mirror of
https://github.com/2009scape/2009scape.github.io.git
synced 2024-11-20 01:42:41 +01:00
fd731e9c4d
This reverts commit b645959417
.
100 lines
5.4 KiB
HTML
100 lines
5.4 KiB
HTML
---
|
|
title: More Changes in Gielinor
|
|
tags: news
|
|
layout: newspost
|
|
date: 2022-09-26 00:00:00 +0000
|
|
authors: ryannathans
|
|
excerpt: "There have been some more changes in Gielinor..."
|
|
modtype: "Lead Developer"
|
|
avatar: avatar8fa9.gif
|
|
---
|
|
<p>Greetings Explorers</p>
|
|
<p>There have been some more changes in Gielinor:</p>
|
|
<ul>
|
|
<li>Added Roving Elves quest requirement to crystal gear equip</li>
|
|
<li>Crystal Equipment Changes<br />
|
|
<br />
|
|
Buying a new bow or shield from Islwyn will be "new" and tradable<br />
|
|
Recharging a crystal seed into either will be "full" and not tradable</li>
|
|
<li>Fixed bug where player could get unlimited glarial's pebbles</li>
|
|
<li>Reset the varpmanager on HCIM death</li>
|
|
<li>Fixed bug preventing completion of restless ghost quest</li>
|
|
<li>Added new content api method for stating a quest requirement<br />
|
|
Made Miscellania accessible with completion of Fremennik Trials via the fairy ring<br />
|
|
Locked Morytania locations behind Priest in Peril (both fairy ring and charter ship methods)</li>
|
|
<li>Corp Bugfixes<br />
|
|
<br />
|
|
Corp now correctly only destroys summons that have entered the boss room<br />
|
|
Corp destroys summons after exactly 10 seconds (source is cited on the line of code)<br />
|
|
Corp now repeatedly fullheals if there's no players active in the room (meaning you cannot just cannon it to death)<br />
|
|
You no longer get a grave if you die in the corp boss room</li>
|
|
<li>Added ::rules command so players can check the rules</li>
|
|
<li>Fixed a bug that prevented claiming the diary reward ring from Ned</li>
|
|
<li>Fixed clan quickchat</li>
|
|
<li>Made interaction listener typed interaction type more backwards compatible</li>
|
|
<li>Inferno adze now correctly deducts resource when burn effect triggers</li>
|
|
<li>Added half redberry pie spawn to pirate hideout</li>
|
|
<li>Fixed pathing to closest tile occupied by target scenery</li>
|
|
<li>Updated Clue Scroll Drop Rates<br />
|
|
<br />
|
|
Set Hellhound Hard Clue DR to 1/64 (Was 1/8)<br />
|
|
Set Saradomin Priest Hard Clue DR to 1/128<br />
|
|
Set Blue Dragon Hard Clue DR to 1/128 (Was 1/200)<br />
|
|
Set Red Dragon Hard Clue DR to 1/128 (Was 1/46)<br />
|
|
Set Black Dragon Hard Clue DR to 1/128 (Was 1/200)<br />
|
|
Set Bork Hard Clue DR to 1/128<br />
|
|
Set Goblin Easy Clue DR to 1/128 (Was 1/55)<br />
|
|
Set Al-Kharid Warrior Easy Clue DR to 1/128 (Was 1/37)<br />
|
|
Set Zogre Easy Clue DR to 1/128 (Was 1/28)<br />
|
|
Set Donny the Lad Easy Clue DR to 1/128 (Was 1/37)<br />
|
|
Set Rusty Easy Clue DR to 1/128 (Was 1/27)<br />
|
|
Set Vampire Medium Clue DR to 1/128 (Was 1/35)<br />
|
|
Set Leech Medium Clue DR to 1/128 (Was 1/21)<br />
|
|
Set Ork Legion Medium Clue DR to 1/128<br />
|
|
Set Green Dragon Medium Clue DR to 1/128 (Was 1/200)<br />
|
|
Added Corporeal Beast RDT to Loot Drop Pool</li>
|
|
<li>Improved superglass make behavior (bushtail)</li>
|
|
<li>Removed lots of dead code</li>
|
|
<li>Graves Rewrite<br />
|
|
<br />
|
|
Rewrote graves from scratch using new systems and abundant unit testing<br />
|
|
Fixed a race condition bug that would prevent classes implementing PersistWorld from properly... persisting<br />
|
|
Fixed a bug where graves were (still) too generous<br />
|
|
Fixed a bug where graves would not persist across server reboots<br />
|
|
Fixed a bug where graves would not recognize a relogged player<br />
|
|
Fixed numerous other bugs with graves, see the unit tests for complete coverage<br />
|
|
Grave system now supports quest requirements</li>
|
|
<li>Replaced coal truck mine scorpions with giant bats</li>
|
|
<li>Updated Wolf (lv 11) to have 10 hp<br />
|
|
Updated Wolf (lv 14) to have 15 hp</li>
|
|
<li>Bloated toads no longer bankable<br />
|
|
Implemented releasing bloated toads<br />
|
|
Updated ContentAPI slightly so that removeAll has more similarity to removeItem function and can be called in the same way</li>
|
|
<li>Elemental Workshop I Bug Fixes<br />
|
|
<br />
|
|
Corrected Elemental rock npc out of combat ai<br />
|
|
Players can no longer attempt to re-complete the quest<br />
|
|
Fixed listeners from user comments<br />
|
|
Added the elemental smithing animation and sound<br />
|
|
Added more special interactions<br />
|
|
Added author tags</li>
|
|
<li>Added cosmic rune spawn and water rune spawn in Frozen Waste Plateau</li>
|
|
<li>Fixed mining gem random reward logic to actually drop the gem if player inventory is full</li>
|
|
<li>Implemented The Golem quest<br />
|
|
Added new DialogueBuilder system<br />
|
|
Fixed bug where examinable scenery with no left-click options were null from RegionManager's perspective</li>
|
|
<li>Fixed issue where all 6 barrows brothers spawned at the chest</li>
|
|
<li>Greatly improved examine text handling and authenticity for various coin quantities on ground, in bank and in inventory<br />
|
|
Fixed clue scroll examine text crashing the client in some situations</li>
|
|
<li>Lost City Update<br />
|
|
<br />
|
|
Convert Lost City quest from Java to Kotlin<br />
|
|
Fixed certain weapons not being properly locked behind Lost City quest<br />
|
|
Fixed bugs in quest level requirements<br />
|
|
Zanaris entry fairy ring now returns players to the shed when they use it<br />
|
|
Warrior dialogue missing lines and facial expressions added in<br />
|
|
Fixed warrior dialogue issue, you can now start the lost city quest<br />
|
|
Fairy rings are now enabled when the lost city quest is complete and you are wielding a dramen staff or lunar staff</li>
|
|
<li>Removed obsolete "schedule" method causing undesirable death side effects</li>
|
|
<li>Added exemption for staff accounts in regards to daily account limit</li>
|
|
</ul> |