitleleft"><span class="headertitleright">Points of Interest</span></span>
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Rimmington's points of interest
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Rimmington boasts a massive open-cast mine just out of town. Within the crater are a variety of ores free to anyone willing to swing a pickaxe. The mine features lumps of gold, tin, clay, copper and iron.
<br><br>
Just north of the general store is a portal into the world of Construction and decor.
<br><br>
The Chemist is a specialist in lamp oil technology, and his various machines and devices can not only convert swamp tar to lamp oil, but a variety of other complex chemical tasks as well.
<br><a name="personalities"></a><br class="clear"><div class="headings">
<span class="headertitleleft"><span class="headertitleright">Personalities</span></span>
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<div class="subarticleHeader">Hetty</div>
<div class="info_picture"><img style="display: inline;" src="../../img/main/kbase/npc/area_guides/chathead/hetty.gif"></div>
<div class="info_content">
As witches go, Hetty is an almost perfect crone. Her hooked nose and black hat make sure no one has any doubt as to her occupation. She is also quite an excellent potion maker, and more than willing to make one for any adventurer that stumbles by.
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<div class="subarticleHeader">Melzar the Mad</div>
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Melzar was once a powerful mage, but his experiments in necromancy have addled his brain and twisted his house to match. Now he lingers in his basement, muttering odd curses and raving at anyone who dares to disturb his sanctuary. Finding your way to him is not so simple, though...
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Hetty can be found in her house, hoping that Falador's Witch Hunters aren't on their way.
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Melzar can be found at the end of his maze.
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<div class="subarticleHeader">Malignius Mortifer</div>
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Malignius Mortifer is the most successful necromancer in RuneScape, even though he often fails to summon the undead, instead raising only patches of fungus. He is still trying to perfect his art, of course, but it seems that he still has much work to do. He is followed around by his four elemental disciples.
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<div class="subarticleHeader">Skippy</div>
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Skippy could be written off as yet another drunken, raving local were it not for his compelling tale of the horrors that are... THEM (THEM being the giant mudskippers that left him with what can only be giant mudskipper bite marks). Maybe if you can sober him up a bit he'll remember something more than the terror.
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Malignius Mortifer can be found north of Rimmington, raising the dead... and mushrooms.
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Skippy can be found staggering about throwing bottles into the water east of town.
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<span class="headertitleleft"><span class="headertitleright">Quests</span></span>
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There are no quests to start in Rimmington.
<br><a name="dangers_of_rimmington"></a><br class="clear"><div class="headings">
<span class="headertitleleft"><span class="headertitleright">Dangers of Rimmington</span></span>
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<div class="subarticleHeader">Giant rat (Level 3)</div>
<div class="info_picture"><img src="../../img/main/kbase/npc/area_guides/giant_rat.gif"></div>
<div class="info_content">
Giant rats are larger and nastier versions of the small rodents that cats enjoy preying upon. Their coarse fur is poor armour, and the yellow teeth that they attack with are not nearly as dangerous as they look. Giant rats should prove no difficulty to any but the least experienced adventurers.
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<div class="subarticleHeader">Air, Earth, Fire and Water Wizards (Level 13)</div>
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The wizards that follow Malignius Mortifer are capable of some minor spells to defend themselves and their master. Though not particularly powerful themselves, they have devoted themselves so wholly to their elements that they are immune to attacks of their sort. Hence, attacking the fire wizard with a Fire Blast will do nothing but ensure that the wizard has more time to do the same to you.
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Giants rats can be found lurking on the ground floor of Melzar's Maze.
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The wizards can be found near Malignius Mortifer.
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<div class="subarticleHeader">Ghost (Level 19)</div>
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Though they are merely side effects of Melzar's experiments with necromancy, the ghosts that wander his maze are no less dangerous than ghosts elsewhere. Like other ghosts, they are weaker against Magic attacks.
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<div class="subarticleHeader">Skeleton (Level 22)</div>
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Skeletons may look harmless and weak, but their lack of muscle is more than made up for by the potent magic that holds them together. If you are a new adventurer it might be best to avoid them altogether. If you must deal with them, though, skeletons' bones will give way under a barrage of crushing attacks.
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Ghosts can be found on the first floor of Melzar's Maze.
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Skeletons can be found on the second floor of Melzar's Maze.
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<div class="subarticleHeader">Zombie (Level 24)</div>
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Zombies are the reanimated corpses of the adventurers who have become lost and died within Melzar's Maze. They feel no pain because they no longer live, and now they mindlessly roam the room that trapped them.
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<div class="subarticleHeader">Hobgoblin (Level 28)</div>
<div class="info_picture"><img src="../../img/main/kbase/npc/area_guides/hobgoblin1.gif"></div>
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Hobgoblins are much larger than ordinary goblins, and much stronger as well. They resemble large, hunched goblins but their armour is significantly better.
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Zombies can be found in the basement of Melzar's Maze.
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Hobgoblins can be found north of Melzar's Maze.
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<div class="subarticleHeader">Lesser Demon (Level 82)</div>
<div class="info_picture"><img src="../../img/main/kbase/npc/area_guides/lesser_demon.gif"></div>
<div class="info_content">
The final beast that guards the key to exit Melzar's Maze is a lesser demon, the foulest of creatures to be found within that house of insanity. Its diabolical cunning and unnatural strength make it a dangerous foe for anyone attempting to escape the Maze.
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The lesser demon can be found in the basement of Melzar's Maze.
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<br><a name="miscellaneous"></a><br class="clear"><div class="headings">
<span class="headertitleleft"><span class="headertitleright">Miscellaneous</span></span>
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<ul style="margin-top: 0px; margin-bottom: 0px; ">
<li>Someone has left a spade in the middle of the mine.<br>
<li>There is a bush Farming patch north of the Chemist's house.<br>
<li>A bronze pickaxe spawns in the ground floor of Anja and Hengel's house.<br>
<li>Hengel likes to keep his bronze scimitar close at hand.<br>
<li>Brian's Archery Shop features some respawn points for logs and a bronze arrow.<br>
<li>The Crafting Guild is very close to Rimmington, just head north from Melzar's Maze.<br>
<li>While picking onions in the field north of town you may occasionally find an onion seed.<br>
<li>If you haven't already helped her, there's a witch in Rimmington who could use your help with mixing a potion.</ul>
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