mirror of
https://github.com/microsoft/Microsoft-3D-Movie-Maker.git
synced 2024-11-22 10:22:40 +01:00
839 lines
23 KiB
C++
839 lines
23 KiB
C++
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/***************************************************************************
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bwld.cpp: BRender world class
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Primary Author: ******
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Review Status: REVIEWED - any changes to this file must be reviewed!
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To improve performance, BWLD can render into a reduced area, then
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enlarge the resulting image at display time. _fHalfX reduces the
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horizontal resolution by half, and _fHalfY reduces the vertical
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resolution by half. Both modes can be used together to render 1/4 as
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many pixels. _rcBuffer is the area being rendered into; _rcView is
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the area to copy _rcBuffer into (with stretching, if necessary).
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_pregnDirtyWorking and _pregnDirtyScreen are in _rcBuffer's coordinate
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system. However, in MarkRenderedRegn, _pregnDirtyScreen is briefly
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enlarged to _rcView's coordinate system, since the gob will be drawn at
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full view resolution.
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***************************************************************************/
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#include "bren.h"
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// REVIEW *****: _pgptStretch is completely unused...remove it!
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ASSERTNAME
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RTCLASS(BWLD)
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const long kcbitPixelRGB = 8; // RGB buffers are 8 bits deep
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const long kcbPixelRGB = 1;
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const long kcbitPixelZ = 16; // Z buffers are 16 bits deep
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const long kcbPixelZ = 2;
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bool BWLD::_fBRenderInited = fFalse;
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/***************************************************************************
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Allocate a new BRender world
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***************************************************************************/
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PBWLD BWLD::PbwldNew(long dxp, long dyp, bool fHalfX, bool fHalfY)
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{
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AssertIn(dxp, 1, ksuMax); // BPMP's width and height are ushorts
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AssertIn(dyp, 1, ksuMax);
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Assert(dxp % 2 == 0, "dxp should be even");
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Assert(dyp % 2 == 0, "dyp should be even");
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PBWLD pbwld;
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pbwld = NewObj BWLD;
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if (pbwld == pvNil || !pbwld->_FInit(dxp, dyp, fHalfX, fHalfY))
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{
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ReleasePpo(&pbwld);
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return pvNil;
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}
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AssertPo(pbwld, 0);
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return pbwld;
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}
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/***************************************************************************
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Initialize the BWLD
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***************************************************************************/
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bool BWLD::_FInit(long dxp, long dyp, bool fHalfX, bool fHalfY)
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{
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AssertBaseThis(0);
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AssertIn(dxp, 1, ksuMax); // BPMP's width and height are ushorts
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AssertIn(dyp, 1, ksuMax);
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if (!_fBRenderInited)
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{
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BrBegin();
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BrZbBegin(BR_PMT_INDEX_8, BR_PMT_DEPTH_16);
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_fBRenderInited = fTrue;
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}
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_rcView.Set(0, 0, dxp, dyp);
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if (!_FInitBuffers(dxp, dyp, fHalfX, fHalfY))
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return fFalse;
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// Create the world and initial camera
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_bactWorld.type = BR_ACTOR_NONE;
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_bactWorld.t.type = BR_TRANSFORM_MATRIX34;
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BrMatrix34Identity(&_bactWorld.t.t.mat);
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_bactWorld.identifier = (char *)this;
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_bactCamera.type = BR_ACTOR_CAMERA;
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_bactCamera.t.type = BR_TRANSFORM_MATRIX34;
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_bactCamera.type_data = &_bcam;
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_bcam.type = BR_CAMERA_PERSPECTIVE;
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// Note that the aspect ratio of the view is specified rather than the
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// ratio of the buffer so that even when rendering into a reduced
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// buffer, the actors come out right when stretched to _rcView in Draw().
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_bcam.aspect = BR_SCALAR((double)_rcView.Dxp() / (double)_rcView.Dyp());
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BrActorAdd(&_bactWorld, &_bactCamera);
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// Set up dirty region stuff
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_pregnDirtyWorking = REGN::PregnNew(&_rcBuffer);
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if (pvNil == _pregnDirtyWorking)
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return fFalse;
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_pregnDirtyScreen = REGN::PregnNew(pvNil);
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if (pvNil == _pregnDirtyScreen)
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return fFalse;
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BrZbSetRenderBoundsCallback(_ActorRendered);
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return fTrue;
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}
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/***************************************************************************
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Initialize or reinitialize members that depend on the values of _fHalfX
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and _fHalfY. This function gets called by _FInit, and again every time
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FSetHalfMode is called.
