2009scape-website/updates/_posts/2022-09-12-Another-round-of-bug-squashing.html

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---
title: Another round of bug squashing
tags: news
layout: newspost
date: 2022-09-12 00:00:00 +0000
authors: ryannathans
excerpt: "There have been some bugs squashed around Gielinor. Also, intruducing functional abuse reports."
modtype: "Lead Developer"
avatar: avatar8fa9.gif
---
<p>Greetings Explorers</p>
<p><b>As of this update, in-game player abuse reports are now functional. All reports will be read by staff.</b></p>
<p>Full list of changes in Gielinor:</p>
<ul>
<li>Corrected grave timers</li>
<li>Fixed bug where swamp toads never respawned<br />
Set a respawn_delay for swamp toad npc to 34 ticks (20 seconds)</li>
<li>Fixed the exit tunnel teleport of Guthix/TDS cave to return the player to Lumbridge cave instead of lv50+ wilderness ladder</li>
<li>Added the ability to award credits from a CSV file with an ingame command (ADMIN)<br />
Added the ability to modify an individual user's credits (PMOD)<br />
Added ContentAPI methods for working with credits<br />
Corrected a source of syntactic confusion in the login decoder (no actual change in behavior)</li>
<li>Corrected leaf-bladed sword requirements to attack 50 and slayer 55</li>
<li>Corrected xp reward for thieving yanille watchmen</li>
<li>Fixed a potential exploit where pvp-specific behaviors were being taken into account for PvM, resulting in potential non-halberd melee safespots</li>
<li>Deduplicated drop table and npc config jsons</li>
<li>Re-added explicit Kotlin notice to README</li>
<li>Added worldprops option noauth_default_admin so admin-by-default can be disabled when use_auth = false, thus making it possible to have singleplayer builds where the player is not automatically given admin rights</li>
<li>Fixed beer keg effects, now authentically -40 attack and +10 str bonus</li>
<li>Pharaoh's Sceptre<br />
<br />
Charges now go down when used<br />
Examine texts corrected</li>
<li>Corrected DFS stats</li>
<li>Added missing prayer bonus to spirit shields</li>
<li>The Fremennik Trials Bugfixes<br />
<br />
Fixed various issues with using items on objects<br />
Quest log now pluralises votes<br />
Draugen no longer spawns multiple times<br />
Added pet rock interactions</li>
<li>Fixed mystic robe set level requirements</li>
<li>Updated shebang in build and run bash scripts to support freebsd</li>
<li>Implemented Report Abuse button - players can now submit reports to staff</li>
<li>Miscellaneous moderation QoL improvements</li>
<li>Made the PulseManager capable of running multiple pulses simultaneously, in different slots (this makes it function a bit more like an entity queue, though not quite)<br />
Fixed the dupe in the ectofuntus by demoting the action pulses for grinding bones from world pulses to individual pulses, and correcting a bit of the logic<br />
Added function to remove multiple attributes at once to the ContentAPI</li>
<li>Fixed payments for yew sapling protection</li>
<li>Finished migration to player UIDs</li>
<li>Drop table updates<br />
<br />
Updated Dagon'hai Monk DT:<br />
Added Black Robes<br />
Added Dark Wizard Hat<br />
Adjusted Fire, Earth, Body, and Mind Rune Drops<br />
Removed Rune Scimitar Drops<br />
Removed Rune Dagger Drops<br />
Removed Water Rune Drops<br />
Set Dagon'hai Robe Top, Robe Bottom, and Hat to EXACTLY 1/256<br />
Updated Visage Drop Rates:<br />
Adjusted Mithril Dragon and Skeletal Wyvern Draconic Visage drop<br />
Updated Zamorak Warrior DT:<br />
Adjusted Rune Dagger Drop Rate<br />
Adjusted Rune Scimitar Drop Rate<br />
Adjusted Coins Drop Rate<br />
Adjusted Nothing Drop Rate</li>
<li>Fixed rats dropping bones when killed outside of the stronghold of security</li>
<li>Cleaned up achievement diary code<br />
<br />
Previous-tier rewards are now automatically removed from the player when they claim the next tier<br />
Players can no longer claim rewards from previous tiers of the diary<br />
Fixed a bug in Red Beard Frank's dialogue that prevented him from granting a replacement if you lose your main item for that tier<br />
Added safety checks to ensure the player can only claim or reclaim (after losing) items from the highest tier of the diary that they have completed</li>
<li>Mining helmets can now be lit<br />
Dropping mining helmets extinguishes them<br />
Corrected the depleted ore model on tutorial island mining nodes<br />
Mining helmets examine now matches lit/extinguished state<br />
Fixed incorrect wolf animation</li>
<li>Fixed kyat fur ID mismatch in shop & updated prices to authentic values</li>
</ul>