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<h3>
<span class="postDetails"><a href="view_postebf9.html?post_id=95&amp;tag_id=40&amp;page=1" class="postTitle">Who are the Signature Heroes?</a> by <a href="index590c.html?author_id=2" class="postAuthor">Mod<EFBFBD>John<EFBFBD>A</a></span>
<span class="postDate">29-Jun-2010</span>
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Mod John A introduces the new RuneScape Signature Heroes.
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<b>Project:</b> <a href="indexdbe1.html?project_id=34">Signature Heroes</a><br/>
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<a href="indexf618.html?tag_id=40">design</a>, <a href="index629a.html?tag_id=3">development</a>, <a href="index6cfe.html?tag_id=90">Signature Heroes</a></div>
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<span class="postDetails"><a href="view_post3775.html?post_id=86&amp;tag_id=40&amp;page=1" class="postTitle">Quoth Mod Raven</a> by <a href="index6991.html?author_id=73" class="postAuthor">Mod<EFBFBD>Raven</a></span>
<span class="postDate">25-Mar-2010</span>
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Mod Raven has recently moved jobs at Jagex, from Community Management over to the RuneScape Content, and he's got his first project...
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<b>Project:</b> <a href="index9d17.html?project_id=29">Halloween 2010</a><br/>
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<span class="postDetails"><a href="view_post9111.html?post_id=85&amp;tag_id=40&amp;page=1" class="postTitle">What Constitutes the Change?</a> by <a href="indexf035.html?author_id=12" class="postAuthor">Mod<EFBFBD>Mark</a></span>
<span class="postDate">03-Mar-2010</span>
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In this blog, we look at some of the reasons why the Hitpoints skill has changed to the Constitution skill, and why 'hitpoints' are now called 'life points' and are 10x as large.
<a href="view_post9111.html?post_id=85&amp;tag_id=40&amp;page=1">Read&nbsp;More</a>
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<b>Project:</b> <a href="indexde3c.html?project_id=28">Hitpoints to Constitution</a><br/>
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<a href="indexf618.html?tag_id=40">design</a>, <a href="indexf6ac.html?tag_id=27">hitpoints</a>, <a href="index5916.html?tag_id=15">skill</a></div>
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<span class="postDetails"><a href="view_post23c5.html?post_id=83&amp;tag_id=40&amp;page=1" class="postTitle">What's a Grandmaster Quest?</a> by <a href="indexf035.html?author_id=12" class="postAuthor">Mod<EFBFBD>Mark</a></span>
<span class="postDate">26-Feb-2010</span>
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In the first of a semi-regular blog series, RuneScape's Lead Designer, Mod Mark, explains some of what goes into deciding quest difficulty levels.
<a href="view_post23c5.html?post_id=83&amp;tag_id=40&amp;page=1">Read&nbsp;More</a>
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<b>Project:</b> <a href="index6498.html?project_id=26">Design Notes</a><br/>
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<span class="postDetails"><a href="view_post3fc0.html?post_id=12&amp;tag_id=40&amp;page=1" class="postTitle">Design Review</a> by <a href="indexb2bb.html?author_id=8" class="postAuthor">Mod<EFBFBD>Chihiro</a></span>
<span class="postDate">05-Jun-2009</span>
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Mod Chihiro talks about the design review process for the upcoming Fairy Tale conclusion.
<a href="view_post3fc0.html?post_id=12&amp;tag_id=40&amp;page=1">Read&nbsp;More</a>
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<b>Project:</b> <a href="indexac28.html?project_id=6">Fairy Tale III</a><br/>
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