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* Reapply "Make all news posts use proper templates and use the Jekyll post system (#243)" (#244)
This reverts commit 597567687d
.
* Change /services/m=news/latest.html to show the latest update rather than redirecting to stop Saradomin launcher from crashing
The launcher really shouldn't crash when it fails to retrieve news
items, but alas.
59 lines
3.2 KiB
HTML
59 lines
3.2 KiB
HTML
---
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title: Elemental Workshop I and more
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tags: news
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layout: newspost
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date: 2022-07-31 00:00:00 +0000
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authors: ryannathans
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excerpt: "We see a new quest - Elemental Workshop I, the seaweed man, some quest fixes and more..."
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modtype: "Lead Developer"
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avatar: avatar8fa9.gif
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---
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<p>Greetings Explorers</p>
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<p>With this update, we see a new quest added - Elemental Workshop I. We also now have the much wanted seaweed man - Arhein.</p>
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<p>Full list of changes in Gielinor:</p>
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<ul>
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<li>Swapped teleports for Clan Wars and Wilderness Volcano on games necklace (they were inverted)</li>
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<li>Abyss Improvements<br />
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<br />
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Implemented random Abyss teleport, with corresponding rotation for the obstacles<br />
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Added visuals for passing through abyss obstacles<br />
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Teleport location is now uniformly distributed - any angle around the outer ring has equal chance<br />
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Fixed bug where abyss obstacles would send you to the wrong locations in the inner ring<br />
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Fixed inferno adze not working on tendrils</li>
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<li>Auth Configurability Improvements<br />
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<br />
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Decoupled the no-auth authenticator from dev_mode setting<br />
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Decoupled the in-memory storage provider from dev_mode setting<br />
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Decoupled the no_auth authenticator from the in-memory storage provider<br />
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Bonus: included an extremely useful dump that lists all linked models/anims/gfx</li>
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<li>Fixed bracelet of clay charge counting (now uses an attribute)<br />
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Removed GatheringSkillPulse</li>
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<li>Corrected plant pot ids for trees</li>
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<li>Vinesweeper improvements<br />
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<br />
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Added missing animations<br />
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NPCs perform their animations and chatlines in proper sequence and timing<br />
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Added in the 2 other colors of bunnies, so now all 3 colors of bunnies are present<br />
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Added in 3 new use-with item interactions: spade on hole, flag on hole, ogleroot on bunny<br />
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Prevent bunnies from being double dipped for hunter XP<br />
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Planting a flag now locks the player for the duration of the animation</li>
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<li>Fixed TzHaar banker TzHaar-Ket-Zuh</li>
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<li>Improved region handling<br />
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<br />
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Deep copy scenery for build region chunks<br />
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Now clearing clipping and projectile flags when entering a dynamic region</li>
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<li>Added missing eastern larupia pit</li>
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<li>Implemented Elemental Workshop I quest</li>
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<li>Fixed using bones on stray dog varrock easy diary task</li>
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<li>Added cheat option for singleplayer - in Server/worldprops/default.conf set i_want_to_cheat to true for GE autobuy/autosell</li>
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<li>Fixed the listener for Shamus Tree (fixes lost city quest)</li>
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<li>Added a generous debug message for when saving doesn't work due to use of incorrect java version</li>
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<li>Corrected the shop stock for Lowe's Archery Emporium</li>
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<li>Removed Consecration seed from Moss giant drop table</li>
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<li>Implemented Arhein daily pineapple purchase<br />
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Implemented Arhein daily seaweed purchase<br />
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Implemented NPCItemMemory data store for periodically resetting maps of players to npc:item pairs</li>
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<li>Fixed exploit with command privileges</li>
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<li>Corrected prayer level requirement for equipping Spirit shield</li>
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<li>removed redundant gitlab templates</li>
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</ul> |