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***************************************************************************/
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bool BWLD::_FInitBuffers(long dxp, long dyp, bool fHalfX, bool fHalfY)
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{
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AssertBaseThis(0);
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AssertIn(dxp, 1, ksuMax); // BPMP's width and height are ushorts
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AssertIn(dyp, 1, ksuMax);
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_fHalfX = fHalfX;
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_fHalfY = fHalfY;
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if (_fHalfX)
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dxp /= 2;
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if (_fHalfY)
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dyp /= 2;
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_rcBuffer.Set(0, 0, dxp, dyp);
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ReleasePpo(&_pzbmpBackground);
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_pzbmpBackground = ZBMP::PzbmpNew(dxp, dyp);
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if (pvNil == _pzbmpBackground)
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return fFalse;
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// Set up the working Z-buffer
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ReleasePpo(&_pzbmpWorking);
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_pzbmpWorking = ZBMP::PzbmpNew(dxp, dyp);
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if (pvNil == _pzbmpWorking)
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return fFalse;
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Assert(kcbitPixelZ == 16, "change _bpmpZ.type");
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_bpmpZ.type = BR_PMT_DEPTH_16;
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_bpmpZ.row_bytes = (short)LwMul(dxp, kcbPixelZ);
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_bpmpZ.width = (ushort)dxp;
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_bpmpZ.height = (ushort)dyp;
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_bpmpZ.origin_x = dxp / 2;
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_bpmpZ.origin_y = dyp / 2;
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_bpmpZ.pixels = _pzbmpWorking->Prgb();
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// Set up background RGB buffer
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ReleasePpo(&_pgptBackground);
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_pgptBackground = GPT::PgptNewOffscreen(&_rcBuffer, kcbitPixelRGB);
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if (pvNil == _pgptBackground)
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return fFalse;
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// Set up the working RGB buffer
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if (pvNil != _pgptWorking)
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{
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_pgptWorking->Unlock();
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ReleasePpo(&_pgptWorking);
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}
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_pgptWorking = GPT::PgptNewOffscreen(&_rcBuffer, kcbitPixelRGB);
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if (pvNil == _pgptWorking)
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return fFalse;
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Assert(kcbitPixelRGB == 8, "change _bpmpRGB.type");
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_bpmpRGB.type = BR_PMT_INDEX_8;
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_bpmpRGB.row_bytes = (short)LwMul(dxp, kcbPixelRGB);
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_bpmpRGB.width = (ushort)dxp;
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_bpmpRGB.height = (ushort)dyp;
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_bpmpRGB.origin_x = dxp / 2;
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_bpmpRGB.origin_y = dyp / 2;
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_bpmpRGB.pixels = _pgptWorking->PrgbLockPixels();
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// If in _fHalfY and not _fHalfX, allocated a _rcView-sized buffer
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// for faster blitting -- see Draw()
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ReleasePpo(&_pgptStretch);
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if (!_fHalfX && _fHalfY)
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{
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_pgptStretch = GPT::PgptNewOffscreen(&_rcView, kcbitPixelRGB);
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if (pvNil == _pgptStretch)
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return fFalse;
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}
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return fTrue;
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}
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/***************************************************************************
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Destructor for BWLD
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***************************************************************************/
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BWLD::~BWLD(void)
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{
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AssertBaseThis(0);
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if (pvNil != _pgptWorking)
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{
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_pgptWorking->Unlock();
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ReleasePpo(&_pgptWorking);
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}
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ReleasePpo(&_pgptStretch);
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ReleasePpo(&_pgptBackground);
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ReleasePpo(&_pzbmpWorking);
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ReleasePpo(&_pzbmpBackground);
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ReleasePpo(&_pregnDirtyWorking);
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ReleasePpo(&_pregnDirtyScreen);
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ReleasePpo(&_pcrf);
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}
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/***************************************************************************
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Change reduced rendering mode
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***************************************************************************/
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bool BWLD::FSetHalfMode(bool fHalfX, bool fHalfY)
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{
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AssertThis(0);
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if (FPure(_fHalfX) == FPure(fHalfX) && FPure(_fHalfY) == FPure(fHalfY))
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return fTrue;
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bool fHalfXSave = _fHalfX;
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bool fHalfYSave = _fHalfY;
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RC rcBufferSave = _rcBuffer;
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PGPT pgptWorkingSave = _pgptWorking;
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PGPT pgptStretchSave = _pgptStretch;
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PGPT pgptBackgroundSave = _pgptBackground;
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BPMP bpmpRGBSave = _bpmpRGB;
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PZBMP pzbmpWorkingSave = _pzbmpWorking;
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PZBMP pzbmpBackgroundSave = _pzbmpBackground;
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BPMP bpmpZSave = _bpmpZ;
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_pgptWorking = pvNil;
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_pgptStretch = pvNil;
