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<a href="manual.html">Game Guide</a> &gt; <a href="runescape_minigames.html">Activities</a> &gt; Mobilising Armies<br />
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<h1 class="plaque">
Mobilising Armies
</h1>
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<a href="#Introduction">Introduction</a> | <a href="#location">Location</a> | <a href="#requirements">Requirements</a> | <a href="#quick_start">Quick Start</a>
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<a href="#recruitment">Recruitment</a> | <a href="#preparing_for_war">Preparing for Battle</a> | <a href="#battle">Battle!</a> | <a href="#endgame">End-Game</a>
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<a href="#rewards">Rewards</a> | <a href="#scenarios">Scenarios</a>| <a href="#development_team">Development Team</a>
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<i>Mobilising Armies is only accessible to RuneScape <a href="../../../secure.runescape.com/m%3dweblogin/members/members.html">members</a>. Please <a href="https://secure.runescape.com/m=billing_core/paymentoptions.ws">subscribe</a> to get this feature. </i>
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Please note this is a <b>'Safe'</b> activity - your squads do the fighting for you, so there is no chance of dying. <br class="clear">
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First steps of commanding
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To get the most from an army of mercenaries, a strong-willed commander is required to whip them into shape, keep them on course and ensure that they don<6F>t run for the hills at the first sign of danger. You may be that strong-willed commander; prove your tactical worth against up to three opponents and see your name rise up the Mobilising Armies scoreboard.
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Location of the Mobilising Armies Command centre
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The Mobilising Armies Command Centre is situated west of <a href="oo_glog_members.html">Oo<EFBFBD>glog</a>. It is also accessible by walking south-west over the Feldip Hills.
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The site can also be reached by teleportation: cast the <a href="magic_teleportation_spells.html">Mobilising Armies Teleport</a> spell from your standard spellbook, operate the <a href="magic_non_combat_magic.html">ring of duelling</a>, or use a <a href="transportation_teleportation.html">spirit tree</a> to appear at the gates of the Mobilising Armies Command Centre.
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<span class="headertitleleft"><span class="headertitleright">Requirements</span></span>
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There are no specific requirements to play Mobilising Armies <20> your performance is not based on skill or combat levels, but is instead based on your tactical abilities.
<br><br>
<b>Note -</b> To hire mercenary squads and special units, you will need a stock of commodities (Junior Cadet Mal will pay for your first ten squads and five special units). See <a href="#recruitment">Recruitment</a> for more information.
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<i>The following is a Quick Start guide for those who have not yet gone through the in-game tutorial.</i>
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To begin mobilising your armies, talk to Junior Cadet Mal, who patrols the Command Centre<72>s southern gates. He will guide you through the ins and outs of commanding, from recruiting squads to the rewards. He also has extra lessons that are not compulsory and can be completed at a later date. <br><br>
During your whistle-stop tour, Mal will give you enough investment credits for ten mercenary squad contracts. These are all you need to start warmongering. To choose the race and class of the squads you wish to command, go to the recruitment room and talk to the various recruiters there.
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With 10 squad contracts in your inventory, you can begin a battle. No items may be taken to battle with you other than worn items, squad contracts or special unit forms, so place any other inventory items within a bank (there is one in the north-west of the encampment). Begin a battle by entering the briefing rooms near the south wall of the encampment. <br class="clear">
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<span class="headertitleleft"><span class="headertitleright">Recruitment</span></span>
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<i>The following information is written for those who wish to know more about Mobilising Armies. You will be required to complete a tutorial with similar information before you can start playing.</i>
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A commander is only as good as the army they command, so your first step should be to recruit one! Armies are made up of ten mercenary squads, each of which can be hired from the recruitment room in the south-west corner of the camp.
