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<h1 class="plaque">
Agility - Extra Features
</h1>
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<a href="#training_hints_and_tips">Training Hints and Tips</a> | <a href="#advanced_courses">Advanced Courses</a> | <a href="#summoning_familiars">Summoning Familiars</a> | <a href="#agility_skill_bonuses">Agility Skill Bonuses</a> <br>
<a href="#barbarian_assault">Barbarian Assault Double XP</a> | <a href="#Dungeoneering">Dungeoneering</a> | <a href="#Quests">Quests</a>
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<br>
<a name="training_hints_and_tips"></a>
<br>
<div class="headings">
<span class="headertitleleft"><span class="headertitleright">Training Hints and Tips</span></span>
</div> <br>
<ul style="margin-top: 0px; margin-bottom: 0px; "><br>
<li>The best tactic to train Agility is to simply work your way through the courses, in order of difficulty.
<br><br>
<li>Make training fun: try playing a game of Gnomeball with your friends, or racing them around the courses.
<br><br>
<li>Combine your Agility skill with Herblore by training in the Brimhaven Agility Arena. Trade your tickets for herbs, or for extra Agility experience.
<br><br>
<li>Train your Agility skill alongside Thieving by visiting the <a href="rogues_den.html">Rogues' Den</a>.<br>
</ul>
<a name="advanced_courses"></a>
<br>
<div class="headings">
<span class="headertitleleft"><span class="headertitleright">Advanced Courses</span></span>
</div> <br>
Those more advanced in the Agility skill will find that the gnomes and barbarians have an extra challenge available in the form of advanced courses. These start part-way through the courses, providing an optional challenge for improved experience, as well as the lure of new clothes to help out with your Agility training.
<br><br>
If you complete 250 'perfect' laps (without failing any of the obstacles) of the Gnome Stronghold advanced course, you will be eligible for Agility legs. Completing 250 perfect laps of the Barbarian advanced course will earn you an Agility top. Speak to one of the gnome trainers or Gunnjorn to claim your reward. Agility legs reduce your weight by 10kg; the Agility top reduces your weight by 12kg. In addition to this, they have some surprising defensive bonuses.
<br><br>
<table style="text-align: center; border-style: none;" align="center">
<tr class=" row_a ">
<td style="width: 110px;" rowspan="3"><b>Item</b></td>
<td style="width: 110px;" rowspan="3"><b>Levels<br>Required</b></td>
<td style="width: 440px;" colspan="16"></td>
</tr>
<tr class="row_a">
<td style="width: 150px;" colspan="5"><b>Attack Bonuses</b></td>
<td style="width: 25px;"></td>
<td style="width: 180px;" colspan="6"><b>Defence Bonuses</b></td>
<td style="width: 25px;"></td>
<td style="width: 60px;" colspan="2"><b>Other</b></td>
</tr>
<tr class="row_a">
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/stab1.gif" alt="[Image: Stab]" title="Stab"></td>
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/slash1.gif" alt="[Image: Slash]" title="Slash"></td>
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/crush1.gif" alt="[Image: Crush]" title="Crush"></td>
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/magic1.gif" alt="[Image: Magic]" title="Magic"></td>
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/range1.gif" alt="[Image: Range]" title="Range"></td>
<td style="width: 25px;"></td>
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/stab1.gif" alt="[Image: Stab]" title="Stab"></td>
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/slash1.gif" alt="[Image: Slash]" title="Slash"></td>
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/crush1.gif" alt="[Image: Crush]" title="Crush"></td>
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/magic1.gif" alt="[Image: Magic]" title="Magic"></td>
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/range1.gif" alt="[Image: Range]" title="Range"></td>
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/summoning1.gif" alt="[Image: Summoning]" title="Summoning"></td>
<td style="width: 25px;"></td>
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/strength1.gif" alt="[Image: Strength]" title="strength"></td>
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/prayer1.gif" alt="[Image: Prayer]" title="Prayer"></td>
</tr>
<tr style="height: 5px;" class="row_a">
<td colspan="20"></td>
</tr>
<tr class=" row_b ">
<td><img style="display: block; margin: 0 auto;" src="../../img/main/kbase/skills/agility/items/agility_top.gif" alt="[image]"><br>Agile top</td>
<td>35 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/defence_icon.gif" alt="[Image: Defence]" title="Defence"><br>35 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/hitpoints_icon.gif" alt="[Image: Constitution]" title="Constitution"></td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td></td>