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_pgptBackground = pvNil;
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_pzbmpWorking = pvNil;
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_pzbmpBackground = pvNil;
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if (!_FInitBuffers(_rcView.Dxp(), _rcView.Dyp(), fHalfX, fHalfY))
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goto LFail;
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if (pvNil != _pcrf)
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{
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// Reload the background at the new resolution
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if (!FSetBackground(_pcrf, _ctgRGB, _cnoRGB, _ctgZ, _cnoZ))
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goto LFail;
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}
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if (pvNil != pgptWorkingSave)
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{
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pgptWorkingSave->Unlock();
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ReleasePpo(&pgptWorkingSave);
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}
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ReleasePpo(&pgptStretchSave);
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ReleasePpo(&pgptBackgroundSave);
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ReleasePpo(&pzbmpWorkingSave);
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ReleasePpo(&pzbmpBackgroundSave);
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AssertThis(0);
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return fTrue;
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LFail:
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// Get rid of newly allocated buffers
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if (pvNil != _pgptWorking)
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{
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_pgptWorking->Unlock();
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ReleasePpo(&_pgptWorking);
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}
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ReleasePpo(&_pgptStretch);
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ReleasePpo(&_pgptBackground);
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ReleasePpo(&_pzbmpWorking);
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ReleasePpo(&_pzbmpBackground);
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// restore everything
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_fHalfX = fHalfXSave;
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_fHalfY = fHalfYSave;
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_rcBuffer = rcBufferSave;
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_bpmpZ = bpmpZSave;
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_bpmpRGB = bpmpRGBSave;
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_pgptWorking = pgptWorkingSave;
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_pgptStretch = pgptStretchSave;
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_pgptBackground = pgptBackgroundSave;
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_pzbmpWorking = pzbmpWorkingSave;
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_pzbmpBackground = pzbmpBackgroundSave;
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AssertThis(0);
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return fFalse;
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}
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/***************************************************************************
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Completely close BRender, freeing all data structures that BRender
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knows about. This invalidates all MODLs and MTRLs in existence.
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***************************************************************************/
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void BWLD::CloseBRender(void)
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{
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if (_fBRenderInited)
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{
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BrZbEnd();
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BrEnd();
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_fBRenderInited = fFalse;
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}
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}
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/***************************************************************************
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Copy pvSrc into pvDst, skipping every other short. This is called by
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FSetBackground for each row in a ZBMP when _fHalfX is fTrue.
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***************************************************************************/
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inline void SqueezePb(void *pvSrc, void *pvDst, long cbSrc)
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{
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AssertIn(cbSrc, 0, kcbMax);
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Assert(cbSrc % (LwMul(2, kcbPixelZ)) == 0, "cbSrc is not aligned");
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AssertPvCb(pvSrc, cbSrc);
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AssertPvCb(pvDst, cbSrc / 2);
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Assert(size(short) == kcbPixelZ, 0);
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short *pswSrc = (short *)pvSrc;
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short *pswDst = (short *)pvDst;
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while (cbSrc != 0)
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{
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*pswDst++ = *pswSrc++;
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pswSrc++;
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cbSrc -= LwMul(2, kcbPixelZ);
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}
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}
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/***************************************************************************
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Load bitmaps from the given chunks into _pgptBackground and
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_pzbmpBackground.
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***************************************************************************/
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bool BWLD::FSetBackground(PCRF pcrf, CTG ctgRGB, CNO cnoRGB, CTG ctgZ,
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CNO cnoZ)
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{
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AssertThis(0);
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AssertPo(pcrf, 0);
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PMBMP pmbmpNew;
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PZBMP pzbmpNew;
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pmbmpNew = (PMBMP)pcrf->PbacoFetch(ctgRGB, cnoRGB, MBMP::FReadMbmp);
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if (pvNil == pmbmpNew)
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return fFalse;
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pzbmpNew = (PZBMP)pcrf->PbacoFetch(ctgZ, cnoZ, ZBMP::FReadZbmp);
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if (pvNil == pzbmpNew)
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{
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ReleasePpo(&pmbmpNew);
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return fFalse;
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}
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// It's nice to cache these bitmaps if we can, but they should be
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// tossed first when memory gets tight because they take up a lot
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// of space, they're pretty fast to reload, and they are reloaded
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// at a time when it's okay for a pause (between scenes/views).