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The recruitment room and recruiters
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Representatives of three different races (elf, goblin and dwarf) wait at their desks in the recruitment room, ready to offer you the services of their mercenaries. You need ten squads of mercenaries to complete an army, and you may mix and match from any of these races. You may also choose whether you want each squad to be light (fast but weak) or heavy (slow but powerful). Make sure you get ten squads - otherwise, you will not be able to begin a battle.
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Once you have completed the Mobilising Armies tutorial, you will also be able to use the squad recruitment menu to resupply your defeated squads, change the squad's race, and switch a squad from light to heavy or vice versa. Your squad's current stats and details can be viewed across the top and on the right-hand side of the squad recruitment screen. <br><br>
Once you have selected a squad, their race and their class, you will need to pay for their contract. This is not as simple as offering a number of gold coins; instead, squads are recruited by increasing your Mobilising Armies <20>investment credits<74>.
<br><br>
Your investment is increased by right-clicking on Junior Cadet Mal and selecting <20>Invest<73>. This will take you to the <20>Investment Credit Exchange<67> screen, where you can offer tradeable items (called commodities) in return for investment credits that will help you pay for mercenary squads.
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A full list of commodities can be found by right-clicking on Junior Cadet Mal and selecting <20>Commodities<65>. A huge number of items can be offered, and they are generally categorised as follows:
<ul>
<li>Armour</li>
<li>Arrows and other ammunition</li>
<li>Drinks and cooked food</li>
<li>Flatpacked furniture</li>
<li>Herbs</li>
<li>Hunter furs and rewards</li>
<li>Jewellery</li>
<li>Potions</li>
<li>Runes</li>
<li>Summoning pouches and scrolls</li>
<li>Teleport tablets</li>
<li>Weapons</li>
</ul>
Almost all commodities are tradeable items that can be made in RuneScape, and you will naturally gather these sorts of items while skilling. Once you have the investment credit you require for your chosen squads, you can return to the recruitment room and purchase their services. You can also return to the recruitment room to resupply your squads if they have been defeated in combat, for a lower price than they were initially purchased.
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You may, however, feel that you need a little something extra to turn the tide of victory, so why not purchase a special unit to catch your enemy off guard?
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<span class="headertitleleft"><span class="headertitleright">Special Units</span></span>
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Special units are one-off events that can be used in battle to gain the advantage. These, like the squads, are bought with the investment that you have accrued by offering commodities to Junior Cadet Mal. <br><br>
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Gnome more mister nice guy!
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Special unit requisition forms are available from the Special Units Table in the south-east of the encampment. You may purchase a maximum of five special units for battle, and there are five different types:
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<li><b>Cannon</b> - This can be placed so it faces north, south, east or west. Once placed, it will damage any squads in that direction.</li>
<li><b>Glider</b> <20> This will instantly damage any one squad. </li>
<li><b>Chompa bomb</b> <20> This furry menace damages any units within its explosive range.</li>
<li><b>Distractor</b> <20> This pauses nearby units, giving you time to gain the upper hand.</li>
<li><b>Barricade</b> <20> This is a long wall that can be used to defend yourself or slow down your enemies.</li>
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Unlike squads, once you use a special unit, it is discarded and cannot be recovered. <br class="clear">
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The briefing room entrance
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A battle can be initiated once you have ten squad contracts in your inventory and up to five special unit contracts. When you feel ready, enter the briefing room near the south wall of the encampment. You will need to bank all inventory non-contract items before you go down the briefing room stairs.
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Once here, you will be greeted with the Scenario Selection screen. Four scenarios can be unlocked as you play different scenarios, each of them offering very different rules and conditions for victory. The first time you play Mobilising Armies, you will only have <20>Conflict<63> available: a straight-up, free-for-all combat scenario. <br><br>
On the Scenario Selection screen, you can also see the number of players in the briefing rooms for these scenarios. A game will not start until there are 20 people in the briefing room, and each game starts with four players (except for 'Conflict', which is a battle between two players). The number of players may reduce to two if players drop out during the battle.
