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72 lines
3.3 KiB
HTML
72 lines
3.3 KiB
HTML
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<channel>
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<title>RuneScape Developers' Blogs [Tag: design]</title>
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<link>http://services/m=devblog/?tag_id=40</link>
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<description>
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Welcome to the Developer Blogs. This section of the website contains articles delving behind the scenes here at Jagex. Each article will showcase a particular project related to RuneScape or the people whose work you don't get to see. Every one of them works hard towards making RuneScape the best it possibly can be, and to make Jagex a great place to work.
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<image><link>http://services/m=devblog/</link><title>RuneScape Developer Blogs</title><url>http://site/img/devblog/feed_logo.png</url></image>
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<language>en</language>
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<item>
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<title>Signature Heroes: Who are the Signature Heroes?</title>
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<link>http://services/m=devblog/view_post.ws?post_id=95</link>
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<description><![CDATA[ <img align="right" src="images/signature_heroes/sh_triptych_thumb.jpg" alt="Who are the Signature Heroes?" />
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Mod John A introduces the new RuneScape Signature Heroes.
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]]></description>
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<author>Mod John A</author>
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<pubDate>Tue, 29 Jun 2010 15:06:56 BST</pubDate>
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<category>design</category>
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<category>development</category>
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<category>Signature Heroes</category>
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</item>
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<item>
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<title>Halloween 2010: Quoth Mod Raven</title>
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<link>http://services/m=devblog/view_post.ws?post_id=86</link>
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<description><![CDATA[ Mod Raven has recently moved jobs at Jagex, from Community Management over to the RuneScape Content, and he's got his first project...
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]]></description>
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<author>Mod Raven</author>
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<pubDate>Thu, 25 Mar 2010 16:40:51 GMT</pubDate>
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<category>design</category>
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<category>development</category>
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<category>event</category>
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<category>halloween</category>
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<category>holiday</category>
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</item>
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<item>
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<title>Hitpoints to Constitution: What Constitutes the Change?</title>
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<link>http://services/m=devblog/view_post.ws?post_id=85</link>
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<description><![CDATA[ In this blog, we look at some of the reasons why the Hitpoints skill has changed to the Constitution skill, and why 'hitpoints' are now called 'life points' and are 10x as large.
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]]></description>
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<author>Mod Mark</author>
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<pubDate>Wed, 03 Mar 2010 19:35:37 GMT</pubDate>
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<category>design</category>
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<category>hitpoints</category>
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<category>skill</category>
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</item>
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<item>
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<title>Design Notes: What's a Grandmaster Quest?</title>
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<link>http://services/m=devblog/view_post.ws?post_id=83</link>
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<description><![CDATA[ In the first of a semi-regular blog series, RuneScape's Lead Designer, Mod Mark, explains some of what goes into deciding quest difficulty levels.
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]]></description>
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<author>Mod Mark</author>
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<pubDate>Fri, 26 Feb 2010 16:42:12 GMT</pubDate>
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<category>design</category>
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<category>quest</category>
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<category>skill</category>
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</item>
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<item>
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<title>Fairy Tale III: Design Review</title>
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<link>http://services/m=devblog/view_post.ws?post_id=12</link>
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<description><![CDATA[ Mod Chihiro talks about the design review process for the upcoming Fairy Tale conclusion.
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]]></description>
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<author>Mod Chihiro</author>
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<pubDate>Fri, 05 Jun 2009 14:56:07 BST</pubDate>
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<category>design</category>
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<category>development</category>
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<category>fairy</category>
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<category>quest</category>
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