mirror of
https://github.com/2009scape/2009scape.github.io.git
synced 2024-11-04 10:02:36 +01:00
238 lines
9.4 KiB
JavaScript
238 lines
9.4 KiB
JavaScript
var swamp = {
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// Variables
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shown : false,
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step : 0,
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// Functions
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updateOnPageFinalFrog : function(){
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var text = "";
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var answer_form = "\n\n<input id=\"answer\" type=\"text\" onchange=\"swamp.answer()\" /> <span id=\"swamp_comment\"></span>";
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switch(this.step){
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case 4:
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text = speech.makeSpeechFromText("Hello. I'm The Frog. I can provide you candies, and lots of things. I know how much you love candies. But I feel alone in this swamp. I'd like to play with you before. If you answer my questions correctly, the sweetest sweets will be yours.", 29, "");
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text += "\n\n<button id=\"answer\" onClick=\"swamp.setStep(5);\">Let's go, then</button>";
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break;
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case 5:
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text = speech.makeSpeechFromText("First question : do you _really_ love candies?", 29, "");
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text += answer_form;
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break;
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case 6:
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text = speech.makeSpeechFromText("Perfect. Here's 10 candies. Many more candies are waiting for you.", 29, "");
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text += "\n\n<button id=\"answer\" onClick=\"swamp.setStep(7);\">Second question!</button>";
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break;
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case 7:
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text = speech.makeSpeechFromText("Second question : if A implies B and B implies C, and D implies A, and E implies D, what does A imply?", 29, "");
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text += answer_form;
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break;
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case 8:
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text = speech.makeSpeechFromText("Great. You seem to understand basic logic. Here's 100 candies.", 29, "");
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text += "\n\n<button id=\"answer\" onClick=\"swamp.setStep(9);\">Next question!</button>";
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break;
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case 9:
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text = speech.makeSpeechFromText("Third question. Consider 10 days. If I give you 1 candy on the first day, and each day I give you twice more candies than the previous day, how much candies will I give you on day number 10?", 29, "");
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text += answer_form;
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break;
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case 10:
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text = speech.makeSpeechFromText("Exactly. Let's speed up the process : here's your 512 candies right now! Playing with you is so exciting! Next question is for 1000 candies.", 29, "");
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text += "\n\n<button id=\"answer\" onClick=\"swamp.setStep(11);\">Candiiiiies!</button>";
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break;
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case 11:
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text = speech.makeSpeechFromText("Fourth question : if you could be whatever you want, what would you be?", 29, "");
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text += answer_form;
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break;
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case 12:
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text = speech.makeSpeechFromText("Correct! Everyone wants to be a frog. Here's your 1000 candies.", 29, "");
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text += "\n\n<button id=\"answer\" onClick=\"swamp.setStep(13);\">Any more enigma?</button>";
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break;
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case 13:
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text = speech.makeSpeechFromText("Here's a story : there's a fox, a lion and a wolf inside a lunar crater. The fox is about to bite the lion, which is about to bite the wolf, which is about to bite the fox. It's snowing and a shrub is watching the scene. Who's enjoying the story?", 29, "");
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text += answer_form;
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break;
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case 14:
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text = speech.makeSpeechFromText("Right, you were enjoying it! At least, I hope so. Here's a chocolate bar for you. It's very precious.", 29, "");
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text += "\n\n<button id=\"answer\" onClick=\"swamp.setStep(15);\">Thanks, Frog!</button>";
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break;
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case 15:
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text = speech.makeSpeechFromText("Now, just type the answer to that question and I'll give you a very special present : what is the only thing to go beyond the limits of our universe ?", 29, "");
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text += answer_form;
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break;
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case 16:
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text = speech.makeSpeechFromText("Yes it is ! Now, here's 5 very special potions. They'll be very useful during quests.", 29, "");
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text += "\n\n<button id=\"answer\" onClick=\"swamp.setStep(17);\">Yay !!</button>";
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break;
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default:
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text = speech.makeSpeechFromText("I have no more sweets to give you. It was a real pleasure to play with you. Thanks a lot.", 29, "");
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break;
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}
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text += "\n\n<button onClick=\"swamp.leave();\">Leave the Swampy Swamp</button>";
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htmlInteraction.setInnerHtml("map", "\
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.--._.--.\n\
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The ( O O ) Frog\n\
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/ . . \\\n\
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.`._______.'.\n\
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/( )\\\n\
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_/ \\ \\ / / \\_\n\
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.~ ` \\ \\ / / ' ~.\n\
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{ -. \\ V / .- }\n\
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_ _`. \\ | | | / .'_ _\n\
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>_ _} | | | {_ _<\n\
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/. - ~ ,_-' .^. `-_, ~ - .\\\n\
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'-'|/ \\|`-`\n\n\
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" + text);
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},
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updateOnPage : function(){
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if(this.shown){
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switch(this.step){
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case 0:
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htmlInteraction.setInnerHtml("map", "\
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While you walk through the swamp,\n\
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following your map...\
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");
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this.step = 1;
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window.setTimeout(this.updateOnPage.bind(this), 3500);
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break;
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case 1:
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htmlInteraction.setInnerHtml("map", "\