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Once you have chosen your scenario, you will be presented with the Scenario Options. Here you can read the details of your chosen scenario, and you can also change your squad formation. There are nine formations in total, each unlocking as you increase your Rank. It is often worth changing your formation according to your style of play, the scenario, or what you fancy at the time. Click <20>Next<78> when you are happy with your choices.
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Next is the Scenario Investment Options screen. Here, you can invest as much as you wish for the next game. Mobilising Armies<65> rewards are determined by how much you invest on this screen (as well as how mightily you perform, of course) so keep this in mind when choosing how much investment to put into the scenario. For example, if you invest 10k, you will receive a reward based on this value PLUS how well you did in battle. Once you are happy with your selection, click <20>Play!<21>
<p align="centre" class="bold">Briefing Room</p>
<img class="imgright" style="width: 199px; height: 87px" src="../../img/main/kbase/minigames/mob/briefpane1b.gif" alt="[image]">
You are then moved into the scenario's briefing room. While in the briefing room, take some time to check the information pane in the top-right of your game display. This shows the scenario, the time in minutes before the next game and the number of players currently available (a minimum of twenty players are required in a briefing room for a battle to start).
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When a game is ready to begin, players are picked at random to start together. If a player in the briefing room is not picked, they will have a much greater chance of playing the next game.
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When the game starts, your squads will be circled by rings of one of four different colours (only red or blue are available in the 'Conflict' scenario). This is where you start commanding and take your first tentative steps on the path to glory!
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An at-a-glance display is available in the top-right of the game window, so you can keep tabs on the number of players that are playing, the time remaining before the end of the battle, the strength of your army, your team colour and how many squads you have defeated. You will also notice that your side interfaces have changed to include Mobilising Armies-specific tabs. These tabs are as follows:
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<img class="imgleft" style="width: 34px; height: 34px" src="../../img/main/kbase/minigames/mob/camera1.gif" alt="[image]"><p align="left" class="bold">Camera</p>
The first you will want to explore is the Camera tab. Here, you can move the position of the camera, zoom in or out, see a basic map of the island, reset your view and go to your squad at the touch of a button.
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Pressing the arrow keys will move the camera, while pressing <20>CTRL<52> and using the arrow keys will rotate or adjust the height of the camera. Holding 'Shift; and using the up and down arrow keys will zoom the camera in and out.
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The camera controls are also accessible from the top-left of the main game screen, and clicking on the camera icon there will reset the camera to its default position.
<img class="imgleft" style="width: 34px; height: 34px" src="../../img/main/kbase/minigames/mob/squads1.gif" alt="[image]"><p align="left" class="bold"><p align="left" class="bold">Squad Commands</p>
Once you have selected a squad, your side panel will change to include a tab called <20>Squad Commands<64>. An arrow will appear above a squad to indicate that it is active.
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The commands for a squad changes according to the scenario. On <20>Conflict<63>, the commands are simple: to move, you have two choices. You can click on the <20>Move<76> button (indicated by footprints), and then click on the area you wish to move to, or you can simply click on the area you want to travel to. If you wish to attack a target, click <20>Attack<63> and select an opposing unit, or simply left-click an opposing unit. You may also right-click to select the attack option on an opposing squad.
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<EFBFBD>Explore<EFBFBD> sends your squad out in search of buried treasure. The squad will continue to search for spoils until they are told otherwise. If you<6F>re lucky, you<6F>ll find a prize tucked into the scars of the battlefield.
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<img class="imgleft" style="width: 34px; height: 34px" src="../../img/main/kbase/minigames/mob/special1.gif" alt="[image]"><p align="left" class="bold"><p align="left" class="bold">Special Units</p>
If you have special unit requisition forms ready for your battle, you can see them displayed in another side panel. From here, you are able to place your cannons, gliders, chompas, distractors and barricades. Simply click on the graphic of the unit you wish to place, then select the area of placement on the map.
