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<a href="manual.html">Game Guide</a> > <a href="quests0.html">Quests</a> > The QuestHelp System<br />
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<h1 class="plaque">
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The QuestHelp System
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<div class="links"><a href="#Introduction">Introduction</a> | <a href="#How">How does the QuestHelp system work?</a></div>
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<br><a name="Introduction"></a><br class="clear">
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<div class="headings">
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<span class="headertitleleft"><span class="headertitleright">Introducing the QuestHelp system!</span></span>
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</div> <br>
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We know it can be very frustrating to get partway through a quest only to hit a puzzle you can't solve. However, we also know that simply resorting to looking up the entire solution can take all the fun out of the quest and often results in you seeing more of the solution than you wanted to see. This can leave you with the feeling that you didn't really solve the bits you could have done.
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<br><br>
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Therefore, we're proud to announce the QuestHelp system! The system looks at your progress in the game to identify your exact position within a quest and then offers hints on how to get past the point you are currently stuck at.
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<br><br>
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Even better, the hint system is able to give 'cryptic' hints which are just enough to get you thinking in the right direction but still allow you to enjoy solving the puzzle for yourself. If that's not enough it can then give a more detailed hint to help you get past the sticking point. Additionally, some hints contain maps and images that provide excellent visual content to aid you during your quest.
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<br><br>
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The system will give you up to four hints a day. Of course, you don't have to use all four, and for maximum enjoyment of the quests we would recommend only using the QuestHelp system when you find yourself completely stumped.
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<br><br>
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For the moment, the QuestHelp system is a <b>beta</b> and provides help for all of our <b>free</b> quests and the majority of members' quests. We will be looking to complete the members' quests soon, just as soon as we can get all those hints written! So you can look forward to those being released in the future.
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<br><br>
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You can log-in to the <a href="../../../secure.runescape.com/m%3dweblogin/loginform802b.html">QuestHelp system</a> from the Game Guide menu on the main page.
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<br><a name="How"></a><br class="clear">
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<div class="headings">
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<span class="headertitleleft"><span class="headertitleright">How does the QuestHelp system work?</span></span>
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</div> <br>
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Upon first logging-in to the QuestHelp system you will be taken to a screen listing all the quests you are currently participating in. To obtain help for a specific quest, simply click the appropriate quest name.
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<br><br>
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</div>
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Your QuestHelp should look similar to this
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</div>
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<i>Note: This image is only accurate up to the day it was published</i>
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<br><br>
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The next screen will list all the possible ways that the QuestHelp system can help you. Select the question that is most likely to solve the problem you have.
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<br><br>
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The final screen provides the main 'help unlocking' interface. The RuneScape QuestHelp system provides two types of help; hints for those who just need a nudge in the right direction and spoilers for the terminally stuck. Both hints and spoilers are locked when first entering this page.
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Hints and spoilers for quests
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To unlock a hint or spoiler you must expend QuestHelp points. When you first use the QuestHelp system you will have 4 points to unlock them. A hint costs 1 point to unlock whilst a spoiler costs 2. Once you have unlocked a hint or spoiler a 24 hour countdown timer will begin. When this reaches 0 your QuestHelp points will be reset to 4.
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<br><br>
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To actually unlock a hint or spoiler you need to click on the scraps of parchment covering the area where the hint will be displayed. To reveal a hint click on the parchment that says 'Reveal Hint'. To reveal a spoiler click on the parchment that says 'Reveal Spoiler'. Please note: the first time you enter this screen you will not be able to unlock a spoiler. You will always need to unlock the hint before being able to unlock the spoiler.
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