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pmbmpNew->SetCrep(crepTossFirst);
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pzbmpNew->SetCrep(crepTossFirst);
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if (_fHalfX || _fHalfY)
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{
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// Need to squeeze pmbmpNew and pzbmpNew into _pgptBackground
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// and _pzbmpBackground. For pmbmpNew, it is drawn into a
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// full-size buffer, then reduced with CopyPixels. For the
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// ZBMP, it is necessary to reduce it in code here.
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PGPT pgptFull;
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long yp;
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byte *pbSrc;
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byte *pbDst;
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long cbRowSrc;
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long cbRowDst;
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pgptFull = GPT::PgptNewOffscreen(&_rcView, kcbitPixelRGB);
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if (pvNil == _pgptBackground)
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{
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ReleasePpo(&pmbmpNew);
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ReleasePpo(&pzbmpNew);
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return fFalse;
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}
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GNV gnvFull(pgptFull);
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GNV gnvHalf(_pgptBackground);
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gnvFull.DrawMbmp(pmbmpNew, 0, 0);
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ReleasePpo(&pmbmpNew);
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gnvHalf.CopyPixels(&gnvFull, &_rcView, &_rcBuffer);
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ReleasePpo(&pgptFull);
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pbSrc = pzbmpNew->Prgb();
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pbDst = _pzbmpBackground->Prgb();
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cbRowSrc = pzbmpNew->CbRow();
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cbRowDst = _pzbmpBackground->CbRow();
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Assert(cbRowSrc - cbRowDst == (_fHalfX ? cbRowDst : 0),
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"bad src/dest width ratio");
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for (yp = 0; yp < _rcBuffer.Dyp(); yp++)
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{
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if (_fHalfX)
|
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SqueezePb(pbSrc, pbDst, cbRowSrc);
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else
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CopyPb(pbSrc, pbDst, cbRowSrc);
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pbSrc += cbRowSrc;
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if (_fHalfY)
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pbSrc += cbRowSrc; // skip rows in source
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pbDst += cbRowDst;
|
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}
|
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ReleasePpo(&pzbmpNew);
|
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}
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else // not in half mode
|
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{
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GNV gnv(_pgptBackground);
|
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gnv.DrawMbmp(pmbmpNew, 0, 0);
|
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ReleasePpo(&pmbmpNew);
|
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ReleasePpo(&_pzbmpBackground);
|
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_pzbmpBackground = pzbmpNew;
|
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}
|
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// entire working buffer is dirty because of background change
|
||
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_pregnDirtyWorking->SetRc(&_rcBuffer);
|
||
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_fWorldChanged = fTrue;
|
||
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|
||
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// Keep a reference to the background, in case we change to/from
|
||
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// halfmode and need to reload it.
|
||
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pcrf->AddRef();
|
||
|
ReleasePpo(&_pcrf);
|
||
|
_pcrf = pcrf;
|
||
|
_ctgRGB = ctgRGB;
|
||
|
_cnoRGB = cnoRGB;
|
||
|
_ctgZ = ctgZ;
|
||
|
_cnoZ = cnoZ;
|
||
|
|
||
|
return fTrue;
|
||
|
}
|
||
|
|
||
|
|
||
|
/***************************************************************************
|
||
|
Change the camera matrix
|
||
|
***************************************************************************/
|
||
|
void BWLD::SetCamera(BMAT34 *pbmat34, BRS zrHither, BRS zrYon, BRA aFov)
|
||
|
{
|
||
|
AssertThis(0);
|
||
|
AssertVarMem(pbmat34);
|
||
|
Assert(zrYon > zrHither, "Yon must be further than hither");
|
||
|
|
||
|
_bactCamera.t.t.mat = *pbmat34;
|
||
|
_bcam.hither_z = zrHither;
|
||
|
_bcam.yon_z = zrYon;
|
||
|
_bcam.field_of_view = aFov;
|
||
|
|
||
|
// entire working buffer is dirty because of camera change
|
||
|
_pregnDirtyWorking->SetRc(&_rcBuffer);
|
||
|
}
|
||
|
|
||
|
|
||
|
/***************************************************************************
|
||
|
Get the camera matrix
|
||
|
***************************************************************************/
|
||
|
void BWLD::GetCamera(BMAT34 *pbmat34, BRS *pzrHither, BRS *pzrYon,
|
||
|
BRA *paFov)
|
||
|
{
|
||
|
AssertThis(0);
|
||
|
AssertVarMem(pbmat34);
|
||
|
AssertNilOrVarMem(pzrHither);
|
||
|
AssertNilOrVarMem(pzrYon);
|
||
|
AssertNilOrVarMem(paFov);
|
||
|
|
||
|
*pbmat34 = _bactCamera.t.t.mat;
|
||
|
if (pvNil != pzrHither)
|
||
|
*pzrHither = _bcam.hither_z;
|
||
|
if (pvNil != pzrYon)
|
||
|
*pzrYon = _bcam.yon_z;
|
||
|
if (pvNil != paFov)
|
||
|
*paFov = _bcam.field_of_view;
|
||
|
}
|
||
|
|
||
|
|
||
|
/***************************************************************************
|
||
|
Render the world. First, notify all BODYs that we're about to render,
|
||
|
so they can clear their _pregn's. Then clean the RGB and Z working
|
||
|
buffers, since they're probably dirty from the last render. Update
|
||
|
some regions, and render everything.
