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137 lines
8.8 KiB
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137 lines
8.8 KiB
HTML
---
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title: Cleaning up
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tags: news
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layout: newspost
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date: 2021-08-30 00:00:00 +0000
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authors: ??
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excerpt: "As we start to grow our playerbase again slowly but surely we run into some new obstacles of what content
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should we focus on. When it comes to contributors a lot of the source has spots that it's not very well documented
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while other spots it doesn't have some decent documentation. However, wouldn't it be nice to go through and document some
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more just so if any new developers stop"
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avatar: avatar8fa9.gif
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---
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<p>
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As we start to grow our playerbase again slowly but surely we run into some new obstacles of what content
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should we focus on. When it comes to contributors a lot of the source has spots that it's not very well documented
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while other spots it doesn't have some decent documentation. However, wouldn't it be nice to go through and document some
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more just so if any new developers stop by they are able to just pull that right up and work from there? In the next couple of weeks
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we shifting our focus towards a cleaning up the project a bit. The dev team will be auditing current code while
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converting old java class files into kotlin. Our goal has always has been to convert to Kotlin. Adding more methods to the server API and
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like I stated above in-deph commenting for classes and methods. This overall should speed up all future implementations as well
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as bring on more developers who are less familiar with the source.
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<br/>
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<br/>
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Also, if you are not a part of the gitlabs, stop what you are doing and go create an account. This will allow you to have a voice
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within the 2009scape community. This voice is strictly for live server members only but we have an amazing new RFC(Request for comments)
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section where you can give your idea of something to add and the community can discuss it and see if it fits. Again, we are based of 2009 era and
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not everything will be deemed acceptable for this era but small little QoL things like the new addition that came from the RFC the ring of starsprites.
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Updates will now be every two weeks instead of one to give the developers more time to test their code and not rush updates. It will still be on a monday
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anyways buckle up and enjoy the updates for these last two weeks.
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</p>
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<b><u>Content</u></b>
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<ul>
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<li>Godbooks now have all the appropriate dialogues, code for preaching has been rewritten to be significantly more readable and maintainable.</li>
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<li>Added the interaction where you have to kill a jailer to get a jail key, to unlock the cell for Velrak, who then gives you the Dusty Key which you now need to access the blue dragon portion of Taverley Dungeon.</li>
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<li>Added the ability to mix Blamish snail slime and an unfinished Harralander potion into Blamish oil. This is a necessary component in creating Oily Fishing rods.</li>
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<li>If you try and drink the Blamish oil you get dialogue saying that the player would rather not drink this.</li>
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<li>The bridge at Nature's Grotto now gives agility experience and you are able to fail the jump.</li>
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</ul>
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<b><u>Bug fixes</u></b>
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<ul>
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<li>Fixed the accuracy and 'null' npc chatbox for Priest in Peril. </li>
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<li>Barcrawl is now completable</li>
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<li>Fixed Zaff's Dialog so now what lies below is completable again.</li>
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<li>Can no longer enter the swamp gates without having started Nature Spirit. Ulizius now says his "Oh my! You're still alive!" line when you leave the swamp.</li>
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<li>Give the correct amount of slayer task points on streaks that are a multiple of 50. </li>
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<li>Fixed fire orb charging</li>
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<li>Gnome stronghold gate no longer restores run energy</li>
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<li>Fix stackable consumable bug</li>
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<li>Fixed a bug that allowed infinite repetition of a slayer task</li>
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<li>Fixed a graphical issue that would prevent overhead prayer icons from going away</li>
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<li>Turoth drop tables corrected</li>
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<li>Corrected the exchange rate for scrolls to shards when exchanging them with Bogrog</li>
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</ul>
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<b><u>Taking the time to Examine</u></b>
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<ul>
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<li>Drezel's examine was added.</li>
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<li>Ulizius's examine was added.</li>
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<li>Hiylik Myna's examine was added.</li>
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<li>Filiman Tarlock's examine was added.</li>
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<li>Nature Spirit's examine was added.</li>
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<li>Gravestone examines were added.</li>
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<li>Wishing well examines were added.</li>
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<li>Inert Obelisk examine was added.</li>
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<li>Druid Pouch exame was corrected.</li>
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<li>Ghoul stats were corrected.</li>
