2009scape-website/site/candybox/scripts/peacefulForest.js
2020-11-29 20:55:42 -05:00

86 lines
3.1 KiB
JavaScript

var peacefulForest = {
// Variables
basicChestProbability : 100,
poniesEncountered : 0,
// Functions
onload : function(){
land.addLand("The peaceful forest", 30, 0, this.load.bind(this), this.getText.bind(this), this.move.bind(this));
},
setBasicChestProbability : function(value){
this.basicChestProbability = value;
},
move : function(){
// Iterate over all things
for(var i = 0; i < quest.things.length; i++){
// If it's a wood poney (wood poneeeey \o/)
if(quest.things[i].text == "WPY"){
// We make it move if possible
if(random.flipACoin()){
// If we can move it to the right
if(quest.things[i+1].type == "none"){
// We move it to the right
quest.things[i+1] = quest.things[i];
quest.things[i] = quest.makeNoneThing();
}
}
else{
// If we can move it to the left
if(quest.things[i-1].type == "none"){
// We move it to the left
quest.things[i-1] = quest.things[i];
quest.things[i] = quest.makeNoneThing();
}
}
}
}
},
load : function(){
var addedAPoney = false; // Will be true if we added a pony. Useful to avoid adding two ponies in the same quest
for(var i = 1; i < quest.things.length; i++){
if(random.flipACoin()){
// 1 chance out of x we spawn a wood poney !!!! (if we didn't already add one)
if(random.oneChanceOutOf(300) && addedAPoney == false){
addedAPoney = true;
quest.things[i] = this.makeWoodPoney();
}
// 1 chance out of x we spawn a CHS (chest !!)
else if(random.oneChanceOutOf(this.basicChestProbability)){
this.setBasicChestProbability(this.basicChestProbability + 50);
quest.things[i] = quest.makeBasicChest();
}
// Else we spawn a tree
else quest.things[i] = land.createMob("|||", 5, 5, "none", "A tree. It sometimes drops a candy.", [drops.createDrop("candies", random.getRandomIntUpTo(1)), drops.createDrop("object", "key", random.oneChanceOutOf(2))]);
}
}
if(addedAPoney){
this.setPoniesEncountered(this.poniesEncountered + 1);
}
},
setPoniesEncountered : function(value){
this.poniesEncountered = value;
},
getText : function(){
var text = "";
for(var i = 0; i < quest.things.length; i++){
text += quest.things[i].text;
}
return text;
},
makeWoodPoney : function(){
return land.createMob("WPY", 12, 12, "hooves", "A wood poney ! It's a poney ! It the woods !", [drops.createDrop("candies", 42)]);
}
};