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Cannons and barricades must have their direction of placement chosen before you deploy them on the battlefield. The glider will require you to select a target squad, rather than area of land.
<br><br>
<img class="imgleft" style="width: 34px; height: 34px" src="../../img/main/kbase/minigames/mob/mysquads1.gif" alt="[image]"><p align="left" class="bold"><p align="left" class="bold">My Squads</p>
The My Squads tab is not available in the Tutorial, but will be accessible in the main game. By clicking on this tab, you get an overview of each squad's status, race and class. You will also be able to click on the hand icon which jumps the view to that squad and shows you the squad's Squad Command options. Click 'View next squad' to cycle through all of your active squads.
<br><br>
<img class="imgleft" style="width: 34px; height: 34px" src="../../img/main/kbase/minigames/mob/forfeit1.gif" alt="[image]"><p align="left" class="bold"><p align="left" class="bold">Forfeit</p>
The tab to the right of My Squads is the Forfeit tab. This allows you to surrender, but you would be advised to continue playing. You lose all your squads, special units and credits that you invested in the scenario if you surrender, and you receive no reward points or Ranks.
<br class="clear">
<a name="end_game"></a>
<br>
<div class="headings">
<span class="headertitleleft"><span class="headertitleright">End-Game</span></span>
</div>
<br>
A game of Mobilising Armies lasts until one person is left or the scenario-specific rules have been achieved (for information on these scenario-specific rules, please see the <a href="#scenarios">Scenario</a> section at the bottom of the page). If you exit the game before it has finished, your squads will disband and you<6F>ll have to rehire them at the recruitment room.
<br><br>
Any defeated squads can be recovered for a fee that is smaller than when you first hired them. These squads will be represented in your inventory as a contract with a red <20>X<EFBFBD> on them. If you made it to the end of a scenario, any squads that remained alive will still be available, ready for the next battle. The squads are represented in your inventory as a contract without a red <20>X<EFBFBD>.
<br><br>
If you see it to the end of the battle, regardless of whether you win or lose, you<6F>ll get rewards based on the investment you offered before the battle, and how well you performed.
<br class="clear">
<a name="rewards"></a>
<br>
<div class="headings">
<span class="headertitleleft"><span class="headertitleright">Rewards</span></span>
</div>
<br>
Reward comes in the form of <20>reward credits' and increased Ranks. The number of reward credits you receive after a battle is based on the amount you invested before the battle, and how successful you were. These reward credits can be spent or saved up <20> they do not disappear when you leave the encampment.
<br><br>
To exchange reward credits, visit the officers' tower in the north-west of the encampment. To begin with, you<6F>ll only be able to access the basement floor, but, as your Rank increases, you<6F>ll be able to access higher levels and the better rewards they contain. After each game, you will also gain a Rank point. These cannot be spent, but, as you gain Ranks, you will be able to unlock more formations and scenarios.
<br><br> Within the tower there are several ways to spend your hard-earned reward credits.