<td>+ 40</td>
<td>+ 40</td>
<td>+ 40</td>
<td>+ 40</td>
<td>+ 40</td>
<td>+ 30</td>
<td></td>
<td>+ 0</td>
<td>+ 0</td>
</tr> <tr class=" row_a ">
<td><img style="display: block; margin: 0 auto;" src="../../img/main/kbase/skills/agility/items/agility_legs.gif" alt="[image]"><br>Agile legs</td>
<td>35 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/defence_icon.gif" alt="[Image: Defence]" title="Defence"><br>35 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/hitpoints_icon.gif" alt="[Image: Constitution]" title="Constitution"></td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td></td>
<td>+ 25</td>
<td>+ 25</td>
<td>+ 25</td>
<td>+ 25</td>
<td>+ 25</td>
<td>+ 10</td>
<td></td>
<td>+ 0</td>
<td>+ 0</td>
</tr>
</table>
<br>
<a name="summoning_familiars"></a>
<br>
<div class="headings">
<span class="headertitleleft"><span class="headertitleright">Summoning Familiars</span></span>
</div> <br>
Using the <a href="summoning_members_only.html">Summoning</a> skill, you'll find that there are a few familiars that might be useful for training your Agility. Of particular note is the spirit terrorbird, whose <a href="summoning_scrolls.html">special move</a>, 'Tireless Run', boosts your Agility and restores your run energy. In addition, the stranger plant familiar will occasionally find strange fruit, which is handy for restoring your run energy.
<br><br>
<a name="agility_skill_bonuses"></a>
<br>
<div class="headings">
<span class="headertitleleft"><span class="headertitleright">Agility Skill Bonuses</span></span>
</div> <br>
By raising your Agility, you can receive greater rewards from your Fishing, Thieving and Hunter skills.
<br><br>
There is a chance of receiving bonus tuna, swordfish and shark when you have a high enough Agility and Fishing level. The chance of getting a bonus fish increases as your Agility increases, but there is an upper limit at which your chances will not increase (shown in the table below). You will not receive additional experience for gaining bonus fish.
<br><br>
The following levels are the <u>exact</u> levels required to receive multiple fish; unlike Runecrafting sloping, you do not gain a 'chance' of receiving a bonus fish if you are close to achieving the Agility or Thieving requirement. The following levels apply to both fishing and barbarian fishing.
<br><br>
<table style="text-align: center;" align="center">
<tr class=" row_a ">
<td style="text-align: center; width: 150px; border-style: none;">
<br>
<b>Fish</b>
<br><br></td>
<td style="text-align: center; width: 80px; border-style: none;">
<br>
<b>Fishing level</b>
<br><br></td>
<td style="text-align: center; width: 80px; border-style: none;">
<br>
<b>Agility level</b>
<br><br></td>
<td style="text-align: center; width: 80px; border-style: none;">
<br>
<b>Agility level<br>(Upper limit)</b>
<br><br></td>
</tr>
<tr class=" row_b ">
<td><img src="../../img/main/kbase/items/food/fish/tuna1.gif" alt="[image]"><br>Tuna</td>
<td>35 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/fishing_icon.gif" alt="[Image: Fishing]" title="Fishing"></td>
<td>35 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/agility_icon.gif" alt="[Image: Agility]" title="Agility"></td>
<td>70 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/agility_icon.gif" alt="[Image: Agility]" title="Agility"></td>
</tr>
<tr class=" row_a ">
<td><img src="../../img/main/kbase/items/food/fish/swordfish1.gif" alt="[image]"><br>Swordfish</td>
<td>50 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/fishing_icon.gif" alt="[Image: Fishing]" title="Fishing"></td>
<td>50 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/agility_icon.gif" alt="[Image: Agility]" title="Agility"></td>
<td>80 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/agility_icon.gif" alt="[Image: Agility]" title="Agility"></td>
</tr>
<tr class=" row_b ">
<td><img src="../../img/main/kbase/items/food/fish/shark1.gif" alt="[image]"><br>Shark</td>
<td>76 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/fishing_icon.gif" alt="[Image: Fishing]" title="Fishing"></td>
<td>76 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/agility_icon.gif" alt="[Image: Agility]" title="Agility"></td>
<td>99 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/agility_icon.gif" alt="[Image: Agility]" title="Agility"></td>
</tr>
</table>
<br><br>
Your Agility level also affects the loot you gain from pickpocketing. It is possible to receive two, three or even four times the usual loot from any successful pickpocketing attempt, depending on your Agility and Thieving levels. You will not receive any additional Thieving experience for receiving multiple loot.