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<li>Ghoul's now have a correct respawn delay.</li>
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<li>Ghoul Champion stats were corrected.</li>
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<li>Myre Balmish snail stats corrected.</li>
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<li>Blood Blamish snails now have correct stats.</li>
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<li>Corrected the spawn locations of blood blamish snails.</li>
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<li>Ochre Blamish Snail stats were corrected.</li>
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<li>Bruise Blamish snail stats were corrected.</li>
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<li>Corrected spawn locations of bark blemish snails.</li>
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<li>All snails have the correct aggressiveness and correct respawn delays.</li>
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<li>Added the Falador Farm Sheepdog.</li>
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<li>Corrected stats of Chaos Dwarf</li>
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<li>Added all Chaos Dwarf spawns to Taverley Dungeon</li>
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<li>Correct respawn rate of Chaos Dwarves at 150 ticks</li>
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<li>Corrected stats of Lesser Demons</li>
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<li>Correct respawn rate of Lesser Demons at 30 ticks</li>
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<li>Added all Lesser Demon spawns to Taverley Dungeon</li>
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<li>Corrected stats of Baby blue dragon</li>
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<li>Correct respawn rate of Baby blue dragons at 30 ticks</li>
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<li>Corrected stats of Black Demon</li>
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<li>Correct respawn rate of Black Demons at 30 ticks</li>
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<li>Corrected stats of Black Knight</li>
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<li>Correct respawn rate of Black Knights at 25 ticks</li>
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<li>Correct respawn rate of Shades at 50 ticks</li>
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<li>Corrected stats of Hellhound</li>
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<li>Correct respawn rate of Hellhound at 50 ticks</li>
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<li>Correct respawn rate of Giant bat at 35 ticks</li>
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<li>Corrected stats of Jailer</li>
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<li>Correct respawn rate of Jailer at 50 ticks</li>
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<li>Poison spider now has correct examine text</li>
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<li>Corrected stats of Poison spide</li>
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<li>Correct respawn rate of Poison spider at 30 ticks</li>
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<li>Corrected stats of level-19 Ghost</li>
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<li>Correct respawn rate of level-19 Ghost at 40 ticks</li>
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<li>Corrected stats of Suit of armour</li>
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<li>Corrected Zamorak chick, bird, and hawk examines.</li>
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<li>Corrected Guthix chick, bird, and raptor examines.</li>
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<li>Corrected Saradomin chick, bird, and owl examines.</li>
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<li>Added the correct Poison Scorpion spawns to North Brimhaven mine (7 Poison Scorpions)</li>
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<li>Chaos druids' stats are corrected.</li>
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<li>Chaos druids' correct respawn rate of 15 seconds.</li>
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<li>Added all the chaos druids' spawns in Taverly Dungeon.</li>
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<li>Magic Axe stats corrected.</li>
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<li>Give the correct amount of slayer task points on streaks that are a multiple of 50. </li>
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<li>Added all Magic Axe spawns to Taverley Dungeon</li>
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<li>Poison scorpion stats corrected.</li>
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<li>Poison Scorpion correct respawn rate of 15 seconds</li>
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<li>Added all Poison Scorpion spawns to Taverley Dungeon </li>
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<li>Correctly added Sample Bottle to the Canifis General Store. This is required to create Oily fishing rods</li>
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<li>Added the Jail key to the Jailer's drop table</li>
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<li>Added 3 Rat spawns to Taverley Dungeon, near the jail cells</li>
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<li>Added 2 Dwarf spawns to the north jail cells in Taverley Dungeon</li>
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<li>Added Velrak the Explorer to the Taverley Dungeon</li>
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<li>Added Crate, Barrel, Painting (bad King), Standard (Taverley Dungeon), Bed, and Suit of armour object examines.</li>
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<li>Fishing Guild Shop stock corrections</li>
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<li>Fishing Guild Shop name correction</li>
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<li>Shantay Pass Shop stock corrections</li>
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<li>Grud's Herblore stall name correction</li>
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<li>Frincos' Fabulous Herb Store name correction</li>
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<li>Frincos' Fabulous Herb Store stock corrections</li>
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<li>level-19 Ghost examine text corrected</li>
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<li>Correct respawn rate of lvl-22 Skeletons at 70 ticks</li>
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<li>Correct respawn rate of lvl-25 Skeleton at 60 ticks</li>
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<li>Sapphire lantern (unfilled), Sapphire lantern (unlit) and Sapphire lantern (lit) now have correct examine text.</li>
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<li>Fishing spot (Barbarian fishing) and the Small Net/Bait Fishing spot near Barbarian Outpost now have correct examine text.</li>
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<li>Added all correct Hill Giant spawns to Taverley Dungeon (5 Hill Giants)</li>
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<li>Added all correct Giant Bat spawns to Taverley Dungeon (9 Giant Bats)</li>
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<li>Added all correct Ghost spawns to Taverley Dungeon (14 Ghosts)</li>
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<li>Added all correct Skeleton spawns to Taverley Dungeon (7 Skeletons)</li>
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<li>All monsters in the first half of Taverley Dungeon that have variant models, can now correctly spawn as variants (Lesser Demon, Hill Giant, Ghost, Skeleton)</li>
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</ul> |