|
||
|
***************************************************************************/
|
||
|
void BWLD::Render(void)
|
||
|
{
|
||
|
AssertThis(0);
|
||
|
|
||
|
PBACT pbact;
|
||
|
RC rc;
|
||
|
|
||
|
if (!_fWorldChanged)
|
||
|
return;
|
||
|
|
||
|
// Note that we only call pfnbeginrend on immediate children of
|
||
|
// the world, because that will hit all the BODYs in Socrates.
|
||
|
if (pvNil != _pfnbeginrend)
|
||
|
{
|
||
|
for (pbact = _bactWorld.children; pvNil != pbact;
|
||
|
pbact = pbact->next)
|
||
|
{
|
||
|
// BODY roots are BR_ACTOR_NONE
|
||
|
if (pbact->type == BR_ACTOR_NONE)
|
||
|
_pfnbeginrend(pbact);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
_CleanWorkingBuffers();
|
||
|
|
||
|
// Now the working buffer is clean, but we should mark everything that
|
||
|
// we just cleaned in _CleanWorkingBuffers as dirty in the screen buffer
|
||
|
// so that the background shows through where actors used to be.
|
||
|
// In most cases, _pregnDirtyScreen is empty now, so it's tempting to
|
||
|
// just SwapVars the two regions. But if Render() was called but Draw()
|
||
|
// never was (as when you press play then stop playing before the end of
|
||
|
// the movie), _pregnDirtyScreen may have some stuff still to copy. So
|
||
|
// we have to merge (union) _pregnDirtyWorking into _pregnDirtyScreen,
|
||
|
// then clear _pregnDirtyWorking.
|
||
|
_pregnDirtyScreen->FUnion(_pregnDirtyWorking);
|
||
|
_pregnDirtyWorking->SetRc(pvNil);
|
||
|
|
||
|
// Render the scene. This will add stuff to _pregnDirtyWorking
|
||
|
BrZbSceneRender(&_bactWorld, &_bactCamera, &_bpmpRGB, &_bpmpZ);
|
||
|
|
||
|
for (pbact = _bactWorld.children; pvNil != pbact; pbact = pbact->next)
|
||
|
{
|
||
|
// BODY roots are BR_ACTOR_NONE
|
||
|
if (pbact->type == BR_ACTOR_NONE && pvNil != _pfngetrect)
|
||
|
{
|
||
|
_pfngetrect(pbact, &rc);
|
||
|
_pregnDirtyWorking->FUnionRc(&rc);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Everything dirty in working buffer is dirty on screen too
|
||
|
_pregnDirtyScreen->FUnion(_pregnDirtyWorking);
|
||
|
|
||
|
_fWorldChanged = fFalse;
|
||
|
}
|
||
|
|
||
|
|
||
|
/***************************************************************************
|
||
|
"Prerender" the world. That is, render the world, then copy it into
|
||
|
the background buffers
|
||
|
***************************************************************************/
|
||
|
void BWLD::Prerender(void)
|
||
|
{
|
||
|
AssertThis(0);
|
||
|
|
||
|
GNV gnvBackground(_pgptBackground);
|
||
|
GNV gnvWorking(_pgptWorking);
|
||
|
|
||
|
Render();
|
||
|
|
||
|
_pzbmpWorking->Draw((byte *)_pzbmpBackground->Prgb(),
|
||
|
_pzbmpBackground->CbRow(), _rcBuffer.Dyp(), 0, 0, &_rcBuffer, pvNil);
|
||
|
|
||
|
// Need to detach _pzbmpBackground from the CRF so when we unprerender,
|
||
|
// a fresh copy of the ZBMP is fetched
|
||
|
_pzbmpBackground->Detach();
|
||
|
|
||
|
gnvBackground.CopyPixels(&gnvWorking, &_rcBuffer, &_rcBuffer);
|
||
|
|
||
|
// Need to ensure that the current contents of _pgptWorking (just the
|
||
|
// prerenderable actors) go into _pgptBackground
|
||
|
GPT::Flush();
|
||
|
}
|
||
|
|
||
|
|
||
|
/***************************************************************************
|
||
|
"Un-Prerender" the world. That is, restore the background bitmaps to
|
||
|
the way they were before prerendering any actors
|
||
|
***************************************************************************/
|
||
|
void BWLD::Unprerender(void)
|
||
|
{
|
||
|
AssertThis(0);
|
||
|
|
||
|
// Ignore error...you'll just get weird visual effects and an error
|
||
|
// will be reported elsewhere
|
||
|
FSetBackground(_pcrf, _ctgRGB, _cnoRGB, _ctgZ, _cnoZ);
|
||
|
}
|
||
|
|
||
|
|
||
|
/***************************************************************************
|
||
|
Copy _pregnDirtyWorking from background Z and RGB buffers to working
|
||
|
Z and RGB buffers.
