2009scape-website/updates/_posts/2023-01-29-More-changes-in-Gielinor.html
Bart Ribbers ab416c903a
Re-apply news updates changes while staying compatible with the Saradomin launcher (#245)
* Reapply "Make all news posts use proper templates and use the Jekyll post system (#243)" (#244)

This reverts commit 597567687d.

* Change /services/m=news/latest.html to show the latest update rather than redirecting to stop Saradomin launcher from crashing

The launcher really shouldn't crash when it fails to retrieve news
items, but alas.
2024-01-05 19:09:37 +09:00

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4.1 KiB
HTML

---
title: More changes in Gielinor
tags: news
layout: newspost
date: 2023-01-29 00:00:00 +0000
authors: ryannathans
excerpt: "There have been some more changes in Gielinor..."
modtype: "Lead Developer"
avatar: avatar8fa9.gif
---
<p>Greetings Explorers</p>
<p>There have been some more changes in Gielinor:</p>
<ul>
<li>Players can no longer walk where there is no map data<br />
Fixed an issue that prevented teleblock from being used in PvP<br />
Removed redundant code that prevented PvP looting in some instances<br />
Improved strictness of grave generation rules in regards to PvP<br />
Added nothing drop to the RDT (50% chance)<br />
Implemented ring of wealth effect on rare drops (removes nothing drop)<br />
Improved handling of nothing drops, preventing dwarf remains being awarded instead of nothing in some instances<br />
Added impling IDs to the ImplingNPC definition so all implings behave like implings<br />
Crystal shield and crystal bow now degrade<br />
Made cyclops room kickout on disconnect more reliable<br />
Fixed MTA Enchantment Zone items not adhering to the zone's rules</li>
<li>Repository reorganisation<br />
<br />
Unified kotlin and java into just src/main<br />
Unified the rs09 and core packages<br />
Took all content out of the core package, and placed it into the new content package<br />
Reorganised all source code relating to content to be easier to find and explore</li>
<li>Added handling for emptying cornflour pot</li>
<li>Fixed incorrect dialogue path in vinesweeper when buying flags</li>
<li>Implemented diary task for pickpocketing a Falador guard</li>
<li>Implemented salamander weapons</li>
<li>Added drop table for highwayman<br />
Added drop table for shantay guard<br />
Made highwayman diary trigger more specific</li>
<li>Added Snowy knights and Sapphire glacialis to Rellekka hunter area</li>
<li>Corrected enchanted top requirements and bonuses<br />
Removed soft clay from impling drop table<br />
Removed duplicated Eadburg and Servant NPCs from Burthorpe<br />
Corrected the position of Eadburg and Servant<br />
Corrected the position of the Burthorpe guards<br />
Corrected Burthorpe guard NPC ID<br />
Reoriented exterior Burthorpe archers to face each other<br />
Added animations and combat sound effects to Servant, Eadburg and Burthorpe guards<br />
Relocated 1st floor archers in Burthorpe Castle</li>
<li>Implemented ::xface command allowing the client to close any opened interfaces/dialogue</li>
<li>Fixed issue preventing pickup of dwarf remains in Dwarf Cannon<br />
Added more sophisticated debug varp printing<br />
Fixed issue preventing surprise exam rewards if player moves before reward is granted<br />
Voluntarily leaving a clan should now persist<br />
Fixed bug that would result in keeping the previous wand when purchasing MTA upgrade<br />
Fixed issue preventing proper teleport jewellery usage<br />
Fixed a bug that prevented manual casting of Ancient spells<br />
Added many sanity checks to death code and fixed a bug with delayed impacts<br />
Added dragon slayer requirements to Green (g) and Green (t) bodies<br />
Rewrote the "catchup" logic used for growing farming patches during missed playtime<br />
Fixed bug preventing fruit trees and berries from growing while logged out<br />
Summoning potion now correctly restores 25% of summoning special energy</li>
<li>Fixed last login time</li>
<li>Corrected magic xp gain in Enchanting Chamber to 75%, from 25%</li>
<li>Rewrote milling plugin as listener</li>
<li>Fixed a bug where opening a casket could remove the wrong one from the inventory</li>
<li>Fixed a bug that could cause item loss when depositing to a near-maxed bank stack</li>
<li>Moved the spawn point of the abyssal guardian 1 tile so that it is now reachable</li>
<li>Players can no longer get stuck between stairs and door used in Shield of Arrav</li>
<li>Fixed removing full stack of seeds when planting them</li>
<li>Removed giant rat from void</li>
<li>Added correct animations for alchemy if the player has a staff equipped</li>
<li>Corrected url typo in readme</li>
</ul>