mirror of
https://github.com/2009scape/2009scape.github.io.git
synced 2024-11-20 01:42:41 +01:00
fd731e9c4d
This reverts commit b645959417
.
119 lines
6.0 KiB
HTML
119 lines
6.0 KiB
HTML
---
|
|
title: A new slayer design with farming patches
|
|
tags: news
|
|
layout: newspost
|
|
date: 2021-08-03 00:00:00 +0000
|
|
authors: ??
|
|
avatar: avatar8fa9.gif
|
|
excerpt: ""
|
|
---
|
|
<p>
|
|
We are now in the month of August and if you notice our website's banner has now changed like it does every
|
|
month but thought I would point this out. We can thank Michael Carrot for the banners. I am excited to say that
|
|
despite a quieter week we still have some fantastic updates. So lets check them out! Before we do, I would like to
|
|
give a shout out to one of the M-Gang members Moukanubi for beating the fight cave and getting the fire cape!
|
|
<br/>
|
|
<br/>
|
|
This week on Legacy, we are looking at a whole lot added to our slayer skill. Do not worry! it is still the slayer
|
|
you know & love the skill itself has not changed.
|
|
|
|
<br/>
|
|
<br/>
|
|
<b><u>Slayer Skill Cape Perk</u></b>
|
|
</p>
|
|
<p>
|
|
"As a grizzled slayer, you know preparation is key to confronting Gielinor's worst. The crafts of the Slayer Helmet
|
|
has inspired you to hone your equipment and keep all of your tools close to you, within your cloak."
|
|
|
|
<br/>
|
|
<br/>
|
|
|
|
Players that have learned how to craft a 'Slayer Helmet' may choose to consume a 'Slayer Helmet' to
|
|
apply its utilities: 'Nose peg', 'Earmuffs', 'Facemask', 'Spiny Helmet', and 'Black mask' at half its slayer
|
|
task bonus damage while the skillcape is equipped.
|
|
|
|
<br/>
|
|
<br/>
|
|
<b>Do note that this will be applied permanently to the cape until lost, bonuses do not stack with a 'Slayer Helmet'.</b>
|
|
</p>
|
|
<br/>
|
|
<br/>
|
|
<b><u>Slayer Improvements</u></b>
|
|
<p>
|
|
Reworked how slayer stores and manipulates data to use bitflags (Andrew Gower would be proud), and
|
|
reworked the slayer task tracker completely.
|
|
|
|
<br/>
|
|
<br/>
|
|
|
|
We have also lowered the slayer rerolls to only 10 a day since they took a bit of the game out of Slayer.
|
|
|
|
<br/>
|
|
<br/>
|
|
<img height="250" src="/assets/2021-08-03-A-new-slayer-design-with-farming-patches/slayer-task.webp" style="border: seashell 2px solid;" width="400"/>
|
|
<br/>
|
|
<br/>
|
|
|
|
As you can see a way neater and better looking design than before and improvements on functionality!
|
|
</p>
|
|
<br/>
|
|
<br/>
|
|
<b><u>No longer in the weeds</u></b>
|
|
<p>
|
|
Another amazing update this week was the improvements on farming. I know there have been some issues
|
|
but no worries they have all been <b>patched</b>. Fun fact if you were under level 15 farming and stood next
|
|
to a patch too long a NPC would come out and let you know that you did not need to stand next to the patch
|
|
in order for it to grow!
|
|
</p>
|
|
<ul>
|
|
<li>Added exactly just that! The npc that comes out of nowhere and lets you know you can do other things while waiting for crops.</li>
|
|
<li>Refactored crop harvesting to use the authentic lives system</li>
|
|
<li>Herbs now should give perfectly authentic harvest amounts</li>
|
|
<li>Corrected how Herb disease and death is handled and set.</li>
|
|
<li>Implemented Spirit Weed</li>
|
|
<li>Allotments, Hops, Belladonna and Cacti should now give closer-to-authentic amounts.</li>
|
|
<li>Added a ContentAPI method for poof-clearing an NPC (think random event NPCs)</li>
|
|
<li>Supercompost now increases a crop's lives by 2, and regular compost by 1.</li>
|
|
</ul>
|
|
<br/>
|
|
<br/>
|
|
<b><u>Dwarves, Cakes, and Randoms</u></b>
|
|
<p>This week we give you pvm folks something you have been waiting for and hope you choose to use!</p>
|
|
<ul>
|
|
<li>Added temporary ground item spawn for Dwarven rock cake to the underground pass underneath White Wolf Mountain (Requires completion of Fishing Contest to access)</li>
|
|
<li>Added examines to both the hot and cold Dwarven rock cakes</li>
|
|
<li>Added the authentic two Dwarven Stout ground item spawns to the underground pass beneath White Wolf Mountain</li>
|
|
<li>Populated the underground pass beneath White Wolf Mountain with all of its generic unnamed Dwarf NPCs</li>
|
|
<li>Stat corrections for the Combat-lvl 20 Dwarf </li>
|
|
<li>Added Sandwich lady examine</li>
|
|
<li>Fixed issue where cert random event wouldn't give a reward if your inventory was full.</li>
|
|
</ul>
|
|
<b><u>Summoning Scrolls</u></b>
|
|
<p>This week summoning scrolls got some love with some changes that everyone can appreciate! </p>
|
|
<ul>
|
|
<li>All summoning scrolls now have correct examines</li>
|
|
<li>All summoning scrolls are now correctly tradeable</li>
|
|
<li>Dreadfowl strike scroll requirements fixed (now correctly requires 4 Summoning)</li>
|
|
<li>Egg spawn scroll requirements fixed (now correctly requires 10 Summoning)</li>
|
|
<li>Venom shot scroll requirements fixed (now correctly requires 19 Summoning)</li>
|
|
<li>Slime spray scroll requirements fixed (now correctly requires 13 Summoning)</li>
|
|
<li>Electric lash scroll requirements fixed (now correctly requires 18 Summoning)</li>
|
|
<li>Stony shell scroll requirements fixed (now correctly requires 16 Summoning)</li>
|
|
<li>Pester scroll requirements fixed (now correctly requires 17 Summoning)</li>
|
|
<li>Fireball assault scroll requirements fixed (now correctly requires 22 Summoning)</li>
|
|
<li>Rise from the ashes scroll requirements fixed (now correctly requires 72 Summoning)</li>
|
|
</ul>
|
|
<b><u>Misc Fixes</u></b>
|
|
<ul>
|
|
<li>Fixed a dupe in the warrior's guid</li>
|
|
<li>The Tzhaar rune shop now buys chaos runes at 13ea and death runes at 27ea</li>
|
|
<li>Can no longer wear standard, (g), (t) or god rune platebodies/dragonhide bodies without having done dragon slayer.</li>
|
|
<li>Fixed an exploit relating to herb cleaning</li>
|
|
<li>Many improvements to server stability</li>
|
|
<li>Fixed an issue that stopped random event NPCs from terminating properly</li>
|
|
<li>Tiadeche's karambwan shop has been added to the game</li>
|
|
<li>Penguins will now reset on Mondays (though not today!)</li>
|
|
<li>Reworked some of the signs in the gameworld like the lumbridge cow/church signs to be more authentic and persist across reboots.</li>
|
|
<li>The ability to harvest sq'irks has been restored</li>
|
|
<li>The teleport crystal has been disabled</li>
|
|
</ul> |