<br><br>
The following levels are the <u>exact</u> levels required to receive multiple loot; unlike Runecrafting sloping, you do not gain a 'chance' of receiving a x2 multiplier if you are close to achieving the Agility or Thieving requirement. The following are only examples of the level requirements - all pickpocketable targets can be used to gain multiple loot:
<br><br>
<table style="text-align: center;" align="center">
<tr class=" row_a ">
<td style="text-align: center; width: 250px; border-style: none;">
<br>
<b>Name</b>
<br><br></td>
<td style="text-align: center; width: 160px; border-style: none;">
<br>
<b>Requirements for<br>x2 Loot</b>
<br><br></td>
<td style="text-align: center; width: 160px; border-style: none;">
<br>
<b>Requirements for<br>x3 Loot</b>
<br><br></td>
<td style="text-align: center; width: 160px; border-style: none;">
<br>
<b>Requirements for<br>x4 Loot</b>
<br><br></td>
</tr>
<tr class=" row_b ">
<td><img src="../../img/main/kbase/skills/thieving/npc/man.gif" alt="[image]"><br>Man</td>
<td>11 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/thieving_icon.gif" alt="[Image: Thieving]" title="Thieving"><br>1 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/agility_icon.gif" alt="[Image: Agility]" title="Agility"></td>
<td>21 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/thieving_icon.gif" alt="[Image: Thieving]" title="Thieving"><br>11 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/agility_icon.gif" alt="[Image: Agility]" title="Agility"></td>
<td>31 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/thieving_icon.gif" alt="[Image: Thieving]" title="Thieving"><br>21 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/agility_icon.gif" alt="[Image: Agility]" title="Agility"></td>
</tr>
<tr class=" row_a ">
<td><img style="display: block; margin: 0 auto;" src="../../img/main/kbase/skills/thieving/npc/master_farmer.gif" alt="[image]"><br>Master farmer</td>
<td>48 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/thieving_icon.gif" alt="[Image: Thieving]" title="Thieving"><br>38 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/agility_icon.gif" alt="[Image: Agility]" title="Agility"></td>
<td>58 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/thieving_icon.gif" alt="[Image: Thieving]" title="Thieving"><br>48 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/agility_icon.gif" alt="[Image: Agility]" title="Agility"></td>
<td>68 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/thieving_icon.gif" alt="[Image: Thieving]" title="Thieving"><br>58 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/agility_icon.gif" alt="[Image: Agility]" title="Agility"></td>
</tr>
<tr class=" row_b ">
<td><img style="display: block; margin: 0 auto;" src="../../img/main/kbase/skills/thieving/npc/paladin.gif" alt="[image]"><br>Paladin</td>
<td>80 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/thieving_icon.gif" alt="[Image: Thieving]" title="Thieving"><br>70 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/agility_icon.gif" alt="[Image: Agility]" title="Agility"></td>
<td>90 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/thieving_icon.gif" alt="[Image: Thieving]" title="Thieving"><br>80 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/agility_icon.gif" alt="[Image: Agility]" title="Agility"></td>
<td>-<br>-</td>
</tr>
</table>
<br>
Finally, it is possible to catch a butterfly barehanded using your Agility. Although you receive no butterfly, you will not need a butterfly jar and you will will snag plenty of Hunter XP (and some Agility XP) should you be able to catch one:
<br><br>
<table style="text-align: center;" align="center">
<tr class=" row_a ">
<td style="text-align: center; width: 80px; border-style: none;">
<br>
<b>Butterfly</b>
<br><br></td>
<td style="text-align: center; width: 80px; border-style: none;">
<br>
<b>Hunter level</b>
<br><br></td>
<td style="text-align: center; width: 80px; border-style: none;">
<br>
<b>Agility level</b>
<br><br></td>
<td style="text-align: center; width: 80px; border-style: none;">
<br>
<b>Hunter XP gained</b>
<br><br></td>
<td style="text-align: center; width: 80px; border-style: none;">