<br><br>
<table align="left" style="text-align: left">
<tr>
<td><img src="../../img/main/kbase/minigames/mob/spoils_iron.gif"></td>
<td width="10" style="vertical-align: middle"></td>
<td><img src="../../img/main/kbase/minigames/mob/spoils_harralander.gif"></td>
<td width="10" style="vertical-align: middle"></td>
<td><img src="../../img/main/kbase/minigames/mob/spoils_magic.gif"></td>
<td width="10" style="vertical-align: middle"></td>
<td width="550" style="vertical-align: middle"><b>Spoils of War</b>: You may get your mitts on spoils of war - a selection of resources, gold and items that have been plundered from the scenario. The spoils of war improve as you rise up the officers' tower.</td>
</tr>
<tr>
<td><img src="../../img/main/kbase/minigames/mob/spoils_locator.gif"></td>
<td width="10" style="vertical-align: middle"></td>
<td><img src="../../img/main/kbase/minigames/mob/spoils_quest.gif"></td>
<td width="10" style="vertical-align: middle"></td>
<td><img src="../../img/main/kbase/minigames/mob/spoils_hat.gif"></td>
<td width="10" style="vertical-align: middle"></td>
<td width="550" style="vertical-align: middle"><b>Special items</b>: Special items can be bought to help your skills and adventuring outside of the Mobilising Armies encampment. Locators will teleport you to a resource type of your choice, from Mining spots to Woodcutting trees, choosing a specific spot at random. Quest kits are a one-slot container for items you often need in quests, such as rope, chisels, lamps and tinderboxes. According to your Rank, you can also buy various uniforms to show off your Mobilising Armies prowess.</td>
</tr>
<tr>
<td><img src="../../img/main/kbase/items/rings/goldring.gif"></td>
<td width="10" style="vertical-align: middle"></td>
<td><img src="../../img/main/kbase/items/rings/lunar_ring.gif"></td>
<td width="10" style="vertical-align: middle"></td>
<td><img src="../../img/main/kbase/items/rings/archer_ring.gif"></td>
<td width="10" style="vertical-align: middle"></td>
<td width="550" style="vertical-align: middle"><b>Imbue rings</b>: Certain rings can be imbued, adding combat boosts to them. For a full table of rings and their bonuses, please see the table below.</td>
</tr>
</table>
<br class="clear">
<br><br>
<table style="text-align: center; border-style: none;" align="center">
<tr class=" row_a ">
<td style="width: 240px;" rowspan="3"><b>Item</b></td>
<td style="width: 440px;" colspan="15"></td>
</tr>
<tr class="row_a">
<td style="width: 150px;" colspan="5"><b>Attack Bonuses</b></td>
<td style="width: 25px;"></td>
<td style="width: 180px;" colspan="6"><b>Defence Bonuses</b></td>
<td style="width: 25px;"></td>
<td style="width: 60px;" colspan="2"><b>Other</b></td>
</tr>
<tr class="row_a">
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/stab1.gif" alt="[Image: Stab]" title="Stab"></td>
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/slash1.gif" alt="[Image: Slash]" title="Slash"></td>
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/crush1.gif" alt="[Image: Crush]" title="Crush"></td>
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/magic1.gif" alt="[Image: Magic]" title="Magic"></td>
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/range1.gif" alt="[Image: Range]" title="Range"></td>
<td style="width: 25px;"></td>
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/stab1.gif" alt="[Image: Stab]" title="Stab"></td>
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/slash1.gif" alt="[Image: Slash]" title="Slash"></td>
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/crush1.gif" alt="[Image: Crush]" title="Crush"></td>
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/magic1.gif" alt="[Image: Magic]" title="Magic"></td>
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/range1.gif" alt="[Image: Range]" title="Range"></td>