|
||
|
***************************************************************************/
|
||
|
void BWLD::_CleanWorkingBuffers(void)
|
||
|
{
|
||
|
AssertThis(0);
|
||
|
|
||
|
REGSC regsc;
|
||
|
long yp;
|
||
|
long xpLeft;
|
||
|
RC rcRegnBounds;
|
||
|
RC rcClippedRegnBounds;
|
||
|
byte *pbSrc;
|
||
|
byte *pbDst;
|
||
|
long cbRowCopy;
|
||
|
RC rc;
|
||
|
long cbRowSrc, cbRowDst;
|
||
|
|
||
|
if (_pregnDirtyWorking->FEmpty(&rcRegnBounds))
|
||
|
return;
|
||
|
if (!rcClippedRegnBounds.FIntersect(&rcRegnBounds, &_rcBuffer))
|
||
|
return;
|
||
|
|
||
|
// Clean the Z buffer
|
||
|
_pzbmpBackground->Draw((byte*)_bpmpZ.pixels, _bpmpZ.row_bytes,
|
||
|
_bpmpZ.height, 0, 0, &rcClippedRegnBounds, _pregnDirtyWorking);
|
||
|
|
||
|
// Clean the RGB buffer
|
||
|
regsc.Init(_pregnDirtyWorking, &rcClippedRegnBounds);
|
||
|
yp = rcClippedRegnBounds.ypTop;
|
||
|
cbRowSrc = _pgptBackground->CbRow();
|
||
|
pbSrc = _pgptBackground->PrgbLockPixels() + LwMul(yp, cbRowSrc) +
|
||
|
rcClippedRegnBounds.xpLeft;
|
||
|
cbRowDst = _pgptWorking->CbRow();
|
||
|
pbDst = _pgptWorking->PrgbLockPixels() + LwMul(yp, cbRowDst) +
|
||
|
rcClippedRegnBounds.xpLeft;
|
||
|
for ( ; yp < rcClippedRegnBounds.ypBottom; yp++)
|
||
|
{
|
||
|
while (regsc.XpCur() < klwMax)
|
||
|
{
|
||
|
xpLeft = regsc.XpCur();
|
||
|
cbRowCopy = regsc.XpFetch() - xpLeft;
|
||
|
regsc.XpFetch();
|
||
|
CopyPb(pbSrc + xpLeft, pbDst + xpLeft, cbRowCopy);
|
||
|
}
|
||
|
pbSrc += cbRowSrc;
|
||
|
pbDst += cbRowDst;
|
||
|
regsc.ScanNext(1);
|
||
|
}
|
||
|
_pgptWorking->Unlock();
|
||
|
_pgptBackground->Unlock();
|
||
|
}
|
||
|
|
||
|
|
||
|
/***************************************************************************
|
||
|
Callback for when a BACT is rendered. Need to union with dirty
|
||
|
region.
