2009scape-website/updates/_posts/2022-08-28-Tree-Gnome-Village-and-more.html

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---
title: Tree Gnome Village & More
tags: news
layout: newspost
date: 2022-08-28 00:00:00 +0000
authors: ryannathans
excerpt: "A new quest (Tree Gnome Village), bug fixes, improvements and a daily account limit."
modtype: "Lead Developer"
avatar: avatar8fa9.gif
---
<p>Greetings Explorers</p>
<p>This update features numerous fixes, improvements and a new quest - Tree Gnome Village.</p>
<p>Please note the new daily account limit, you may only log into a maximum of three different accounts per day. This limit may be adjusted as required without notice.</p>
<p>Full list of changes in Gielinor this month:</p>
<ul>
<li>Fixed pest control spinner NPCs returning to spawn and becoming unattackable (pest control now playable again)</li>
<li>Corrected high alch delay from 3 ticks to 5 ticks<br />
Made high alch correctly interrupt any actions other than movement</li>
<li>Fixed some light formatting issues with the new README</li>
<li>Removed duplicate messages when achieving level 99 in a skill</li>
<li>Improved readme<br />
Removed broken windows intellij server runner config</li>
<li>Implemented carved evil turnip</li>
<li>Fixed incorrect wilderness level calculation</li>
<li>Fixed a bug with usewith listeners where the ids could be flipped in inappropriate contexts</li>
<li>Implemented configurable daily account limit per world, defaults to 3 (daily_accounts_per_ip in worldprops)</li>
<li>Rune essence mine teleport graphics/sequence now authentic</li>
<li>Implemented Tree Gnome Village Quest<br />
Added Tree Gnome Village Quest requirement to Spirit Tree Network<br />
Rewrote GnomeSpiritTree Plugin (converted to listener)<br />
Added authentic "Local Gnome" NPC spawns</li>
<li>Implemented basic pet rock on pressure plate interaction</li>
<li>Rewrote Ava's device handling<br />
<br />
Rewrote the handling for both the accumulator and the attractor in new systems<br />
Fixed a bug that would cause the devices to attract unwanted items at inappropriate times<br />
Fixed a bug that prevented equip listeners from firing on login</li>
<li>Fixed server crash caused by HCIM death<br />
Fixed NPEs thrown by packet write queue<br />
Fixed rare concurrency issue with packet write queue</li>
<li>Corrected combat level calculation for mage and ranged base</li>
<li>Fixed disappearing treasure trails caskets<br />
Re-enabled and fixed treasure trails wizard spawning</li>
<li>Rewrote splitLines using Test-Driven Development, words should no longer get lost</li>
<li>Fixed Zamorak GWD slayer task classifications<br />
<br />
K'ril Tsutsaroth and Zakl'n Gritch are Lesser demons<br />
Balfrug Kreeyath is a Black demon<br />
Tstanon Karlak is a Greater demon</li>
<li>Removed GildedAltarPlugin (actual gilded altars are handled by BoneOfferPlugin)</li>
<li>Included missing attack speed in item configs for mithril crossbow and phoenix crossbow</li>
<li>Added some static analysis tools to the build, fix a few bugs found</li>
<li>Skill requirements no longer ignored for Fremennik Trials and Lost City</li>
<li>Updated the ingame rules screen to specify that bypassing AFK is an unfair advantage</li>
<li>Fossegrimen now recharges all out-of-charge lyres</li>
<li>Fixed Ectophial emptying when used while teleblocked</li>
<li>Setting i_want_to_cheat to true now allows cheaters to use all commands</li>
<li>Corrected stock/config for shops supplying vials</li>
<li>Fixed an issue where falconry pulse could be interrupted, causing falcon to go missing</li>
<li>Changed staff of fire animations to match those of other element staves</li>
<li>Fixed PVP equipment not fully disintegrating<br />
Fixed tool leprechaun ignoring teleblock<br />
Fixed invalid cast in fight caves NPCs<br />
Fixed skulled deaths being treated as normal deaths outside the wildy<br />
Fixed NPC talk option interrupting combat<br />
Removed Elemental Shield from Zaff's shop<br />
Quest-locked Elemental Shield<br />
Made sure HCIM can't deiron</li>
<li>Fixed dramen tree despawning</li>
<li>Implemented CI/CD pipeline for automatic MR builds (but not tests yet)<br />
Bumped version of build plugins to latest<br />
Increased maven build heap size to 1024m as builds were starting to run out of memory<br />
Added missing version number to build plugin, fixes build warning</li>
</ul>