mirror of
https://github.com/2009scape/2009scape.github.io.git
synced 2024-11-20 01:42:41 +01:00
101 lines
3.2 KiB
JavaScript
101 lines
3.2 KiB
JavaScript
var forge = {
|
|
|
|
// Variables
|
|
|
|
shown : false,
|
|
step : 0,
|
|
speech : "There's an anvil here.",
|
|
|
|
// Functions
|
|
|
|
updateOnPage : function(){
|
|
var text = "";
|
|
|
|
// The anvil
|
|
text += "\
|
|
.-------..___\n\
|
|
\'-._ :_.-\'\n\
|
|
.- ) _ ( --.\n\
|
|
: \'-\' \'-\' ;.\n\
|
|
/\'-.._____.-\' |\n\
|
|
| | \\ |\n\
|
|
\\ | / \\\n\
|
|
| \\ )_.-\'\n\
|
|
\'-._/__..-\'\n\n"
|
|
|
|
// The speech
|
|
text += speech.makeSpeechFromText(this.speech, 23, "");
|
|
|
|
text += "\n\n";
|
|
|
|
// Buttons
|
|
switch(this.step){
|
|
case 0:
|
|
if(sword.name == "chocolate sword"){
|
|
text += "<button onClick=\"sword.sharpen();\">Sharpen your sword using the anvil</button>\n";
|
|
}
|
|
break;
|
|
case 1:
|
|
if(potions.list.health.shown)
|
|
text += "<button id=\"enchant_health\" onClick=\"sword.enchantHealth();\">Enchant using a health potion</button>\n";
|
|
if(potions.list.fireScroll.shown)
|
|
text += "<button id=\"enchant_fire\" onClick=\"sword.enchantFire();\">Enchant using a fire scroll</button>\n";
|
|
if(potions.list.impInvocationScroll.shown)
|
|
text += "<button id=\"enchant_imp_invocation\" onClick=\"sword.enchantImpInvocation();\">Enchant using an imp invocation scroll</button>\n";
|
|
break;
|
|
}
|
|
|
|
// The leave button
|
|
text += "\n<button onClick=\"forge.leave();\">Leave the forge</button>";
|
|
|
|
htmlInteraction.setInnerHtml("map", text);
|
|
|
|
buttons.checkForge();
|
|
},
|
|
|
|
setStep : function(value){
|
|
// We change the value
|
|
this.step = value;
|
|
|
|
// We possibly change the speech depending on the new step
|
|
switch(this.step){
|
|
case 1:
|
|
this.speech = "You could enchant your sword using this anvil, but be careful : you can only enchant a sword once !";
|
|
break;
|
|
case 2:
|
|
// At this step, the speech is based on the sword name
|
|
switch(sword.name){
|
|
case "Sword of Flames":
|
|
this.speech = "You now have the Sword of Flames ! Your sword is covered by a permanent blaze, damaging your enemies more than ever.";
|
|
break;
|
|
case "Sword of Life":
|
|
this.speech = "You now have the Sword of Life ! This powerful charm will drain the life of your enemies to regain yours.";
|
|
break;
|
|
case "Sword of Summoning":
|
|
this.speech = "You now have the Sword of Summoning ! Your sword will sometimes spawn ally creatures in place of your dead enemies.";
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
// We update on page if the forge is shown
|
|
if(this.shown) this.updateOnPage();
|
|
},
|
|
|
|
enter : function(){
|
|
objects.leave();
|
|
|
|
this.shown = true;
|
|
|
|
this.updateOnPage();
|
|
},
|
|
|
|
leave : function(){
|
|
this.shown = false;
|
|
|
|
htmlInteraction.setInnerHtml("map", "");
|
|
//buttons.enableHomeButtons();
|
|
}
|
|
|
|
};
|