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152 lines
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152 lines
4.1 KiB
HTML
---
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title: Archived Post - All Fired Up
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tags: news
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layout: newspost
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date: 2021-01-18 00:00:00 +0000
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authors: Ceikry
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avatar: avatar8fa9.gif
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modtype: "Lead Developer"
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excerpt: ""
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---
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<p>Another update this month is here! This update brings the All Fired Up minigame a number of patches.</p>
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<h3>New Content</h3>
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<h4>All Fired Up (Quest)</h4>
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<ul>
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<li>
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Players who have completed Priest in Peril and have 43 firemaking can head over
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to King Roald in Varrock Palace to start the All Fired Up quest, which rewards
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Firemaking XP and access to the All Fired Up Minigame!
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</li>
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</ul>
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<h4>All Fired Up (Minigame)</h4>
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<ul>
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<li>
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<p>
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Players who have completed the All Fired Up quest can now participate in the
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All Fired Up minigame. Rewards are granted based off how many beacons a player
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is able to get lit at the same time. Beacons have various requirements in order
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to unlock, for example the Goblin Village beacon requires completion of Goblin
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Diplomacy, the Monastery/Black Knight's Fortress beacon requires joining the
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monastery, and various beacons require crafting or smithing levels to repair
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objects or shortcuts needed to access the beacon.
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</p>
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</li>
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<li>
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<table>
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<thead>
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<tr>
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<th>6 beacons</th>
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<th>Ring of Fire (2% Bonus FM XP)</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>10 beacons</td>
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<td>Flame Gloves (2% Bonus FM XP)</td>
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</tr>
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<tr>
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<td>14 beacons</td>
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<td>Inferno Adze (Same chopping speed as dragon axe, chance to burn logs for FM xp while chopping. Can be used as a rune pickaxe as well.)</td>
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</tr>
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</tbody>
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</table>
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</li>
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<li>
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<p>The minigame also gives excellent experience from lighting beacons. Roughly the same as follows:</p>
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</li>
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<li>
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<table>
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<thead>
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<tr>
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<th>Beacons Lit</th>
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<th>Cumulative XP Gained</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>1</td>
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<td>824.6</td>
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</tr>
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<tr>
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<td>2</td>
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<td>2,682.8</td>
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</tr>
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<tr>
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<td>3</td>
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<td>4,864</td>
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</tr>
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<tr>
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<td>4</td>
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<td>7,192.1</td>
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</tr>
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<tr>
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<td>5</td>
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<td>9,536</td>
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</tr>
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<tr>
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<td>6</td>
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<td>12,380</td>
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</tr>
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<tr>
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<td>7</td>
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<td>15,215.2</td>
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</tr>
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<tr>
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<td>8</td>
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<td>18,227.1</td>
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</tr>
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<tr>
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<td>9</td>
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<td>21,322.2</td>
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</tr>
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<tr>
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<td>10</td>
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<td>25,405.7</td>
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</tr>
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<tr>
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<td>11</td>
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<td>28,895.9</td>
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</tr>
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<tr>
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<td>12</td>
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<td>32,570.6</td>
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</tr>
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<tr>
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<td>13</td>
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<td>36,313.7</td>
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</tr>
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<tr>
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<td>14</td>
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<td>41,579.5</td>
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</tr>
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</tbody>
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</table>
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</li>
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<li>
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<p>Lighting all 14 beacons on x10 xp rewards roughly 415,795 experience.</p>
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</li>
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<li>
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<p>It's worth noting that several beacons are in the wilderness, so you would get the full bonus of Firemaking brawlers for those beacons.</p>
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</li>
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</ul>
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<h3>Bugfixes</h3>
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<ul>
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<li>Fixed a bug with canoe stations that would prevent you from having multiple stations at different stages of construction</li>
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</ul>
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<h3>Core Changes</h3>
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<h4>New Varp System</h4>
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<ul>
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<li>
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<p>
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Varp system allows us to properly make use of varbits that are used to control
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a lot of client sided things (like beacons.) We could sort of use them before
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but it was a messy and incomplete solution. This new system works perfectly.</p>
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</li>
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<li>
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<p>Server can now read varp/varbit information from the cache more effectively</p>
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</li>
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</ul>
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<p>
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If you like what you're seeing, be sure to check out our earlier update this month.
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Until next time!
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</p> |