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<span><span>New Dwarf Quest: Within The Next Few Weeks...</span></span>
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<h1 class="plaque_medium">
New Dwarf Quest: Within The Next Few Weeks...
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<h2>
Within The Next Few Weeks...
<br/>
by <a href="index590c.html?author_id=2">Mod John A</a> 03-Sep-2009
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<div class="content"><p><span class="em">Forgiveness of a Chaos Dwarf</span> is scheduled for release within the next few weeks. Actually, its scheduled for a particular date, but if I were to tell you that date Id probably jinx it, so "within the next few weeks" is all youre going to get out of me.</p><p></p></div><div class="hr"></div><h3>QA</h3><div class="content"><p>As I write this, the quest is coming to the end of the WIP QA stage. By the time you read this, that stage will probably be over and the quest may even be in RC.</p><p>Theres not much I can say about the QA stage that wasnt in the QA dev blog. From my point of view, the QA stage consists of lots of little jobs appearing in my job list, which I have to fix.</p><p></p></div><div class="hr"></div><h3>Text edit</h3><div class="content"><p>One of our editors, <span class="strong">Mod Osborne</span>, has edited the quests text for spelling, grammar and house style. House style means that where theres more than one correct way of doing something in English, there will be one way that we prefer, just to keep things consistent. For example, "all right" and "alright" are both correct, but our house style prefers the latter.</p><p>When an issue is clear-cut, such as a mis-spelled word, <span class="strong">Mod Osborne</span> will simply correct it without informing me. For more difficult issues, such as a sentence that could be punctuated in more than one way, the two of us will quickly discuss it and reach an agreement. </p><p></p></div><div class="hr"></div><h3>Translation</h3><div class="content"><p>While the text edit is happening, the quest also goes to the translation teams who create the German, French and Portuguese versions of the text. Im not involved in this stage at all, since I dont speak any of those languages.</p><p></p></div><div class="hr"></div><h3>Lores and Histories story</h3><div class="devblogimagecentre"><div class="imgcentre"><div class="centrecontainer"><div class="topbord"><div class="bottombord"><div class="leftbord"><div class="rightbord"><div class="toplcorn"><div class="toprcorn"><div class="bottomlcorn"><div class="bottomrcorn"><a href="images/ra3/lores.jpg"><img src="images/ra3/lores_thumb.jpg" alt="An image from 'The Coat Thief'" /></a></div></div></div></div></div></div></div></div><a href="images/ra3/lores.jpg">An image from 'The Coat Thief'</a></div></div></div><br class="clear" /><div class="content"><p> </p><p>While the edit and QA stage were going on, I took some time to write a short story that could go live as a Lores and Histories page. Im a keen writer, so writing this story has been the part of the project Ive enjoyed the most. A Lores and Histories story gives me the chance to expand upon the narrative of the quest without the restrictions that come with putting the story in a quest--I dont have to worry about puzzle difficulty or rewards, and I can describe a cool thing happening without worrying about how much time it would take to code! It also lets me expand on the story for people who are interested in it, without forcing people who arent so story-focused to read it.</p><p>The story is titled The Coat Thief, and it deals with something that happens to Commander Veldaban that sets the stage for the new quest. The plan is for it to go up at the same time as the quest.</p><p></p></div><div class="hr"></div><h3>Knowledge Base pages and news post</h3><div class="content"><p><span class="strong">Mod Osborne</span> has written the new Knowledge Base page for the quest, and made all the necessary changes to other Knowledge Base pages. I then checked these for accuracy.</p><p>Meanwhile, I wrote the news post, which is something I always find surprisingly hard. Its like the whole project with its months of development has to be distilled down into a few sentences that will explain it and make the reader enthusiastic about it.</p><p></p></div><div class="hr"></div><h3>Launch day</h3><div class="content"><p>The next big event for this quest, of course, is launch day. Which, like I said, is within the next few weeks. Making the launch happen is out of my hands; like a screenwriter at a film premiere, all I can do is watch. Even after years working at Jagex, a launch day can be nerve-wracking. Ill spend a lot of the afternoon on the forums, looking at whether or not people like the quest--and, more importantly, what people like or dislike about it. For the most part, itll be too late to make this quest any better, but I can always learn for next time.</p></div>
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