mirror of
https://github.com/2009scape/2009scape.github.io.git
synced 2024-11-04 10:02:36 +01:00
170 lines
7.3 KiB
JavaScript
170 lines
7.3 KiB
JavaScript
var damage = {
|
|
|
|
getWeaponDamage : function(weapon){
|
|
switch(weapon){
|
|
// Us
|
|
case "none": return 0; break;
|
|
case "wooden sword": return 1; break;
|
|
case "copper sword": return 2; break;
|
|
case "iron sword": return 3; break;
|
|
case "silver sword": return 4; break;
|
|
case "diamond sword": return 5; break;
|
|
case "candy diamond sword": return 7; break;
|
|
case "polished candy diamond sword": return 10; break;
|
|
case "chocolate sword": return 12; break;
|
|
case "sharp chocolate sword": return 14; break;
|
|
case "Sword of Life": return 14; break;
|
|
case "Sword of Flames":
|
|
if(random.oneChanceOutOf(3)){
|
|
return 16 + Math.floor(sword.specialPower/2) + sword.specialPower*2;
|
|
}
|
|
else{
|
|
return 16 + Math.floor(sword.specialPower/2);
|
|
}
|
|
break;
|
|
case "Sword of Summoning": return 14; break;
|
|
case "Sword of Liflamesummoning": return 16 + sword.specialPower*5; break;
|
|
case "Sword of Randomness":
|
|
var index = quest.getCharacterIndex();
|
|
switch(random.getRandomIntUpTo(4)){
|
|
case 0: quest.things[index].text = " "; break;
|
|
case 1: quest.things[index].text = "___"; break;
|
|
case 2: quest.things[index].text = "r" + random.pickRandomly(["a", "p", "^", "'", "-", "+", "n", "m", "s", "o", ","]) + "r"; break;
|
|
case 3: quest.things[index].hp = Math.floor(quest.things[index].hp * random.getRandomFloat() * 2); break;
|
|
case 4: quest.things[index].hp = Math.floor(quest.things[index].max_hp * random.getRandomFloat() * 2); break;
|
|
}
|
|
return random.getRandomIntUpTo(sword.specialPower*114);
|
|
break;
|
|
// Traps
|
|
case "powerful explosion": return 100; break;
|
|
// Clone
|
|
case "cloned sword": return 12; break;
|
|
// Invocations
|
|
case "its whole body": return 5; break;
|
|
case "bludgeon": return 6; break;
|
|
case "various bones": return 7; break;
|
|
case "fangs": return 11; break;
|
|
case "rock": return 7; break;
|
|
case "fire": return 14; break;
|
|
case "exploding candies":
|
|
return 8 + Math.floor(sword.specialPower/2);
|
|
break;
|
|
// Peaceful forst
|
|
case "hooves": return 1; break;
|
|
// Mount Goblin
|
|
case "claws": return 1; break;
|
|
case "dagger": return 2; break;
|
|
// Underwater cave
|
|
case "fins": return 2; break;
|
|
case "tentacles": return 1 + random.getRandomIntUpTo(5); break;
|
|
case "giant tail": return 8; break;
|
|
case "electric tail": return 9 + random.getRandomIntUpTo(2); break;
|
|
// Castle's entrance
|
|
case "spear": return 7; break;
|
|
case "sharp sword": return 10; break;
|
|
// Castle's stairs
|
|
case "magic staff": return 6; break;
|
|
case "damaged sword": return 5; break;
|
|
// Castle's keep
|
|
case "horn": return 9; break;
|
|
case "horns": return 7; break;
|
|
case "foots and tail": return 7; break;
|
|
case "giant beak": return 7; break;
|
|
case "its fists": return 6; break;
|
|
case "its teeth": return 4; break;
|
|
case "spiky tail": return 10; break;
|
|
case "cursed sword": return 3 + random.getRandomIntUpTo(20); break;
|
|
case "itself": return 45; break;