<br>
<b>Agility XP gained</b>
<br><br></td>
</tr>
<tr class=" row_b ">
<td><img src="../../img/main/kbase/skills/hunter/npcs/rubyharvest.gif" alt="[image]">Ruby harvest</td>
<td>80 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/hunter_icon.gif" alt="[Image: Hunter]" title="Hunter"></td>
<td>75 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/agility_icon.gif" alt="[Image: Agility]" title="Agility"></td>
<td>300</td>
<td>50</td>
</tr>
<tr class=" row_a ">
<td><img src="../../img/main/kbase/skills/hunter/npcs/sapphire_glacialis.gif" alt="[image]">Sapphire glacialis</td>
<td>85 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/hunter_icon.gif" alt="[Image: Hunter]" title="Hunter"></td>
<td>80 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/agility_icon.gif" alt="[Image: Agility]" title="Agility"></td>
<td>400</td>
<td>70</td>
</tr>
<tr class=" row_b ">
<td><img src="../../img/main/kbase/skills/hunter/npcs/snowyknight.gif" alt="[image]">Snowy knight</td>
<td>90 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/hunter_icon.gif" alt="[Image: Hunter]" title="Hunter"></td>
<td>85 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/agility_icon.gif" alt="[Image: Agility]" title="Agility"></td>
<td>500</td>
<td>100</td>
</tr>
<tr class=" row_a ">
<td><img src="../../img/main/kbase/skills/hunter/npcs/black_warlock.gif" alt="[image]">Black warlock</td>
<td>95 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/hunter_icon.gif" alt="[Image: Hunter]" title="Hunter"></td>
<td>90 <img style="vertical-align: middle" src="../../img/main/kbase/menu_icons/agility_icon.gif" alt="[Image: Agility]" title="Agility"></td>
<td>650</td>
<td>125</td>
</tr>
</table>
<br class="clear">
<br><a name="barbarian_assault"></a><br class="clear">
<div class="headings">
<span class="headertitleleft"><span class="headertitleright">Barbarian Assault Double XP</span></span>
</div> <br>
It is possible to get double XP when completing agility courses (but not the Agility Pyramid or Werewolf Skullball). Travel to <a href="barbarian_assault.html">Barbarian Assault</a> and talk to Commander Connad to receive a penance horn; this can be charged by playing waves of the activity, as long as you ensure that the switch in the waiting room is changed to 'XP'. With charges on the horn, you will automatically receive double XP when training Agility. You can then 'check-potential' the horn at any time to find out how many charges remain on it.
<br>
<a name="Dungeoneering"></a>
<br>
<div class="headings">
<span class="headertitleleft"><span class="headertitleright">Agility Training in Dungeoneering</span></span>
</div> <br>
It is possible to train all of your skills while dungeoneering; having said that, Agility is one of the less frequently tested skills in Daemonheim. Although your run energy is useful in avoiding difficult foes, you can only gain Agility experience by completing agility skill doors.
<ul>
<li>To find out more about skill doors and the basics of dungeoneering, please click <a href="dungeoneering_the_basics.html">here</a></li>
</ul>
<br>
<br>
<a name="Quests"></a>
<br>
<div class="headings">
<span class="headertitleleft"><span class="headertitleright">Quests with Agility Experience Rewards</span></span>
</div> <br>
For information on which quests reward you with Agility experience, see the <a href="agility_rewards.html">Agility Rewards</a> page.
<br><br>
<span style="text-align: center; display: block;"><a href="agility_faq.html">Click here to view the Agility FAQs</a></span>
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<td class="bot"><p><div class="bold">More articles in
<a href="agility_members_only.html">Agility (Members Only)</a>
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<a href="agility_wilderness_course.html">Agility - Wilderness Course</a>
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<a href="agility_shortcuts.html">Agility - Shortcuts</a>
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<a href="agility_areas.html">Agility - Areas</a>
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<b>Agility - Extra Features</b>
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