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119 lines
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119 lines
6.0 KiB
HTML
---
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title: A new slayer design with farming patches
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tags: news
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layout: newspost
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date: 2021-08-03 00:00:00 +0000
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authors: ??
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avatar: avatar8fa9.gif
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excerpt: ""
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---
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<p>
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We are now in the month of August and if you notice our website's banner has now changed like it does every
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month but thought I would point this out. We can thank Michael Carrot for the banners. I am excited to say that
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despite a quieter week we still have some fantastic updates. So lets check them out! Before we do, I would like to
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give a shout out to one of the M-Gang members Moukanubi for beating the fight cave and getting the fire cape!
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<br/>
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<br/>
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This week on Legacy, we are looking at a whole lot added to our slayer skill. Do not worry! it is still the slayer
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you know & love the skill itself has not changed.
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<br/>
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<br/>
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<b><u>Slayer Skill Cape Perk</u></b>
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</p>
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<p>
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"As a grizzled slayer, you know preparation is key to confronting Gielinor's worst. The crafts of the Slayer Helmet
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has inspired you to hone your equipment and keep all of your tools close to you, within your cloak."
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<br/>
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<br/>
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Players that have learned how to craft a 'Slayer Helmet' may choose to consume a 'Slayer Helmet' to
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apply its utilities: 'Nose peg', 'Earmuffs', 'Facemask', 'Spiny Helmet', and 'Black mask' at half its slayer
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task bonus damage while the skillcape is equipped.
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<br/>
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<br/>
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<b>Do note that this will be applied permanently to the cape until lost, bonuses do not stack with a 'Slayer Helmet'.</b>
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</p>
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<br/>
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<br/>
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<b><u>Slayer Improvements</u></b>
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<p>
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Reworked how slayer stores and manipulates data to use bitflags (Andrew Gower would be proud), and
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reworked the slayer task tracker completely.
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<br/>
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<br/>
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We have also lowered the slayer rerolls to only 10 a day since they took a bit of the game out of Slayer.
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<br/>
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<br/>
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<img height="250" src="/assets/2021-08-03-A-new-slayer-design-with-farming-patches/slayer-task.webp" style="border: seashell 2px solid;" width="400"/>
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<br/>
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<br/>
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As you can see a way neater and better looking design than before and improvements on functionality!
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</p>
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<br/>
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<br/>
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<b><u>No longer in the weeds</u></b>
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<p>
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Another amazing update this week was the improvements on farming. I know there have been some issues
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but no worries they have all been <b>patched</b>. Fun fact if you were under level 15 farming and stood next
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to a patch too long a NPC would come out and let you know that you did not need to stand next to the patch
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in order for it to grow!
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</p>
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<ul>
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<li>Added exactly just that! The npc that comes out of nowhere and lets you know you can do other things while waiting for crops.</li>
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<li>Refactored crop harvesting to use the authentic lives system</li>
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<li>Herbs now should give perfectly authentic harvest amounts</li>
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<li>Corrected how Herb disease and death is handled and set.</li>
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<li>Implemented Spirit Weed</li>
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<li>Allotments, Hops, Belladonna and Cacti should now give closer-to-authentic amounts.</li>
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<li>Added a ContentAPI method for poof-clearing an NPC (think random event NPCs)</li>
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<li>Supercompost now increases a crop's lives by 2, and regular compost by 1.</li>
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</ul>
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<br/>
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<br/>
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<b><u>Dwarves, Cakes, and Randoms</u></b>
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<p>This week we give you pvm folks something you have been waiting for and hope you choose to use!</p>
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<ul>
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<li>Added temporary ground item spawn for Dwarven rock cake to the underground pass underneath White Wolf Mountain (Requires completion of Fishing Contest to access)</li>
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<li>Added examines to both the hot and cold Dwarven rock cakes</li>
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<li>Added the authentic two Dwarven Stout ground item spawns to the underground pass beneath White Wolf Mountain</li>
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<li>Populated the underground pass beneath White Wolf Mountain with all of its generic unnamed Dwarf NPCs</li>
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<li>Stat corrections for the Combat-lvl 20 Dwarf </li>
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<li>Added Sandwich lady examine</li>
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<li>Fixed issue where cert random event wouldn't give a reward if your inventory was full.</li>
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</ul>
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<b><u>Summoning Scrolls</u></b>
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<p>This week summoning scrolls got some love with some changes that everyone can appreciate! </p>
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<ul>
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<li>All summoning scrolls now have correct examines</li>
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<li>All summoning scrolls are now correctly tradeable</li>
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<li>Dreadfowl strike scroll requirements fixed (now correctly requires 4 Summoning)</li>
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<li>Egg spawn scroll requirements fixed (now correctly requires 10 Summoning)</li>
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<li>Venom shot scroll requirements fixed (now correctly requires 19 Summoning)</li>
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<li>Slime spray scroll requirements fixed (now correctly requires 13 Summoning)</li>
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<li>Electric lash scroll requirements fixed (now correctly requires 18 Summoning)</li>
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<li>Stony shell scroll requirements fixed (now correctly requires 16 Summoning)</li>
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<li>Pester scroll requirements fixed (now correctly requires 17 Summoning)</li>
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<li>Fireball assault scroll requirements fixed (now correctly requires 22 Summoning)</li>
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<li>Rise from the ashes scroll requirements fixed (now correctly requires 72 Summoning)</li>
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</ul>
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<b><u>Misc Fixes</u></b>
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<ul>
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<li>Fixed a dupe in the warrior's guid</li>
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<li>The Tzhaar rune shop now buys chaos runes at 13ea and death runes at 27ea</li>
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<li>Can no longer wear standard, (g), (t) or god rune platebodies/dragonhide bodies without having done dragon slayer.</li>
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<li>Fixed an exploit relating to herb cleaning</li>
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<li>Many improvements to server stability</li>
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<li>Fixed an issue that stopped random event NPCs from terminating properly</li>
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<li>Tiadeche's karambwan shop has been added to the game</li>
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<li>Penguins will now reset on Mondays (though not today!)</li>
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<li>Reworked some of the signs in the gameworld like the lumbridge cow/church signs to be more authentic and persist across reboots.</li>
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<li>The ability to harvest sq'irks has been restored</li>
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<li>The teleport crystal has been disabled</li>
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</ul> |