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56 lines
3.4 KiB
HTML
56 lines
3.4 KiB
HTML
---
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title: A Fair Start
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tags: news
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layout: newspost
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date: 2021-08-09 00:00:00 +0000
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authors: ??
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avatar: avatar8fa9.gif
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excerpt: ""
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---
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<p>
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This week in 2009scape, we are looking at a new staff member, Mico, to our team as our moderator.
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They will be assisting the developers with community issues to let developer solely focus on developing 2009scape.
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<br/>
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<br/>
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<quoteblock>
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This has not been decided without some serious thought and feedback from very respected members of the community and of the project.
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Over the next couple of months, some big changes are coming to the XP rates we offer. I do want to preface this with the fact that this is not a wipe.
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See the details below: <br/><br/>
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All 10x and 20x accounts will have their experience squashed <b>down to the 5x equivalent</b> in 2 months' time. <b>(10/4/2021)</b> <br/>
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Squished accounts <b>will not</b> be eligible for the hall of fame. <br/>
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Squished accounts <b>will</b> be eligible to compete on the highscores. <br/>
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Squished accounts <b>will</b> keep all items and quests. <br/> <br/>
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<b>Why are we making this change?</b> <br/><br/>
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I, along with several other members of the community and staff, feel that these extremely high XP rates are ultimately harmful to the community and the game.
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My observations over the last few months have confirmed this. There is a general correlation between higher xp rates sticking around for the least amount of
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time. In other words, people who play on these very high rates tend to leave after a very short amount of time, usually because they accomplish all the goals
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they set for themselves relatively easily. For this reason, along with an imbalance in who can take hold of the resource market based on how quickly they can
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level and gather those resources, has brought us to the conclusion that removing these absurdly high rates is in the best interest of the game.
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We have thought long and hard about what the best approach to this problem would be, and this is what we have come up with. It is my hope that 2 months
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will be more than adequate for people to get their accounts into a position where they will not be harmed nearly as much by the squash of the XP, and I also
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hope it will allow many to keep their 99s. My interests always lie with what I believe is best for the long term health of the project. <br/>
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<br/>
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I genuinely and deeply appreciate all of you and I hope I was able to reach an agreeable solution to this problem.
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<br/>
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<br/>
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Ceikry
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</quoteblock>
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<br/>
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<br/>
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As we are working on some bigger updates behind the scenes here are the list of updates for this week. Worth the wait for future
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waits for bigger updates!
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</p>
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<ul>
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<li>The ability to create new 10x and 20x accounts was removed today.</li>
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<li>Updated client with new config settings</li>
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<li>Corrected combat level formula</li>
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<li>Removed random message when talking to Simon Templeton. Presumably was used for debugging purposes when adding the authentic Sceptre dialogue.</li>
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<li>Fixed potential bug with boostable stats</li>
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<li>Fixed an exploit related to farming</li>
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<li>Made penguin spying infallible</li>
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<li>Fixed bug with osman's dialogue</li>
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<li>Fixed issue where tree spirit wouldn't spawn if your combat level was >100 due to index out of range exception.</li>
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</ul> |