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Mort'ton (Members)
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<div class="links"><a href="#warning">Warning</a> | <a href="#introduction">Introduction</a> | <a href="#location">Location</a> | <a href="#points_of_interest">Points of Interest</a> | <a href="#personalities">Personalities</a><br><a href="#quests">Quests</a> | <a href="#the_perilous_denizens">The Perilous Denizens</a> | <a href="#miscellaneous">Miscellaneous</a></div>
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<span class="headertitleleft"><span class="headertitleright">Warning</span></span>
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Mort'ton is not only populated by hordes of the afflicted and the dire shades of ancient creatures, it also lies south of Mort Myre Swamp, where ghasts reach out to drain the life from anything that dares to come close. To remain safe you should first complete <a href="the_nature_spirit_members.html">The Nature Spirit</a>.
<br><br>
For more information about braving the swamps, see the <a href="terrain_survival_guide.html">Terrain Survival Guide</a>.
<br><br>
You will also need to begin the <a href="shades_of_mort_ton_members.html">Shades of Mort'ton</a> quest to make best use of the town.
<br><a name="introduction"></a><br class="clear"><div class="headings">
<span class="headertitleleft"><span class="headertitleright">Introduction</span></span>
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The slightly green citizens of Mort'ton
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Mort'ton was once a fairly ordinary human settlement, where the citizens' place in the world was supported by their particular skills in the various arts of burial. Using these skills, and ample space for graves and tombs, Mort'ton prospered. It was only when some dark wind blew from the Sanguinesti region - the home of Lord Drakan - that the townsfolk began to fall ill. Before long, the entire town was gradually succumbing to some odd pestilence that left them little more than mindless zombies.
<br><br>
Now Mort'ton has become a byword for the evil that penetrates Morytania, and for the wicked magicks that must surely come from Lord Drakan himself. <br><a name="location"></a><br class="clear"><div class="headings">
<span class="headertitleleft"><span class="headertitleright">Location</span></span>
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Location of Mort'ton
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Mort'ton is located in the southern reaches of Mort Myre Swamp, south of <a href="canifis_members.html">Canifis</a>. The path there is long and winding, but you may also be able to use a couple of shortcuts, providing you have reached a sufficient stage when <a href="in_search_of_the_myreque_members.html">In Search of the Myreque</a>.
<br><br>
Equally, adventurers are known to use the same shortcuts when seeking to return to the more civilised lands of Misthalin and the other nations to the west.
<br><br>
The disadvantage of the shortcut to Mort'ton is that, while others can head to an altar in the swamp (provided they have completed <a href="the_nature_spirit_members.html">The Nature Spirit</a>) to recharge their Prayer points before arriving, those approaching via tunnel and boat will be unable to recharge their Prayer points at any point on the journey.
<br><br>
South of the town is the hidden and fear-filled <a href="burgh_de_rott_members.html">Burgh de Rott</a>.
<br><br>
Those in search of the fabled tombs of long-dead warriors should head east from Mort'ton to reach <a href="barrows.html">The Barrows</a>. <br><br> <img style="vertical-align: middle" src="../../img/main/kbase/legend_icons/green_circle.gif">Normal route<br>
<img style="vertical-align: middle" src="../../img/main/kbase/legend_icons/yellow_circle.gif">Route by tunnel and boat<br>
<br><a name="points_of_interest"></a><br class="clear"><div class="headings">
<span class="headertitleleft"><span class="headertitleright">Points of Interest</span></span>
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Mort'ton's points of interest
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Mort'ton is a town void of intelligent life, but filled with a malign, undead intellect. The loar shades that wander freely through the town impose a sort of rigid adherence to the rules of undeath, while the afflicted - who were once the citizens of the town - wander about in a cruel mockery of their former lives.
<br><br>
The town features a number of prominent graves and tombs, and to the north lies the ruins of a temple where the townsfolk once paid homage to their gods.
<br><br>
Those adventurers who have completed <a href="shades_of_mort_ton_members.html">Shades of Mort'ton</a> will find more to do in Mort'ton, by continuing to <a href="shades_of_mort_ton.html">purge the town of its restless spirits</a>.
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<span class="headertitleleft"><span class="headertitleright">Personalities</span></span>
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<div class="subarticleHeader">Ulsquire Shauncy</div>
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Before Mort'ton was stricken by the disease that turned the townsfolk into the afflicted, Ulsquire Shauncy was the town's teacher and priest. His faith was no shield against the disease, though, and now he simply wanders about his house in a kind of undeath.
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<div class="subarticleHeader">Razmire Keelgan</div>
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When Mort'ton was still a bustling market town Razmire was a very wealthy man; his general store and his building supplies kept the populations fed and housed, and his purse was kept full. After the emanations of the Sanguinesti region arrived, though, he turned into one of the afflicted, and now is incapable of even understanding money.
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Ulsquire Shauncy can be found in his house east of the town centre.
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Razmire Keelgan can be found in his shop in the middle of town.
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<span class="headertitleleft"><span class="headertitleright">Quests</span></span>
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The following quest can be started in Mort'ton:<br>
<ul>
<li><a href="shades_of_mort_ton_members.html">Shades of Mort'ton</a> (Members)
</ul>
<br><a name="the_perilous_denizens"></a><br class="clear"><div class="headings">
<span class="headertitleleft"><span class="headertitleright">The Perilous Denizens</span></span>
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<div class="subarticleHeader">Afflicted (Level 30/32/34/37)</div>
<div class="info_picture"><img style="display: inline;" src="../../img/main/kbase/npc/area_guides/afflicted.gif"></div>
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It is difficult to say whether the afflicted are truly dead, alive or undead. They exhibit all the symptoms of undeath, yet rumours speak of a potion that can return them to normal life instantly - a feat beyond those truly undead. The afflicted were once the ordinary citizens of Mort'ton, but now they are mindless automatons that wander dully.
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<div class="subarticleHeader">Loar Shade (Level 40)</div>
<div class="info_picture"><img src="../../img/main/kbase/npc/area_guides/loar_shade.gif"></div>
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In most parts of the world the dead are content to lie in their graves and be dead; in Morytania it seems to be a rare spirit that does not prefer to wander among the living, jealously lashing out to drain their life. Loar shades are the remnants of those buried beneath the town, and their touch is an icy chill that drains adventurers' energy as well as injuring them.
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Afflicted can be found throughout Mort'ton.
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Loar shades can be found throughout Mort'ton.
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<br><a name="miscellaneous"></a><br class="clear"><div class="headings">
<span class="headertitleleft"><span class="headertitleright">Miscellaneous</span></span>
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<ul style="margin-top: 0px; margin-bottom: 0px; ">
<li>If you can somehow convert Razmire back into a human, his general store offers a large number of vials and his building supplies include timber beams and limestone bricks.<br>
<li>It is worth noting that though there is no bank in Mort'ton, <a href="burgh_de_rott_members.html">Burgh de Rott</a> has one available for friends of the town.<br>
<li>If you have the Gadderhammer, you might find it useful in combating the shades, as its previous owner had a particular loathing for those spirits.<br>
<li>Playing the <a href="shades_of_mort_ton.html">Shades of Mort'ton</a> offers the chance to attain <a href="magic_mage_armour.html">splitbark armour</a>, fine cloth and other useful items.<br>
</ul>
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