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/summoning1.gif" alt="[Image: Summoning]" title="Summoning"></td>
<td style="width: 25px;"></td>
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/strength1.gif" alt="[Image: Strength]" title="strength"></td>
<td style="width: 30px;"><img src="../../img/main/kbase/table_text/prayer1.gif" alt="[Image: Prayer]" title="Prayer"></td>
</tr>
<tr style="height: 5px;" class="row_a">
<td colspan="20"></td>
</tr>
<tr class=" row_b ">
<td><img style="display: block; margin: 0 auto;" src="../../img/main/kbase/items/rings/goldring.gif" alt="[image]"><br>Gold ring</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td></td>
<td>+ 0</td>
<td>+ 1</td>
<td>+ 0</td>
<td>+ 1</td>
<td>+ 1</td>
<td>+ 0</td>
<td></td>
<td>+ 0</td>
<td>+ 0</td>
</tr>
<tr class=" row_a ">
<td><img style="display: block; margin: 0 auto;" src="../../img/main/kbase/items/rings/emering.gif" alt="[image]"><br>Emerald ring</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td></td>
<td>+ 3</td>
<td>+ 2</td>
<td>+ 2</td>
<td>+ 2</td>
<td>+ 2</td>
<td>+ 0</td>
<td></td>
<td>+ 0</td>
<td>+ 0</td>
</tr>
<tr class=" row_b ">
<td><img style="display: block; margin: 0 auto;" src="../../img/main/kbase/items/rings/sapring.gif" alt="[image]"><br>Sapphire ring</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td></td>
<td>+ 1</td>
<td>+ 1</td>
<td>+ 2</td>
<td>+ 1</td>
<td>+ 1</td>
<td>+ 0</td>
<td></td>
<td>+ 0</td>
<td>+ 0</td>
</tr>
<tr class=" row_a ">
<td><img style="display: block; margin: 0 auto;" src="../../img/main/kbase/items/rings/rubyring.gif" alt="[image]"><br>Ruby ring</td>
<td>+ 3</td>
<td>+ 3</td>
<td>- 4</td>
<td>+ 3</td>
<td>+ 3</td>
<td></td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td></td>
<td>+ 0</td>
<td>+ 0</td>
</tr>
<tr class=" row_b ">
<td><img style="display: block; margin: 0 auto;" src="../../img/main/kbase/items/rings/diaring.gif" alt="[image]"><br>Diamond ring</td>
<td>+ 5</td>
<td>+ 4</td>
<td>+ 4</td>
<td>+ 4</td>
<td>+ 4</td>
<td></td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td></td>
<td>+ 0</td>
<td>+ 0</td>
</tr>
<tr class=" row_a ">
<td><img style="display: block; margin: 0 auto;" src="../../img/main/kbase/items/rings/lunar_ring.gif" alt="[image]"><br>Lunar ring</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 5</td>
<td>+ 0</td>
<td></td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 5</td>
<td>+ 0</td>
<td>+ 0</td>
<td></td>
<td>+ 0</td>
<td>+ 0</td>
</tr>
<tr class=" row_b ">
<td><img style="display: block; margin: 0 auto;" src="../../img/main/kbase/items/rings/charos_ring.gif" alt="[image]"><br>Ring of Charos</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td></td>
<td>+ 4</td>
<td>+ 4</td>
<td>+ 4</td>
<td>+ 4</td>
<td>+ 4</td>
<td>+ 0</td>
<td></td>
<td>+ 0</td>
<td>+ 0</td>
</tr>
<tr class=" row_a ">
<td><img style="display: block; margin: 0 auto;" src="../../img/main/kbase/items/rings/dragring.gif" alt="[image]"><br>Dragonstone ring</td>
<td>+ 5</td>
<td>+ 5</td>
<td>+ 5</td>
<td>+ 5</td>
<td>+ 5</td>
<td></td>
<td>+ 5</td>
<td>+ 5</td>
<td>+ 5</td>
<td>+ 5</td>
<td>+ 5</td>
<td>+ 0</td>
<td></td>
<td>+ 0</td>
<td>+ 0</td>
</tr>
<tr class=" row_b ">
<td><img style="display: block; margin: 0 auto;" src="../../img/main/kbase/items/rings/onyxring.gif" alt="[image]"><br>Onyx ring</td>
<td>+ 6</td>
<td>+ 6</td>
<td>+ 6</td>
<td>+ 6</td>
<td>+ 6</td>
<td></td>
<td>+ 6</td>
<td>+ 6</td>
<td>+ 6</td>
<td>+ 6</td>
<td>+ 6</td>
<td>+ 0</td>
<td></td>
<td>+ 0</td>
<td>+ 0</td>
</tr>
<tr class=" row_a ">
<td><img style="display: block; margin: 0 auto;" src="../../img/main/kbase/items/rings/archer_ring.gif" alt="[image]"><br>Archers' ring</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 8</td>
<td></td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 8</td>
