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Lord<EFBFBD>Enero20
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24-Apr-2010 18:35:00
<br/>Last edited on 10-May-2010 21:08:45 by Lord<72>Enero20
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New Edition: <br> <br>&quot;Following player feedback, we have decided that the new Herblore potions are having too much of an effect on PVP combat. Considering that making them requires a high level in a non-combat skill, players felt they had to increase their Herblore level to be able to make these potions, before they could effectively fight players of a similar combat level to themselves. It was not our intention to suddenly make PVP gameplay less accessible for the majority of players who had previously been enjoying it.&quot; <br>---- <br>Above is the reasoning for banning extremes provided by Jagex. Credit to Jedi Tombs for finding this, as Jagex had not archived this. This exact reason makes things MUCH easier to explain. <br>---- <br> <br>The new skill, dungeoneering, is a non-combat skill. As you all know, its rewards affect combat, just like extremes. Taken from Jagex's statement, you can substitute herblore for dungeoneering and find it fits EXACTLY. <br> <br>By substituting dungeoneering for herblore you will see that: <br> <br>A)&quot;Chaotic weapons are having too much of an effect on PvP combat&quot; <br> <br>B)&quot;Considering getting chaotic weapons requires a high level in a non-combat skill, players felt they had to increase their Dungeoneering level to be able to get the rewards, before they could efectively fight players of a similar combat level to themselves.&quot; <br>----- <br>As many of you have seen, dungeoneering rewards are VERY powerful. Just look at the incredible stats in the KB. <br> <br>Because the rewards are superior to current weapons, EVERYBODY wants one. Anybody without one will soon find PKing is MUCH harder. This was a reason, as stated by Jagex, to ban extremes. As shown in sentence (B) this applies to Dungeoneering as well. <br> <br>As for sentence (A), the effects are unclear at the moment. However, when extremes were made, people already had the level to make them. As chaotic is brand new, in time the full effect will be known. <br> <br>But since both skills fit, why is one banned and one not? Hypocrites! <br> <br>Ban both or ban neither!
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Ron<EFBFBD>Fett
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24-Apr-2010 18:40:08
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Train dungeoneering higher then.
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Lord<EFBFBD>Enero20
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24-Apr-2010 18:40:41
<br/>Last edited on 14-Jul-2010 20:34:58 by Lord<72>Enero20
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Ok updating this, here is the reason why &quot;combat requirement&quot; does not matter. <br> <br>Besides the fact that overloads require combat and are still banned, this is the other reason. <br>=========== <br>Jagex banned extremes for having &quot;too much impact on pvp&quot;. <br> <br>However, it only has &quot;too much impact&quot; because the majority of pkers have high attack and strength. <br> <br>Extremes boost stats based on level, so a player with level 1 strength will only get about 3 levels, compared to 25 levels at 99. This means that extremes don't have &quot;too much impact&quot; on low levels. <br> <br>Because of this, the class of pkers that jagex considers extremes having &quot;too much impact&quot; on, the average, ALREADY HAS high attack and strength. <br>====== <br>Now that we've established what the average is, we can talk about chaotic. <br> <br>The argument against extremes is that they don't require a combat level, so thus a non-combat skill unfairly affects combat. <br> <br>HOWEVER! If the average ALREADY HAS high attack and strength levels, the combat requirements on chaotic have NO IMPACT ON PVP. <br> <br>Players are not pressured into training the combat portion to get these weapons because they ALREADY HAVE IT. <br> <br>This means players are pressured into training dungeoneering, the NON-COMBAT half, in order to get chaotic. <br> <br>Now that you know this, you will see that it fits EVERY REASON Jagex gave for banning extremes, and the combat requirement argument is null and void.
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Noble<EFBFBD>Bunny
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24-Apr-2010 18:44:32
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Dungeoneering directly requires the application of combat in order to feasably progress and level up. I think we can work with that. <br> <br>Now hush.
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Uento
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24-Apr-2010 18:44:37
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I think jagex should just bring back extreme potions. <br> <br>I had a thread a while back called &quot;Ban New Prayers From Pvp!&quot; With basically the same message. <img class="sm0" alt=":)" title=":)" src="../../../site/img/blk.gif" />
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Lord<EFBFBD>Enero20
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24-Apr-2010 18:45:48
<br/>Last edited on 24-Apr-2010 18:47:24 by Lord<72>Enero20
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@ noble, dungeoneering does not directly affect your combat level, which is all that matters. <br> <br> <br>For example a level 90 without dungeoneering wouldn't stand a chance against a level 90 with all of the benefits of dungeoneering.
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Lord<EFBFBD>Enero20
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24-Apr-2010 18:46:26
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@uento, although prayers are powerful, they affect your combat level and thus keep it balanced.
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Tael
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24-Apr-2010 18:46:30
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I think they should ban everything except wooden shields and bronze daggers. <br>MAYBE short swords, but n00bs might complain about getting rushed.
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Ih8dude
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24-Apr-2010 18:47:38
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But with super potions the bonus couldn't be seen. If you're afraid of a chaotic maul just avoid the guy who has one. <br> <br>I was pro extremes btw.
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Lord<EFBFBD>Enero20
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24-Apr-2010 18:48:34
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Tael please don't spam. <br> <br>If you actually read my thread you will find that I'm not complaining how strong dungeoneering is, but that it gives bonuses to combat without affecting your combat level.
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