|
||
|
***************************************************************************/
|
||
|
void BWLD::_ActorRendered(PBACT pbact, PBMDL pbmdl, PBMTL pbmtl,
|
||
|
br_uint_8 bStyle, br_matrix4 *pbmat4ModelToScreen, br_int_32 bounds[4])
|
||
|
{
|
||
|
AssertVarMem(pbact);
|
||
|
|
||
|
PBACT pbactT = pbact;
|
||
|
PBWLD pbwld;
|
||
|
RC rc(bounds[0], bounds[1], bounds[2] + 1, bounds[3] + 1);
|
||
|
|
||
|
while (pbactT->parent != pvNil)
|
||
|
pbactT = pbactT->parent;
|
||
|
pbwld = (PBWLD)pbactT->identifier;
|
||
|
AssertPo(pbwld, 0);
|
||
|
if (pvNil != pbwld->_pfnbactrend)
|
||
|
pbwld->_pfnbactrend(pbact, &rc); // call client callback
|
||
|
}
|
||
|
|
||
|
|
||
|
/***************************************************************************
|
||
|
Mark the region that has been rendered (and needs to be copied to the
|
||
|
screen)
|
||
|
***************************************************************************/
|
||
|
void BWLD::MarkRenderedRegn(PGOB pgob, long dxp, long dyp)
|
||
|
{
|
||
|
AssertThis(0);
|
||
|
AssertPo(pgob, 0);
|
||
|
|
||
|
_pregnDirtyScreen->Scale((_fHalfX ? 2 : 1), 1, (_fHalfY ? 2 : 1), 1);
|
||
|
_pregnDirtyScreen->Offset(dxp, dyp);
|
||
|
vpappb->MarkRegn(_pregnDirtyScreen, pgob);
|
||
|
_pregnDirtyScreen->SetRc(pvNil); // screen is clean
|
||
|
}
|
||
|
|
||
|
|
||
|
/***************************************************************************
|
||
|
Draw the BWLD's working RGB buffer into pgnv. The movie engine should
|
||
|
have called BWLD::MarkRenderedRegn before calling this, so only
|
||
|
_pregnDirtyScreen's bits will be copied.
|
||
|
***************************************************************************/
|
||
|
void BWLD::Draw(PGNV pgnv, RC *prcClip, long dxp, long dyp)
|
||
|
{
|
||
|
AssertThis(0);
|
||
|
AssertPo(pgnv, 0);
|
||
|
AssertVarMem(prcClip);
|
||
|
|
||
|
RC rc;
|
||
|
GNV gnvTemp(_pgptWorking);
|
||
|
|
||
|
rc.OffsetCopy(&_rcView, -dxp, -dyp);
|
||
|
pgnv->CopyPixels(&gnvTemp, &_rcBuffer, &rc);
|
||
|
}
|
||
|
|
||
|
|
||
|
/***************************************************************************
|
||
|
Add an actor to the world
|
||
|
***************************************************************************/
|
||
|
void BWLD::AddActor(BACT *pbact)
|
||
|
{
|
||
|
AssertThis(0);
|
||
|
AssertVarMem(pbact);
|
||
|
|
||
|
BrActorAdd(&_bactWorld, pbact);
|
||
|
}
|
||
|
|
||
|
|
||
|
/***************************************************************************
|
||
|
Filter callback proc for FClickedActor(). Saves pbact if it's the
|
||
|
closest one hit so far.
|
||
|
***************************************************************************/
|
||
|
int BWLD::_FFilter(BACT *pbact, PBMDL pbmdl, PBMTL pbmtl,
|
||
|
BVEC3 *pbvec3RayPos, BVEC3 *pbvec3RayDir, BRS dzpNear, BRS dzpFar,
|
||
|
void *pvData)
|
||
|
{
|
||
|
AssertVarMem(pbact);
|
||
|
AssertVarMem(pbvec3RayPos);
|
||
|
AssertVarMem(pbvec3RayDir);
|
||
|
|
||
|
PBWLD pbwld = (PBWLD)pvData;
|
||
|
AssertPo(pbwld, 0);
|
||
|
|
||
|
if (dzpNear < pbwld->_dzpClosestClicked)
|
||
|
{
|
||
|
pbwld->_pbactClosestClicked = pbact;
|
||
|
pbwld->_dzpClosestClicked = dzpNear;
|
||
|
}
|
||
|
|
||
|
return fFalse; // fFalse means keep searching
|
||
|
}
|
||
|
|
||
|
|
||
|
/***************************************************************************
|
||
|
Call pfnCallback for each actor under the point (xp, yp)
|
||
|
***************************************************************************/
|
||
|
void BWLD::IterateActorsInPt(br_pick2d_cbfn *pfnCallback, void *pvArg,
|
||
|
long xp, long yp)
|
||
|
{
|
||
|
AssertThis(0);
|
||
|
|
||
|
// Convert to _rcBuffer coordinates:
|
||
|
if (_fHalfX)
|
||
|
xp /= 2;
|
||
|
if (_fHalfY)
|
||
|
yp /= 2;
|
||
|
xp -= _bpmpRGB.origin_x;
|
||
|
yp -= _bpmpRGB.origin_y;
|
||
|
|
||
|
BrScenePick2D(&_bactWorld, &_bactCamera, &_bpmpRGB, xp, yp, pfnCallback,
|
||
|
pvArg);
|
||
|
}
|
||
|
|
||
|
|
||
|
/***************************************************************************
|
||
|
If an actor is under (xp, yp), function returns fTrue and **pbact is the
|
||
|
actor. If no actor is under (xp, yp), function returns fFalse.
