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<a href="manual.html">Game Guide</a> > <a href="area_guides.html">Area Guides</a> > <a href="other0.html">Other</a> > Void Knights' Outpost (Members)<br />
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Void Knights' Outpost (Members)
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<div class="links"><a href="#introduction">Introduction</a> | <a href="#location">Location</a> | <a href="#points_of_interest">Points of Interest</a> | <a href="#personalities">Personalities</a> | <a href="#quests">Quests</a><br><a href="#monsters">The Land in Balance</a> | <a href="#miscellaneous">Miscellaneous</a></div>
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<span class="headertitleleft"><span class="headertitleright">Introduction</span></span>
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Arriving at the outpost
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Since the early days of civilisation on Gielinor (as the Void Knights and some self-important scholars enjoy calling RuneScape), Guthix and his followers have sought to maintain balance in a chaotic world. Though they are not often seen in the usual landscapes, the Void Knights are Guthix's elite warriors, capable of bringing a terrible wrath upon the enemies of balance.
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<br><br>
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The Void Knights' Outpost is located far to the south of Gielinor, further south than even Ape Atoll. Being so far from the continents that compose most of the world, one could be excused for thinking that they do very little, but this is a grave error. The Void Knights have found a place where beasts from other worlds or other planes leak through into the fabric of Gielinor, and they see it as their humble duty to ensure that nothing survives from whatever bleak world they come from.
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<span class="headertitleleft"><span class="headertitleright">Location</span></span>
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Location of the Void Knights' Outpost
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The only way to get to the Void Knights' Outpost is by boat from <a href="port_sarim.html">Port Sarim</a>. The journey is free, because the Void Knights need the help of other warriors to hold the <a href="pest_control.html">pests from another world</a> at bay.
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<br class="clear"><a name="points_of_interest"></a><br class="clear"><div class="headings">
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<span class="headertitleleft"><span class="headertitleright">Points of Interest</span></span>
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Points of interest
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</div>
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The Void Knights are an entirely self-sufficient order, so they ensure that there is everything they need ready for them on their island. <br><br>
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Adventurers seeking to help the knights will find this useful, as they can have their equipment repaired at the anvil, purchase supplies at the general store, buy Ranged and Magic equipment, or visit the bank to gather their armour and weapons.
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<br><br>
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To the south of the island are the landers that deliver troops to <a href="pest_control.html">Pest Control</a>, where hideous, alien beasts threaten the fragile balance in Gielinor.
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<br class="clear"><a name="personalities"></a><br class="clear"><div class="headings">
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<span class="headertitleleft"><span class="headertitleright">Personalities</span></span>
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</div><br>
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<table class="info_table">
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<tr>
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<td class="info_container">
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<div class="subarticleHeader">Void Knights</div>
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<div class="info_picture"><img src="../../img/main/kbase/npc/area_guides/chathead/void_knight.gif" alt="[image]"></div>
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<div class="info_content">Though the Void Knights appear to have no leader, they maintain a strict sense of order and discipline. Each of them is fully versed in the secrets of their mission and of the history of Gielinor, so they're well worth talking to. Adventurers who have earned enough commendations may trade them in with the knights for armour, training or various supplies.</div>
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</td>
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<td class="info_spacer"></td>
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<td class="info_container">
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<div class="subarticleHeader">Squire</div>
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<div class="info_picture"><img src="../../img/main/kbase/npc/area_guides/chathead/void_knight_squire.gif" alt="[image]"></div>
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<div class="info_content">Entry to the Void Knights is strictly by invitation, and very few are ever invited. The squires are those lucky number that, one way or another, have earned the respect of the knights and been invited to train with them. After many years of training, the squires will be promoted to full membership of the order, and be inducted into the secrets and mysteries of Guthix.</div>
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</td>
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</tr>
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<tr>
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<td class="info_location">
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Void Knights can be found throughout the Outpost.
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</td>
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<td></td>
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<td class="info_location">
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Squires can be found throughout the Outpost.
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</td>
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</tr>
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</table>
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<br class="clear"><a name="quests"></a><br class="clear"><div class="headings">
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<span class="headertitleleft"><span class="headertitleright">Quests</span></span>
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</div><br>
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There are no quests to start at the Void Knights' Outpost.
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<br class="clear"><a name="monsters"></a><br class="clear"><div class="headings">
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<span class="headertitleleft"><span class="headertitleright">The Land in Balance</span></span>
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</div><br>
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Being the epitome of balance in Gielinor, the island has no conflict and, hence, nothing for any adventurer to kill. Those who wish to do battle are advised to sign up at the launch to head to <a href="pest_control.html">Pest Control</a>.
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<br class="clear"><a name="miscellaneous"></a><br class="clear"><div class="headings">
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<span class="headertitleleft"><span class="headertitleright">Miscellaneous</span></span>
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</div><br>
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<ul style="margin-top: 0px; margin-bottom: 0px; ">
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<li>The smith at the Void Knights' Outpost will repair hatchets and barrows armour.<br>
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<li>Runes purchased at the Outpost's Magic store are marginally cheaper than other stores in Gielinor.<br>
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<li>Ration packs purchased at the general store are excellent for healing injuries.</ul>
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<a href="spirit_beast_s_realm_members.html">Spirit Beast's Realm (Members)</a>
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<b>Void Knights' Outpost (Members)</b>
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<a href="waterbirth_island_members.html">Waterbirth Island (Members)</a>
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