mirror of
https://github.com/microsoft/Microsoft-3D-Movie-Maker.git
synced 2024-11-22 02:12:33 +01:00
127 lines
2.1 KiB
C++
127 lines
2.1 KiB
C++
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/* Copyright (c) Microsoft Corporation.
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Licensed under the MIT License. */
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/*
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*
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* socutil.h
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*
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* This file contains miscellaneous includes and definitions
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* that are global to the Socrates product.
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*
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*/
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#ifndef SOCUTIL_H
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#define SOCUTIL_H
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extern "C"
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{
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#include "brender.h"
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};
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typedef class ACTR *PACTR;
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typedef class SCEN *PSCEN;
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typedef class MVIE *PMVIE;
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typedef class BKGD *PBKGD;
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typedef class TBOX *PTBOX;
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typedef class MVIEW *PMVIEW;
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typedef class STDIO *PSTDIO;
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//
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//
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// Class for undo items in a movie
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//
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// NOTE: All the "Set" functions are done automagically
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// in MVIE::FAddUndo().
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//
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//
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typedef class MUNB *PMUNB;
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#define MUNB_PAR UNDB
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#define kclsMUNB 'MUNB'
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class MUNB : public MUNB_PAR
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{
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RTCLASS_DEC
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ASSERT
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protected:
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PMVIE _pmvie;
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long _iscen;
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long _nfrm;
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MUNB(void) { }
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public:
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void SetPmvie(PMVIE pmvie) { _pmvie = pmvie; }
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PMVIE Pmvie(void) { return _pmvie; }
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void SetIscen(long iscen) { _iscen = iscen; }
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long Iscen(void) { return _iscen; }
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void SetNfrm(long nfrm) { _nfrm = nfrm; }
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long Nfrm(void) { return _nfrm; }
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};
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//
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// Undo object for actor operations
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//
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typedef class AUND *PAUND;
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#define AUND_PAR MUNB
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#define kclsAUND 'AUND'
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class AUND : public AUND_PAR
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{
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RTCLASS_DEC
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MARKMEM
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ASSERT
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protected:
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PACTR _pactr;
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long _arid;
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bool _fSoonerLater;
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bool _fSndUndo;
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long _nfrmLast;
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STN _stn; // actor's name
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AUND(void) { }
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public:
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static PAUND PaundNew(void);
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~AUND(void);
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void SetPactr(PACTR pactr);
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void SetArid(long arid) { _arid = arid; }
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void SetSoonerLater(bool fSoonerLater) { _fSoonerLater = fSoonerLater; }
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void SetSndUndo(bool fSndUndo) { _fSndUndo = fSndUndo; }
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void SetNfrmLast(long nfrmLast) { _nfrmLast = nfrmLast; }
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void SetStn(PSTN pstn) { _stn = *pstn; }
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bool FSoonerLater(void) { return _fSoonerLater; };
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bool FSndUndo(void) { return _fSndUndo; };
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virtual bool FDo(PDOCB pdocb);
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virtual bool FUndo(PDOCB pdocb);
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};
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//
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// Definition of transition types
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//
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enum TRANS
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{
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transNil = -1,
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transCut,
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transFadeToBlack,
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transFadeToWhite,
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transDissolve,
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transBlack,
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transLim
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};
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#endif // SOCUTIL_H
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