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On the horizon, you see a\n\
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00 frog\n\
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(--) coming...\n\
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( || )\n\
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^^~~^^\
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");
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this.step = 2;
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window.setTimeout(this.updateOnPage.bind(this), 3500);
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break;
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case 2:
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htmlInteraction.setInnerHtml("map", "\
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It is coming_ _\n\
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slowly (o)--(o)\n\
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but /.______.\\\n\
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surely, \\________/\n\
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./ \\.\n\
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( . , )\n\
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\\ \\_\\\\//_/ /\n\
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~~ ~~ ~~\
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");
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this.step = 3;
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window.setTimeout(this.updateOnPage.bind(this), 3500);
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break;
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case 3:
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htmlInteraction.setInnerHtml("map", "\
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.-. .-.\n\
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( o )_( o )\n\
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__ / '-' '-' \\ __ it is\n\
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/ / \" \\ \\ green.\n\
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| \\ _____, / |\n\
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\\ \\`-._______.-'/ /\n\
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_.-` /\\) (/\\ `-._\n\
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(_ / / /.___.\\ \\ \\ _)\n\
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(_.(_/ / (_ _) \\ \\_)._)\n\
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(_(_)_) (_(_)_)\
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");
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this.step = 4;
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window.setTimeout(this.updateOnPage.bind(this), 3500);
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break;
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default:
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this.updateOnPageFinalFrog();
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break;
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}
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}
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},
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enter : function(){
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objects.leave();
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this.shown = true;
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this.updateOnPage();
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},
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leave : function(){
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this.shown = false;
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htmlInteraction.setInnerHtml("map", "");
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//buttons.enableHomeButtons();
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},
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resetComment : function(){
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htmlInteraction.setInnerHtml("swamp_comment", "");
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},
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setComment : function(value){
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htmlInteraction.setInnerHtml("swamp_comment", value);
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window.setTimeout(this.resetComment.bind(this), 1000); // We set the timeout to reset it in one second
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},
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setStep : function(value){
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// We change the value
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this.step = value;
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// If the swamp is shown
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if(this.shown){
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// We update on page
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this.updateOnPage();
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// We possibly focus
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if(this.step >= 4 && this.step <= 16){
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htmlInteraction.focusElement("answer");
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}
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}
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},
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answer : function(){
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var ans = htmlInteraction.getElement("answer").value.toLowerCase().replace(/[^\w]|_/g, "");
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htmlInteraction.getElement("answer").focus(); // Re focus after answering
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switch(this.step){
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case 5:
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if(ans == "yes"){
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candies.setNbrOwned(candies.nbrOwned + 10);
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this.setStep(6);
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}
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else this.setComment("Wrong.");
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break;
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case 7:
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if(ans == "c" || ans == "b" || ans == "candb" || ans == "bandc"){
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candies.setNbrOwned(candies.nbrOwned + 100);
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this.setStep(8);
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}
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else this.setComment("Wrong.");
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break;
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case 9:
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if(ans == "512"){
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candies.setNbrOwned(candies.nbrOwned + 512);
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this.setStep(10);
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}
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else this.setComment("Wrong.");
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break;
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case 11:
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if(ans == "frog" || ans == "afrog" || ans == "thefrog"){
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candies.setNbrOwned(candies.nbrOwned + 1000);
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this.setStep(12);
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}
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else this.setComment("Wrong.");
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break;
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case 13:
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if(ans == "me"){
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chocolateBars.setNbrOwned(chocolateBars.nbrOwned + 1);
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this.setStep(14);
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}
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else this.setComment("Wrong.");
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break;
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case 15:
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if(ans == "theanswertothatquestion" || ans == "theanswer" || ans == "answer" || ans == "answertothatquestion"){
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potions.getPotions(potions.list.berserk, 5);
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this.setStep(16);
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}
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else this.setComment("Wrong.");
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break;
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}
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}
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}
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