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* Reapply "Make all news posts use proper templates and use the Jekyll post system (#243)" (#244)
This reverts commit 597567687d
.
* Change /services/m=news/latest.html to show the latest update rather than redirecting to stop Saradomin launcher from crashing
The launcher really shouldn't crash when it fails to retrieve news
items, but alas.
92 lines
4.3 KiB
HTML
92 lines
4.3 KiB
HTML
---
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title: More changes in Gielinor
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tags: news
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layout: newspost
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date: 2023-10-04 00:00:00 +0000
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authors: ryannathans
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excerpt: "There have been some more changes in Gielinor..."
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modtype: "Lead Developer"
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avatar: avatar8fa9.gif
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---
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<p>Greetings Explorers</p>
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<p>There have been some more changes in Gielinor:</p>
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<ul>
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<li>Corrected music locations and tracks<br />
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<br />
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Water altar (Zealot)<br />
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Blood altar (Bloodbath)<br />
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Abyss (Into the Abyss)<br />
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Rogues' Den<br />
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Corporeal beast (Bane of Summer)<br />
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Armadyl's Eyrie</li>
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<li>Corrected Icefiend drop table</li>
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<li>Corrected Aberrant Spectre drop table</li>
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<li>Corrected Nechryael drop table</li>
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<li>Fixed typos in Lokar Searunner dialogue</li>
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<li>Fixed bug preventing use of slayer boosters for slayer tasks</li>
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<li>Implemented 7 random events for Halloween, 17th October to 7th November<br />
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<br />
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Includes server config options holiday_random_event and force_halloween_randoms<br />
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Admin command ::hrevent -p username -e eventName<br />
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Admin command ::forcehrevents holidayName<br />
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Admin command ::stophrevents</li>
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<li>The Abyss skull is now automatically renewed whenever the player enters the abyss</li>
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<li>Corrected Stick (Troll) drop table<br />
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Corrected Pee Hat (Troll) drop table<br />
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Corrected Kraka (Troll) drop table</li>
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<li>Corrected hill giant drop table</li>
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<li>Corrected stronghold of security giant spider drop table</li>
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<li>Corrected Kalphite Guardian drop table</li>
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<li>Temporarily removed intermittently failing unit tests</li>
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<li>Corrected Tyras Guard drop table</li>
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<li>Fixed summoning obelisk scroll creation interface</li>
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<li>Fixed ring of the star sprite bypassing some teleport restrictions</li>
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<li>Player username case is now consistent</li>
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<li>Better handling of pitfall NPCs</li>
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<li>Corrected Anja and Hengel drop tables</li>
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<li>Corrected stats for cave bugs</li>
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<li>Corrected Air Elemental drop table<br />
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Corrected Water Elemental drop table</li>
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<li>Implemented The Book of the Big High War God</li>
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<li>Corrected item costs in Varrock's fur clothing shop</li>
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<li>Fixed a construction bug where rooms built off of a south-facing door with a southern orientation were not getting rotated after being built</li>
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<li>Gates near the lumberyard and the path to the digsite should open properly now</li>
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<li>Fixed bug causing some rewards to disappear instead of dropping when inventory fills up as a result of receiving the reward</li>
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<li>Implemented pickpocketing for NPCs in Rellekka<br />
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Added dialogue for shopkeeper Kofi and shop assistant<br />
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Changed examine text of Kofi and added shop assistant<br />
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Rewrote Karamja man dialogue to Kotlin<br />
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Rewrote Monkey dialogue to Kotlin<br />
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Rewrote Zambo dialogue to Kotlin</li>
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<li>Added announcement for new players</li>
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<li>Fixed typo in Taverly chest message<br />
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Added period to end of some cooking messages</li>
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<li>Added Hring Hring dialogue<br />
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Corrected stock levels in Hring Hring's shop</li>
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<li>Moved some God Wars NPCs back into the map<br />
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Fixed stairs in Heroes' Guild<br />
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Fixed stairs in Gnome Village<br />
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Fixed stairs in Dagannoth King room<br />
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Fixed stairs near Sir Amik Varse</li>
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<li>NPC additions to Piscatoris fishing colony<br />
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<br />
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(Partially) Added Franklin Caranos's dialogue<br />
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Added Herman Caranos's dialogue<br />
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Added a spawn location for Herman Caranos<br />
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Added npc movement to Franklin Caranos<br />
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Added Skeleton mage config</li>
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<li>Interface Developer Tools<br />
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<br />
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Implemented fully functioning interface decoders referenced from the client<br />
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Added ::iftriggers command that gives visibility of all the varp/varc triggers on an interface<br />
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Added ::listifmodels command that gives visibility of all the models present on an interface<br />
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Added ::listiftext command that gives visibility of all the text present on an interface</li>
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<li>Rewrote "emptying" contents of many items<br />
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Implemented emptying plant cure<br />
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Rewrote DFS handler<br />
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Corrected DFS max hit to be 25 instead of 26<br />
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Corrected DFS attack cooldown to be 2 mintues instead of 30 secs<br />
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Implemented the animation when emptying charges from the DFS<br />
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Implemented a server config (better_dfs) to preserve previous functionality (enabled by default)</li>
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</ul> |