|
|
case "sharp teeth": return 16; break;
|
|
case "magical horn": return 12; break;
|
|
case "enormous fist":
|
|
if(random.oneChanceOutOf(3)){
|
|
return 20;
|
|
}
|
|
return 0;
|
|
break;
|
|
case "flames": return 40; break;
|
|
// Cow level
|
|
case "horns": return 7; break;
|
|
// Desert
|
|
case "cactus thorns": return 4; break;
|
|
// Hell
|
|
case "religion": return 80; break;
|
|
case "demon claws": return 40; break;
|
|
case "spikes": return 15; break;
|
|
case "?": return 50; break;
|
|
// Chuck norris
|
|
case "Chuck Norris": return random.getRandomIntUpTo(chuckNorris.timeSpent*8); break;
|
|
// Developper's garden
|
|
case "ultra plasma gun": return 8; break;
|
|
// Developper's computer
|
|
case "bugs": return Math.floor(quest.getCharacterMaxHp()/4) + 5; break;
|
|
}
|
|
|
|
return 0;
|
|
},
|
|
|
|
makeTwoQuestThingsFighting : function(i, j){
|
|
var theFirstIsTheCharacter = false; // True if the first of the fighting things is the character
|
|
var howManyDamage = 0; // Used to calculate some stuff
|
|
|
|
// If the first thing is the character
|
|
if(quest.things[i].type == "character"){
|
|
theFirstIsTheCharacter = true;
|
|
}
|
|
// If the second thing is the character
|
|
else if(quest.things[j].type == "character"){
|
|
// Then it's the first one in fact :)
|
|
var temp = i;
|
|
i = j;
|
|
j = i;
|
|
theFirstIsTheCharacter = true;
|
|
}
|
|
|
|
// The second thing get hit by the first
|
|
quest.things[j].hp -= this.getWeaponDamage(quest.things[i].weapon);
|
|
|
|
// If the first isn't the character
|
|
if(theFirstIsTheCharacter == false){
|
|
quest.things[i].hp -= this.getWeaponDamage(quest.things[j].weapon); // The first thing get hit by the second one
|
|
}
|
|
// Else, the first is the character
|
|
else{
|
|
howManyDamage = this.getWeaponDamage(quest.things[j].weapon); // We store the damage the mob should do to us
|
|
// If we have a plate armour
|
|
if(objects.list.plateArmour.have){
|
|
howManyDamage -= 3; // We reduce the damage
|
|
}
|
|
// If we are a turtle
|
|
if(quest.turtle){
|
|
howManyDamage = Math.floor(howManyDamage/2);
|
|
}
|
|
// Spectral magic bonus (not influenced by the plate armour or the turtle state !)
|
|
if(quest.things[j].weapon == "spectral magic"){
|
|
howManyDamage = Math.ceil(quest.things[i].hp/2); // The damage is now half the life of the player
|
|
}
|
|
// If we are invincible
|
|
if(quest.invulnerability){
|
|
howManyDamage = 0; // No damage
|
|
}
|
|
if(howManyDamage > 0) quest.things[i].hp -= howManyDamage; // If we should still take damage, we take it
|
|
}
|
|
|
|
// Berserk bonuses : second hit
|
|
if(quest.berserk && theFirstIsTheCharacter) quest.things[j].hp -= this.getWeaponDamage(quest.things[i].weapon);
|
|
|
|
// We correct health points if they're < 0
|
|
if(quest.things[i].hp < 0) quest.things[i].hp = 0;
|
|
if(quest.things[j].hp < 0) quest.things[j].hp = 0;
|
|
|
|
// Yourself quest can surpass bonus
|
|
if(land.getLandIndexFromName("Yourself") == quest.currentLandIndex && yourself.canSurpass == true && theFirstIsTheCharacter == true){
|
|
if(quest.things[i].hp == 0){
|
|
quest.things[i].hp = 1;
|
|
yourself.end = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|