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Tarn's Lair (Members)
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<div class="links"><a href="#Warning">Warning</a> | <a href="#Introduction">Introduction</a> | <a href="#Location">Location</a> | <a href="#Features">Features</a> | <a href="#Personalities">Personalities</a><br> <a href="#Quests">Quests</a> | <a href="#monsters">Tarn's Minions</a> | <a href="#Miscellaneous">Miscellaneous</a></div>
<br><a name="Warning"></a><br class="clear">
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<span class="headertitleleft"><span class="headertitleright">Warning</span></span>
</div> <br>
Tarn's Lair is a deadly place filled with all manner of traps and his hundreds of undead minions. This is a very dangerous dungeon, so you should only take equipment that you are willing to lose. <br><br>
You must have completed <a href="haunted_mine_members.html">Haunted Mine</a> to access Tarn's Lair.
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<span class="headertitleleft"><span class="headertitleright">Introduction</span></span>
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Inside Tarn's Lair
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Many years ago, searching for a powerful tool for the control of the undead, Tarn Razorlor came to the Haunted Mine. His followers found their deaths in Mort Myre Swamp, and he found a use for them as his undying minions. Unluckily for Tarn, the Mine already had a master far more powerful than himself, and so he has secreted himself in a long lost temple until the time comes that he may claim the Mine for himself.
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<span class="headertitleleft"><span class="headertitleright">Location</span></span>
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Location of Tarn's Lair
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Tarn Razorlor's lair can be found hidden within the dangerous passages of the Haunted Mine, but will not be accessible until you have disposed of the power that currently rules the Mine. Once this has happened, Tarn will open the passages that lead into his hidden lair in preparation for his ascendence.
<br><br>
You can find the new entrance on the first level down in the Haunted Mine, which is in south-west Morytania.
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<span class="headertitleleft"><span class="headertitleright">Features</span></span>
</div> <br>
The Lair of Tarn Razorlor is such a convoluted mess of passages, chambers, vaults and levels that no one has ever managed to map it, nor is anyone likely to. It is doubtful if even Tarn Razorlor himself has explored each chamber fully, and his minions only find their way there through their mindless shambling.
<br><br>
The Lair itself is filled with traps of several varieties which the enlightened adventurer would do well to learn to recognise. <br><br>
<table>
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<td><i>Floor spikes</i>
<br><br>
Floor spikes can be identified by watching for marks on the stone slabs that betray the slots through which vicious spikes can be thrust upwards. An adventurer with some experience of <a href="thieving_members_only.html">Thieving</a> should be able to disable most floor spikes.</td>
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<img src="../../img/main/kbase/guides/area/lotr/wall_spikes.gif" alt=""/ width=150 height=150>
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<td><i>Wall spikes</i>
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Wall spikes are more difficult to spot, as they spring from gaps between the stones in the wall. In larger chambers they should not be a problem, as adventurers can more easily avoid the walls. Like the floor spikes, they can be disarmed.</td>
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<img src="../../img/main/kbase/guides/area/lotr/pit_trap.gif" alt=""/ width=150 height=150>
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<td><i>Pit traps</i>
<br><br>
Pit traps are a nasty device used to not only injure but to disorient its victims. Anyone who stumbles into these will suddenly find themselves two levels below and with aching shins from the impact. They are relatively simple to identify, though, courtesy of the obvious split in the flagstones.</td>
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<td><i>Pushing wall traps</i>
<br><br>
Certain parts of the Lair feature solid blocks of stone that slide out to knock intruders from ledges as they pass. They cannot be disabled, but can be avoided fairly easily.</td>
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<img src="../../img/main/kbase/guides/area/lotr/log_trap.gif" alt=""/ width=150 height=150>
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<td><i>Log traps</i>
<br><br>
Log traps are mercifully rare in Tarn's Lair; they not only make some of the most challenging parts of the labyrinth difficult and dangerous, they also knock adventurers from atop pillars, sending them crashing to the floor below. They can be difficult to disarm, as the disabling catches may not be immediately obvious.</td>
</tr>
</table>
<br><br>
Because of the number of zombies and skeletons in Tarn's Lair, it is likely that most adventurers will accrue a fairly sizeable stash of equipment from the (finally) slain bodies of Tarn's slaves. For this reason, the Bank of RuneScape has sent their boldest (or most foolhardy) banker into the Lair to collect items. Odovacar can be found wandering in a chamber of the Lair, with a massive pack ready to provide all the services a bank would normally provide - although he will charge 100 coins to bank up to a full inventory of items.
<br><a name="Personalities"></a><br class="clear">
<div class="headings">
<span class="headertitleleft"><span class="headertitleright">Personalities</span></span>
</div> <br>
<p class="bold" align="center">
Tarn Razorlor
</p>
<br>
<div class="imgright">
<img src="../../img/main/kbase/npc/area_guides/chathead/tarn_razorlor.gif" alt=""/ width=310 height=202>
<br/>
The merciless sorcerer himself
</div>
Somewhere in the shadows of the past Tarn Razorlor may have been an ordinary man interested in ordinary things. Now, though, there is no doubt that he has become a twisted and embittered sorcerer devoted to extending his life and his worldly power by whatever means he can.
<br><br>
From his private chambers within the buried temple that he calls his Lair, Tarn plots the rise of his undead legions and his ascendency over Treus Dayth. Those who come far enough and defeat Tarn, may find his research to be of some use in fighting the undead.