|
||
|
***************************************************************************/
|
||
|
bool BWLD::FClickedActor(long xp, long yp, BACT **ppbact)
|
||
|
{
|
||
|
AssertThis(0);
|
||
|
AssertVarMem(ppbact);
|
||
|
|
||
|
_pbactClosestClicked = pvNil;
|
||
|
_dzpClosestClicked = BR_SCALAR_MAX;
|
||
|
|
||
|
IterateActorsInPt(BWLD::_FFilter, this, xp, yp);
|
||
|
|
||
|
if (pvNil != _pbactClosestClicked)
|
||
|
{
|
||
|
*ppbact = _pbactClosestClicked;
|
||
|
return fTrue;
|
||
|
}
|
||
|
|
||
|
// nothing was clicked
|
||
|
TrashVar(ppbact);
|
||
|
return fFalse;
|
||
|
}
|
||
|
|
||
|
|
||
|
#ifdef DEBUG
|
||
|
/***************************************************************************
|
||
|
Assert the validity of the BWLD.
|
||
|
***************************************************************************/
|
||
|
void BWLD::AssertValid(ulong grf)
|
||
|
{
|
||
|
BWLD_PAR::AssertValid(fobjAllocated);
|
||
|
AssertPo(_pgptWorking, 0);
|
||
|
AssertPo(_pgptBackground, 0);
|
||
|
AssertPo(_pzbmpWorking, 0);
|
||
|
AssertPo(_pzbmpBackground, 0);
|
||
|
AssertPo(_pregnDirtyWorking, 0);
|
||
|
AssertPo(_pregnDirtyScreen, 0);
|
||
|
AssertNilOrPo(_pcrf, 0);
|
||
|
if (!_fHalfX && _fHalfY)
|
||
|
AssertPo(_pgptStretch, 0);
|
||
|
else
|
||
|
Assert(pvNil == _pgptStretch, "don't need _pgptStretch!");
|
||
|
}
|
||
|
|
||
|
|
||
|
/***************************************************************************
|
||
|
Mark memory used by the BWLD
|
||
|
***************************************************************************/
|
||
|
void BWLD::MarkMem(void)
|
||
|
{
|
||
|
AssertThis(0);
|
||
|
BWLD_PAR::MarkMem();
|
||
|
MarkMemObj(_pgptWorking);
|
||
|
MarkMemObj(_pgptBackground);
|
||
|
MarkMemObj(_pzbmpWorking);
|
||
|
MarkMemObj(_pzbmpBackground);
|
||
|
MarkMemObj(_pregnDirtyWorking);
|
||
|
MarkMemObj(_pregnDirtyScreen);
|
||
|
MarkMemObj(_pcrf);
|
||
|
MarkMemObj(_pgptStretch);
|
||
|
}
|
||
|
|
||
|
|
||
|
/******************************************************************************
|
||
|
FWriteBmp
|
||
|
Writes the current rendered buffer out to the given file
|
||
|
|
||
|
Arguments:
|
||
|
PFNI pfni -- the name of the file
|
||
|
|
||
|
Returns: fTrue if the file could be written successfully
|
||
|
|
||
|
************************************************************ PETED ***********/
|
||
|
bool BWLD::FWriteBmp(PFNI pfni)
|
||
|
{
|
||
|
AssertPo(pfni, 0);
|
||
|
|
||
|
bool fRet;
|
||
|
RC rc;
|
||
|
|
||
|
fRet = FWriteBitmap(pfni, _pgptWorking->PrgbLockPixels(&rc),
|
||
|
GPT::PglclrGetPalette(), _rcBuffer.Dxp(), _rcBuffer.Dyp());
|
||
|
_pgptWorking->Unlock();
|
||
|
return fRet;
|
||
|
}
|
||
|
|
||
|
#endif //DEBUG
|