<td>+ 0</td>
<td></td>
<td>+ 0</td>
<td>+ 0</td>
</tr>
<tr class=" row_b ">
<td><img style="display: block; margin: 0 auto;" src="../../img/main/kbase/items/rings/seer_ring.gif" alt="[image]"><br>Seers' ring</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 8</td>
<td>+ 0</td>
<td></td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 8</td>
<td>+ 0</td>
<td>+ 0</td>
<td></td>
<td>+ 0</td>
<td>+ 0</td>
</tr>
<tr class=" row_a ">
<td><img style="display: block; margin: 0 auto;" src="../../img/main/kbase/items/rings/warrior_ring.gif" alt="[image]"><br>Warrior's ring</td>
<td>+ 0</td>
<td>+ 8</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td></td>
<td>+ 0</td>
<td>+ 8</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td></td>
<td>+ 0</td>
<td>+ 0</td>
</tr>
<tr class=" row_b ">
<td><img style="display: block; margin: 0 auto;" src="../../img/main/kbase/items/rings/bezerker_ring.gif" alt="[image]"><br>Berserker ring</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td></td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 8</td>
<td>+ 0</td>
<td>+ 0</td>
<td>+ 0</td>
<td></td>
<td>+ 8</td>
<td>+ 0</td>
</tr>
</table>
<br>
<br class="clear">
<a name="scenarios"></a>
<br>
<div class="headings">
<span class="headertitleleft"><span class="headertitleright">Scenarios</span></span>
</div>
<br>
<b><EFBFBD>Siege<EFBFBD></b> <20> In this scenario, victory is gained by defeating your opponents or by breaking into the castle that sits at the centre of the map. To break into the castle, you'll need to breach the walls with a squad or with a catapult. To attack the walls with a squad, use the <20>Attack wall/catapult<6C> command in your Squad Commands tab and then click on the offending wall (you may also attack an opponent's catapult in this way) or simply left-click the wall. To build a catapult, use the <20>Collect<63> command in your Squad Commands tab to gather wheels, wood, rope and limbs from the shipwrecks that are strewn across the shore, or simply left-click the shipwreck. Once all of the catapult parts are collected, a catapult will automatically appear. Use the 'Collect' command to gather 4 rocks from the rockpiles around the map and the catapult will fire at the castle automatically, bringing you closer to victory.
<br><br>
<b><EFBFBD>Hoard<EFBFBD></b> <20> This scenario is set at a dragon<6F>s volcano, where you must collect 100,000 gold or defeat your opponents to become the victor. Gold can be collected by using the <20>Cave Collect<63> command in your Squad Commands tab or by just left-clicking the cave. In order to collect gold from the dragon, you need at least two squads, one collecting at the cave and another to carry the gold from the cave to the boat. You can also steal gold by killing opponents' squads, and it is worth noting that squads collecting gold are more susceptible to damage.
<br><br> <b>'Rescue<75></b> <20> This scenario requires you to be the first to save 28 TzHaar from their steaming fissures. This comes with a new command, 'Rescue'. Click this command and then click on a flailing TzHaar to save them from certain doom, or simply left-click on the TzHaar. You may also steal TzHaar from your opposition by clicking on the 'Steal' command and then an enemy's stock, which is by their command tent and lander on the outskirts of the map. <br class="clear">
<a name="development_team"></a>
<br>
<div class="headings">
<span class="headertitleleft"><span class="headertitleright">Development Team</span></span>
</div>
<br>
<b>Developers:</b> Tim C, Marion C<br>
<b>Graphics:</b> Kavi M, Mark C, Daniel J, Matthew M, Wayne M, Alec V, Giuseppe G, Samantha H, Paul B, Lluis P, Wing C<br>
<b>QA:</b> Thomas H, Vicki M, Reece W, and Liam H<br>
<b>Audio:</b> Adam B, Ian T, Ian H, Grace D
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