<br><br>
Tarn Razorlor can be found in his chamber deep within the Lair.
<br><a name="Quests"></a><br class="clear">
<div class="headings">
<span class="headertitleleft"><span class="headertitleright">Quests</span></span>
</div> <br>
There are no quests to start in Tarn's Lair.
<br><a name="monsters"></a><br class="clear">
<div class="headings">
<span class="headertitleleft"><span class="headertitleright">Tarn's Minions</span></span>
</div> <br>
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<div class="subarticleHeader">Animated Spade (Level 50)</div>
<div class="info_picture"><img src="../../img/main/kbase/npc/area_guides/animated_spade.gif" alt="[image: animated spade]" title="animated spade"></div>
<div class="info_content">The magic that animates the skeletons and zombies in Tarn's Lair so saturates the ruins of the temple that even the tools of fallen adventurers come to life. Of course, once brought to life even a humble spade can become an instrument of death.</div>
</td>
<td class="info_spacer"></td>
<td class="info_container_none">
<div class="subarticleHeader">Possessed Pickaxe (Level 50)</div>
<div class="info_picture"><img src="../../img/main/kbase/npc/area_guides/possessed_pickaxe.gif" alt="[image: possessed pickaxe]" title="possessed pickaxe"></div>
<div class="info_content">Pickaxes are not generally known for being powerful implements of destruction (unless you happen to be a vein of ore), but those in Tarn Razorlor's Lair are imbued with a fiendish life. Crushing and Magic attacks are fairly good against them.</div>
</td>
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</table> <table class="info_table">
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<td class="info_container">
<div class="subarticleHeader">Steel Armour (Level 53)</div>
<div class="info_picture"><img style="display: inline;" src="../../img/main/kbase/npc/area_guides/steel_armour.gif" alt="[image: animated armour]" title="animated armour"></div>
<div class="info_content">Tarn is not only skilled in the resurrection of corpses, he is also quite adept at animating suits of armour to fight for him. These automatons are almost immune to Ranged and Magic attacks, as well as being fairly stab resistant.<br><br>Steel armour can be found In Tarn's chamber.</div>
</td>
<td class="info_spacer"></td>
<td class="info_container">
<div class="subarticleHeader">Zombie (Level 40-100)</div>
<div class="info_picture"><img style="display: inline;" src="../../img/main/kbase/npc/area_guides/zombie.gif" alt="[image: zombie]" title="zombie"></div>
<div class="info_content">Traditionally, at least, zombies are shambling, brainless creatures that experienced adventurers ignore in favour of more impressive opponents. Tarn Razorlor's necromancy, however, has brought such life to his creations that even the boldest hero should beware.</div>
</td>
</tr>
<tr>
<td class="info_location">
Steel armour can be found In Tarn's chamber.
</td>
<td></td>
<td class="info_location">
Zombies can be found throughout Tarn's Lair.
</td>
</tr>
</table>
<table class="info_table">
<tr>
<td class="info_container">
<div class="subarticleHeader">Skeleton (Level 42-100)</div>
<div class="info_picture"><img src="../../img/main/kbase/npc/area_guides/skeleton.gif" alt="[image: skeleton]" title="skeleton"></div>
<div class="info_content">The ancient remnants of the servants that accompanied Tarn through Mort Myre, the skeletons that populate his lair are now bound to him by sorcerous means. They are more dangerous in death than they were in life, but Magic attacks will find the weakness in their enchantments.</div>
</td>
<td class="info_spacer"></td>
<td class="info_container">
<div class="subarticleHeader">Skeleton Mage (Level 94)</div>
<div class="info_picture"><img style="display: inline;" src="../../img/main/kbase/npc/area_guides/skeleton_mage.gif" alt="[image: skeleton mage]" title="skeleton mage"></div>
<div class="info_content">Although they have passed beyond the walls of life, some skeletons retain an essence of what they once were. The skeleton mages in Tarn's Lair were his most talented assistants, and now they barrage his foes with an assortment of dangerous spells.</div>
</td>
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<tr>
<td class="info_location">
Skeletons can be found throughout Tarn's Lair.
</td>
<td></td>
<td class="info_location_none">
</td>
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<table class="info_table">
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<div class="subarticleHeader">Terror Dog (Level 100/110)</div>
<div class="info_picture"><img src="../../img/main/kbase/npc/area_guides/terror_dog.gif" alt="[image: terror dog]" title="terror dog"></div>
<div class="info_content">These massive beasts are Tarn's most trusted bodyguards. They are animated from statues and are ruthless, brutal and endlessly aggressive. They are powerful opponents, and you will need a Slayer level of 40 to kill them.</div>
</td>
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<td class="info_location">
Terror dogs can be found in Tarn Razorlor's chamber.
</td>
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</table>
<br><a name="Miscellaneous"></a><br class="clear">
<div class="headings">
<span class="headertitleleft"><span class="headertitleright">Miscellaneous</span></span>
</div> <br>
<ul>
<li>When you defeat Tarn Razorlor you will receive 5000 Slayer experience.<br>
<li>The doors that take you further into the Lair are usually indicated by being more ornate or having water features nearby.<br>
<li>Although Tarn Razorlor will not respawn once he is defeated, all of his minions will. This could make his Lair an excellent place to train.<br>
<li>Very occasionally, terror dogs drop <a href="melee_other_items.html">granite helms</a>.<br>
</ul>
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