Microsoft-3D-Movie-Maker/cd12/INC/SCNSORT.H

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2022-05-04 01:31:19 +02:00
/* Copyright (c) Microsoft Corporation.
Licensed under the MIT License. */
/******************************************************************************
Author: ******
Project: Socrates
Review Status: Reviewed
Include file for the scene sorter class
************************************************************ PETED ***********/
#ifndef SCNSORT_H
#define SCNSORT_H
#define SCRT_PAR GOK
#define kclsSCRT 'SCRT'
typedef class SCRT *PSCRT;
class SCRT : public SCRT_PAR
{
RTCLASS_DEC
ASSERT
MARKMEM
CMD_MAP_DEC(SCRT)
protected:
static const TRANS _mplwtrans[];
/* Obtained from the script */
long _kidFrameMin; // kid of first frame GOK in the easel
long _kidScbtnsMin; // kid of the first scroll button (scroll up)
long _cfrmPage; // number of frame GOKs on the easel
long _cgokFrame; // number of pieces to a frame GOK
/* Hidden from the script */
long _iscenCur; // currently selected scene
long _iscenTop; // first scene visible in the browser
long _iscenMac; // number of scenes
PMVIE _pmvie; // pointer to movie we're editing
CMVI _cmvi; // Composite movie
bool _fError:1, // Did an error occur during the easel?
_fInited:1; // Have I seen the cidSceneSortInit yet?
PSTDIO _pstdio; // The STDIO that instantiated me
protected:
long _IscenFromKid(long kid)
{
AssertIn(kid, _kidFrameMin, _kidFrameMin + _cfrmPage * _cgokFrame + 1);
return LwMin(_iscenMac, (_iscenTop + (kid - _kidFrameMin) / _cgokFrame));
}
long _KidFromIscen(long iscen)
{
AssertIn(iscen, _iscenTop, _iscenTop + _cfrmPage);
return (_kidFrameMin + (iscen - _iscenTop) * _cgokFrame);
}
void _EnableScroll(void);
void _SetSelectionVis(bool fShow, bool fHideSel = fFalse);
void _ErrorExit(void);
bool _FResetThumbnails(bool fHideSel);
bool _FResetTransition(PGOK pgokPar, TRANS trans);
TRANS _TransFromLw(long lwTrans);
long _LwFromTrans(TRANS trans);
public:
SCRT(PGCB pgcb);
~SCRT(void);
static PSCRT PscrtNew(long hid, PMVIE pmvie, PSTDIO pstdio, PRCA prca);
static bool FSceneSortMovie(long hid, PMVIE pmvie);
/* Command API */
bool FCmdInit(PCMD pcmd);
bool FCmdSelect(PCMD pcmd);
bool FCmdInsert(PCMD pcmd);
bool FCmdScroll(PCMD pcmd);
bool FCmdNuke(PCMD pcmd);
bool FCmdDismiss(PCMD pcmd);
bool FCmdPortfolio(PCMD pcmd);
bool FCmdTransition(PCMD pcmd);
};
/******************************************************************************
GOMP class -- wraps an MBMP in a GOB for display in the Scene Sorter
************************************************************ PETED ***********/
#define GOMP_PAR GOB
#define kclsGOMP 'GOMP'
typedef class GOMP *PGOMP;
class GOMP : public GOMP_PAR
{
RTCLASS_DEC
ASSERT
MARKMEM
/* REVIEW peted: do I need to declare a command map? */
protected:
PMBMP _pmbmp;
public:
GOMP(PGCB pgcb);
~GOMP(void)
{ AssertThis(0); ReleasePpo(&_pmbmp); }
static PGOMP PgompNew(PGOB pgobPar, long hid);
static PGOMP PgompFromHidScr(long hid);
bool FSetMbmp(PMBMP pmbmp);
/* Makes the GOMP invisible to mouse actions */
virtual bool FPtIn(long xp, long yp) { return fFalse; }
virtual bool FPtInBounds(long xp, long yp) { return fFalse; }
virtual void Draw(PGNV pgnv, RC *prcClip);
};
#endif /* SCNSORT_H */