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ab416c903a
* Reapply "Make all news posts use proper templates and use the Jekyll post system (#243)" (#244)
This reverts commit 597567687d
.
* Change /services/m=news/latest.html to show the latest update rather than redirecting to stop Saradomin launcher from crashing
The launcher really shouldn't crash when it fails to retrieve news
items, but alas.
72 lines
4.1 KiB
HTML
72 lines
4.1 KiB
HTML
---
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title: More changes in Gielinor
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tags: news
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layout: newspost
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date: 2023-01-29 00:00:00 +0000
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authors: ryannathans
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excerpt: "There have been some more changes in Gielinor..."
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modtype: "Lead Developer"
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avatar: avatar8fa9.gif
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---
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<p>Greetings Explorers</p>
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<p>There have been some more changes in Gielinor:</p>
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<ul>
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<li>Players can no longer walk where there is no map data<br />
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Fixed an issue that prevented teleblock from being used in PvP<br />
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Removed redundant code that prevented PvP looting in some instances<br />
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Improved strictness of grave generation rules in regards to PvP<br />
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Added nothing drop to the RDT (50% chance)<br />
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Implemented ring of wealth effect on rare drops (removes nothing drop)<br />
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Improved handling of nothing drops, preventing dwarf remains being awarded instead of nothing in some instances<br />
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Added impling IDs to the ImplingNPC definition so all implings behave like implings<br />
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Crystal shield and crystal bow now degrade<br />
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Made cyclops room kickout on disconnect more reliable<br />
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Fixed MTA Enchantment Zone items not adhering to the zone's rules</li>
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<li>Repository reorganisation<br />
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<br />
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Unified kotlin and java into just src/main<br />
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Unified the rs09 and core packages<br />
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Took all content out of the core package, and placed it into the new content package<br />
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Reorganised all source code relating to content to be easier to find and explore</li>
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<li>Added handling for emptying cornflour pot</li>
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<li>Fixed incorrect dialogue path in vinesweeper when buying flags</li>
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<li>Implemented diary task for pickpocketing a Falador guard</li>
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<li>Implemented salamander weapons</li>
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<li>Added drop table for highwayman<br />
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Added drop table for shantay guard<br />
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Made highwayman diary trigger more specific</li>
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<li>Added Snowy knights and Sapphire glacialis to Rellekka hunter area</li>
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<li>Corrected enchanted top requirements and bonuses<br />
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Removed soft clay from impling drop table<br />
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Removed duplicated Eadburg and Servant NPCs from Burthorpe<br />
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Corrected the position of Eadburg and Servant<br />
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Corrected the position of the Burthorpe guards<br />
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Corrected Burthorpe guard NPC ID<br />
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Reoriented exterior Burthorpe archers to face each other<br />
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Added animations and combat sound effects to Servant, Eadburg and Burthorpe guards<br />
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Relocated 1st floor archers in Burthorpe Castle</li>
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<li>Implemented ::xface command allowing the client to close any opened interfaces/dialogue</li>
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<li>Fixed issue preventing pickup of dwarf remains in Dwarf Cannon<br />
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Added more sophisticated debug varp printing<br />
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Fixed issue preventing surprise exam rewards if player moves before reward is granted<br />
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Voluntarily leaving a clan should now persist<br />
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Fixed bug that would result in keeping the previous wand when purchasing MTA upgrade<br />
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Fixed issue preventing proper teleport jewellery usage<br />
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Fixed a bug that prevented manual casting of Ancient spells<br />
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Added many sanity checks to death code and fixed a bug with delayed impacts<br />
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Added dragon slayer requirements to Green (g) and Green (t) bodies<br />
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Rewrote the "catchup" logic used for growing farming patches during missed playtime<br />
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Fixed bug preventing fruit trees and berries from growing while logged out<br />
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Summoning potion now correctly restores 25% of summoning special energy</li>
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<li>Fixed last login time</li>
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<li>Corrected magic xp gain in Enchanting Chamber to 75%, from 25%</li>
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<li>Rewrote milling plugin as listener</li>
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<li>Fixed a bug where opening a casket could remove the wrong one from the inventory</li>
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<li>Fixed a bug that could cause item loss when depositing to a near-maxed bank stack</li>
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<li>Moved the spawn point of the abyssal guardian 1 tile so that it is now reachable</li>
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<li>Players can no longer get stuck between stairs and door used in Shield of Arrav</li>
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<li>Fixed removing full stack of seeds when planting them</li>
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<li>Removed giant rat from void</li>
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<li>Added correct animations for alchemy if the player has a staff equipped</li>
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<li>Corrected url typo in readme</li>
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</ul> |